King Dedede (PM): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 22: Line 22:
*{{buff|Neutral attack combo now links properly, with the infinite hitting significantly faster.}}
*{{buff|Neutral attack combo now links properly, with the infinite hitting significantly faster.}}
*{{buff|Forward tilt is significantly stronger, dealing twice the amount of damage than before.}}
*{{buff|Forward tilt is significantly stronger, dealing twice the amount of damage than before.}}
*{{buff|Dash attack is a very slightly stronger KO move, and now gives King Dedede super armor during the attack portion.}}
*{{buff|Dash attack is a slightly stronger KO move, and now gives King Dedede super armor during the attack portion.}}
*{{buff|Forward and up smashes have longer [[range]], and the tip of the forward smash [[meteor smash]]es characters who are holding onto ledges.}}
*{{buff|Forward and up smashes have longer [[range]], and the tip of the forward smash [[meteor smash]]es characters who are holding onto ledges.}}
*{{buff|Up smash damage and knockback increased dramatically.}}
*{{buff|Up smash damage and knockback increased dramatically.}}
Line 30: Line 30:
*{{buff|Back throw does 1% less damage and has stronger KO ability.}}
*{{buff|Back throw does 1% less damage and has stronger KO ability.}}
*{{buff|[[Super Dedede Jump]] now has a hitbox during the rising portion, and canceling the move completely negates Dedede's momentum, giving the move more versatility for recovering and leaving him less vulnerable against [[edge-guard]]ers.}}
*{{buff|[[Super Dedede Jump]] now has a hitbox during the rising portion, and canceling the move completely negates Dedede's momentum, giving the move more versatility for recovering and leaving him less vulnerable against [[edge-guard]]ers.}}
*{{buff|[[Jet Hammer]] applies a momentum boost on swinging based on the level of charge. Dedede also gains light armor while charging, and the hammer comes out slightly more quickly, and kills slighly stronger.}}
*{{buff|[[Jet Hammer]] applies a momentum boost on swinging based on the level of charge. King Dedede also gains light armor while charging, and the hammer comes out slightly more quickly, and it's KO potential has increased slightly.}}
*{{buff|Down smash now sends opponents behind himself, allowing him to KO opponents easier and can follow-up better.}}
*{{buff|Down smash now sends opponents behind himself, allowing him to KO opponents easier and can follow-up better.}}
*{{buff|Can now perform the "Waddle Dash" thanks to some of ''Project M'''s mechanics. By repeatedly throwing and picking up a Waddle Dee or Waddle Doo, Dedede can move quickly around the stage. It can be used both as a recovery and approaching technique and significantly improves his mobility.}}
*{{buff|Can now perform the "Waddle Dash" thanks to some of ''Project M'''s mechanics. By repeatedly throwing and picking up a Waddle Dee or Waddle Doo, Dedede can move quickly around the stage. It can be used both as a recovery and approaching technique and significantly improves his mobility.}}
Line 36: Line 36:
*{{nerf|Down aerial damage decreased.}}
*{{nerf|Down aerial damage decreased.}}
*{{nerf|Has three [[midair jump]]s rather than four, worsening his [[recovery]], making it more difficult to land safely, and enforcing more use of Super Dedede Jump.}}
*{{nerf|Has three [[midair jump]]s rather than four, worsening his [[recovery]], making it more difficult to land safely, and enforcing more use of Super Dedede Jump.}}
*{{nerf|Dedede's falling speed is much slower relative to the rest of the cast, now falling much slower than the space animals and falling slower than some other characters. This significantly nerfs his vertical endurance, and nerfed his ability to mix-up landings.}}
*{{nerf|King Dedede's falling speed is much slower relative to the rest of the cast, now falling much slower than the space animals and falling slower than some other characters. This significantly nerfs his vertical endurance, and nerfed his ability to mix-up landings.}}
*{{nerf|Forward smash has slightly slower [[startup]] lower KO ability.}}
*{{nerf|Forward smash has slightly slower [[startup]] lower KO ability.}}
*{{nerf|Down throw sends opponents at a more downward angle towards the floor, removing [[chain throw]]s, making it act like how it does on lightweight characters in ''Brawl''. However, it does not give a sufficient setup for tech chases to make up for the loss of the chain throw.}}
*{{nerf|Down throw sends opponents at a more downward angle towards the floor, removing [[chain throw]]s, making it act like how it does on lightweight characters in ''Brawl''. However, it does not give a sufficient setup for tech chases to make up for the loss of the chain throw.}}
Line 42: Line 42:
*{{nerf|Back aerial does less knockback.}}
*{{nerf|Back aerial does less knockback.}}
*{{nerf|Down tilt has less knockback growth.}}
*{{nerf|Down tilt has less knockback growth.}}
*{{nerf|With his nerfed vertical endurance, drastically nerfed recovery that is very easily edge-guarded, and being slightly more vulnerable to combos and chain throws relative to the cast (since his gravity is no longer much slower than his falling speed), Dedede's overall survivability is much worse.}}
*{{nerf|With his nerfed vertical endurance, drastically nerfed recovery that is very easily edge-guarded, and being slightly more vulnerable to combos and chain throws relative to the cast (since his gravity is no longer much slower than his falling speed), His overall survivability is much worse.}}




226

edits