Freezing: Difference between revisions

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[[Image:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack.]]
:''For game freezing, see [[game crash]].''
[[Image:Freeze Ice Climbers SSBB.png|thumb|right|250px|[[Blizzard]], used in Brawl.]]
[[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack.]]
[[File:Freeze Ice Climbers SSBB.png|thumb|250px|[[Blizzard]], used in Brawl.]]
There are a few attacks in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that cause the '''freezing''' effect, more easily described as the '''ice''' effect. Targets hit by these attacks will be [[frozen]] for an amount of time based on the [[knockback]] dealt, and in ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[Ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack cause the actual ping sound.  
There are a few attacks in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that cause the '''freezing''' effect, more easily described as the '''ice''' effect. Targets hit by these attacks will be [[frozen]] for an amount of time based on the [[knockback]] dealt, and in ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[Ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack cause the actual ping sound.  


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