Team Attack: Difference between revisions

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On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies:
On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies:
*Teammates can be healed by using an energy projectile and [[PSI Magnet]], or can use [[Oil Panic]] to capture friendly projectiles.
*Teammates can be healed by using an energy projectile and [[PSI Magnet]], or can use [[Oil Panic]] to capture friendly projectiles.
*Teammates can be used as ammunition when thrown or [[Inhale|spit]], and their neutral special can be copied by a friendly Kirby.
*Teammates can be used as ammunition when [[throw]]n or [[Inhale|spat]], and their neutral special can be copied by a friendly Kirby.
*Teammates can attack recovering friendlies to allow the re-use of a [[triple jump]] or even knock them towards the stage.
*Teammates can attack recovering friendlies to allow the re-use of a [[triple jump]] or even knock them towards the stage.
*Teammates can attack each other to replenish their [[stale]] attacks or knock them out of [[ending lag]] (for example, jabbing a Jigglypuff that has used [[Rest]] in order to let them act much earlier).
*Teammates can attack each other to replenish their [[stale]] attacks or knock them out of [[ending lag]] (for example, jabbing a Jigglypuff that has used [[Rest]] in order to let them act much earlier).


Official [[tournament legal|tournaments]] for all three games require that Team Attack be turned on in [[doubles]]. This forces extra co-ordination and makes it much more difficult to do two-on-one combos.
Official [[tournament legal|tournaments]] for all three games require that Team Attack be turned on in [[doubles]]. This forces extra co-ordination and makes it much more difficult to do two-on-one [[combo]]s.


In most one-player modes, Team Attack is turned off so enemies such as the [[Alloy]]s cannot hit each other. This also applies to the player team in co-op [[Target Test]]s and the like.
In most one-player modes, Team Attack is turned off so enemies such as the [[Alloy]]s cannot hit each other. This also applies to the player team in co-op [[Target Test]]s and the like.
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