Yoshi's Island (SSBB): Difference between revisions

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==In [[competitive play]]==
==In [[competitive play]]==
Yoshi's Island is usually a starter stage in most tournaments, but is sometimes a [[counterpick]] as well, as the stage doesn't have any overly disruptive features. The Shy Guys can disrupt projectiles such as {{SSBB|Falco}}'s [[Blaster]]s, and can [[Gimp|gimp]] Ness's [[PK Thunder]] recovery. The walls on the side of the main platform prevent characters such as {{SSBB|Meta Knight}} and {{SSBB|Pit}} from [[gliding]] underneath the stage and make it more difficult for characters to be [[stage spike|stage spiked]]. {{SSBB|Donkey Kong}} does notoriously well here, as the tilted ledges allow him to climb back onstage earlier when using ledge drop to jump and [[Spinning Kong]]. For some reason, performing this causes Donkey Kong to retain his ledge [[intangibility]] frames until the move ends. The Support Ghost can also aid characters' recoveries by acting as a platform to land on.
Yoshi's Island is usually a starter stage in most tournaments, but is sometimes a [[counterpick]] as well, as the stage doesn't have any overly disruptive features. The Shy Guys can disrupt projectiles such as {{SSBB|Falco}}'s [[Blaster]]s, and can [[gimp]] Ness's [[PK Thunder]] recovery. The walls on the side of the main platform prevent characters such as {{SSBB|Meta Knight}} and {{SSBB|Pit}} from [[gliding]] underneath the stage and make it more difficult for characters to be [[stage spiked]]d. {{SSBB|Donkey Kong}} does notoriously well here, as the tilted ledges allow him to climb back onstage earlier when using ledge drop to jump and [[Spinning Kong]]. For some reason, performing this causes Donkey Kong to retain his ledge [[intangibility]] frames until the move ends. The Support Ghost can also aid characters' recoveries by acting as a platform to land on.


== Trivia ==
== Trivia ==
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