Luigi ladder: Difference between revisions

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[[IMage:LuigiLadder-Melee.gif|200px|thumb|right|A Luigi ladder can be used to stall infinitely past the blast line.]]
[[IMage:LuigiLadder-Melee.gif|200px|thumb|right|A Luigi ladder can be used to stall infinitely past the blast line.]]
The '''Luigi ladder''' is a [[technique]] in ''[[Super Smash Bros. Melee]]''. It involves two [[Luigi]]s repeatedly using their [[Super Jump Punch]] against each other back and forth, allowing them to steadily climb upwards past the upper [[blast line]] and beyond. It is not clear why the Luigis do not [[KO]] each other while above the blast line.
The '''Luigi ladder''' is a recurring [[technique]] in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It involves two [[Luigi]]s repeatedly using their [[sourspot]]ted [[Super Jump Punch]] against each other back and forth, allowing them to steadily climb upwards and away from the stage. An applied usage allows players to stall indefinitely against a [[ceiling]].


The technique can be performed to some degree in ''[[Super Smash Bros. Brawl]]'', but it can no longer be used past the upper blast line without KO'ing one of the Luigis. It can still be used to gain any amount of vertical distance (such as for [[recovery]], if two Luigis are playing on a team) or to stall against a ceiling.
The technique can be performed in all three games, though its applications can be varied. In ''[[Super Smash Bros.]]'', Super Jump Punch grants some horizontal distance, allowing to act as a method for [[stage jump]]ing.  


In ''[[Super Smash Bros.]]'', since the Super Jump Punch does not send Luigi straight upward, it can be used to perform [[stage jump]]s.
The technique's use, however, is most infamous in ''Melee''. Changes to Luigi's Super Jump Punch causes the technique to instead send the two Luigi's straight upward, and the team can even jump up beyond the upper [[blast line]]. Applied usage of the technique can also allow for recovery options, though the lack of horizontal distance from Super Jump Punch makes this a situational use. It is not known why the Luigis are unable to [[KO]] each other while above the blast line; similar variants of the technique involving attacks like {{SSBM|Link}}'s [[Spin Attack]] and {{SSBM|Samus}}'s [[Screw Attack]] end up KOing the characters when they cross the blast line.
 
While carried over for ''Brawl'', the two Luigis now KO each other upon crossing the upper blast line; despite this, it can be used for stalling against a ceiling.


==In tournaments==
==In tournaments==
The Luigi ladder is banned in tournament play, though this, of course, is only significant in [[doubles]]. Since [[Friendly Fire]] is turned on in standard tournament rules, a team of two Luigis could execute the technique and create an essentially unbeatable [[stalling]] technique.
As [[stalling]] is banned in tournaments, the Luigi ladder is banned in tournament play and is sometimes specifically mentioned in tournament rulesets. While only significant in [[doubles]], where [[Friendly Fire]] is turned on, a team of Luigis can perform the technique in order to create an effective unstoppable stalling technique.


==Trivia==  
==Trivia==  
*It is also possible to perform the Luigi ladder by having both players [[Super Jump Punch]] on the same frame, creating a much shorter jump which gives control back to the players much faster and in a synchronised fashion. However, as both Luigis must be next to each other, the uses for recovery are far more limited, and avoiding the [[helpless]] state is purposeless when stalling.
*It is also possible to perform the Luigi ladder by having both players [[Super Jump Punch]] on the same frame, creating a much shorter jump which gives control back to the players much faster and in a synchronised fashion. However, as both Luigis must be next to each other, the uses for recovery are far more limited, and avoiding the [[helpless]] state is purposeless when stalling.
**This is also possible (though generally more difficult) with other characters, notably [[Samus]]'s [[Screw Attack]], [[Pikachu]]'s [[Quick Attack]] and [[Link]]'s (but not {{SSBM|Young Link}}'s) [[Spin Attack]]. However, none of these characters can go past the upper blast line without being KOed. Of the four characters, Link gains height the fastest, then Pikachu, Luigi, Samus. However, Pikachu turns around after every Quick Attack.


==External links==
==External links==