3,635
edits
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{ArticleIcons|ssbm=y|ssbb=y}} | {{ArticleIcons|ssbm=y|ssbb=y}} | ||
[[ | :''For game freezing, see [[game crash]].'' | ||
[[ | [[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack.]] | ||
[[File:Freeze Ice Climbers SSBB.png|thumb|250px|[[Blizzard]], used in Brawl.]] | |||
There are a few attacks in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that cause the '''freezing''' effect, more easily described as the '''ice''' effect. Targets hit by these attacks will be [[frozen]] for an amount of time based on the [[knockback]] dealt, and in ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[Ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack cause the actual ping sound. | There are a few attacks in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that cause the '''freezing''' effect, more easily described as the '''ice''' effect. Targets hit by these attacks will be [[frozen]] for an amount of time based on the [[knockback]] dealt, and in ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[Ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack cause the actual ping sound. | ||
edits