Unlockable character: Difference between revisions

kinda undid edit by Miles of SmashWiki: silhouettes are in the original game, what's happening here is probably a regional or Japanese difference. watch the last minute of this video: https://www.youtube.com/watch?v=o4T6BD
(Undid edit by Red: uh the jigglypuff image on the page contradicts this)
(kinda undid edit by Miles of SmashWiki: silhouettes are in the original game, what's happening here is probably a regional or Japanese difference. watch the last minute of this video: https://www.youtube.com/watch?v=o4T6BD)
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In all games, the text "Warning! Challenger Approaching!" is shown prior to fighting the character. All the games have different screens.  
In all games, the text "Warning! Challenger Approaching!" is shown prior to fighting the character. All the games have different screens.  


The original game had the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. The original game also uses the same music as the 1P-Game's intro. ''Melee'' added the phrase "A new foe has appeared!", and as a first, a silhouette of the character the player is about to face is also provided, instead of a full image. The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. ''Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face), but still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in ''Melee''.
NTSC versions of the game had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. PAL and Japanese versions had the approaching challenger fully revealed. The original game also uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. ''Melee'' added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were unique renders (Ganondorf's, for example, featured him wielding his sword). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. ''Brawl'' returned to the plain black background (there would be a silhouette of an unlockable character the player would face), but still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in ''Melee''.


After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a [[Home stage|pre-determined stage]] and pre-determined music. The player uses the last character played as, as well as the same [[palette swap]]; in the case of multiplayer battles, the player who won the match will fight the challenger. If a CPU won the match, then the player is not given the option to fight.  
After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a [[Home stage|pre-determined stage]] and pre-determined music. The player uses the last character played as, as well as the same [[palette swap]]; in the case of multiplayer battles, the player who won the match will fight the challenger. If a CPU won the match, then the player is not given the option to fight.  
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