Mario (SSBM): Difference between revisions

15 bytes added ,  11 years ago
m
no edit summary
m (removed a link that lead to a page that doesn't exist.)
mNo edit summary
Line 18: Line 18:
'''Mario''' ({{ja|マリオ}}, ''Mario'') is a [[starter character|starter]] character who has appeared in all three games in the ''Super Smash Bros.'' franchise. His appearance in ''Melee'' was announced at [[E3]] 2001. Mario debuted in the arcade game ''Donkey Kong'' in 1981, and has been the mascot for Nintendo since he rose to fame in ''Super Mario Bros.''.
'''Mario''' ({{ja|マリオ}}, ''Mario'') is a [[starter character|starter]] character who has appeared in all three games in the ''Super Smash Bros.'' franchise. His appearance in ''Melee'' was announced at [[E3]] 2001. Mario debuted in the arcade game ''Donkey Kong'' in 1981, and has been the mascot for Nintendo since he rose to fame in ''Super Mario Bros.''.


Mario is ranked 14th on the current tier list in the A tier, placing him in the center, along with his brother {{SSBM|Luigi}} and five places below his clone, {{SSBM|Dr. Mario}}. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has above-average comboing ability, and a very versatile grab game; his powerful back throw can gimp and his down throw can [[chain-grab]]. Mario also has decent [[edge-guarding]], with [[Fireball]] (a solid projectile), and his [[Cape]] which can easily and efficiently gimp almost every other character's recovery. Mario, however, lacks a reliable finisher, and his recovery is predictable and short, though he can extend it.
Mario is ranked 14th on the current tier list in the A tier, placing him in the center, along with his brother {{SSBM|Luigi}} and five places below his clone, {{SSBM|Dr. Mario}}. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has above-average comboing ability, and a very versatile grab game; his powerful back throw can [[gimp]] recoveries, and his down throw can [[chain-grab]]. Mario also has decent [[edge-guarding]], with [[Fireball]] (a solid projectile), and his [[Cape]] which can easily and efficiently gimp almost every other character's recovery. Mario, however, lacks a reliable finisher, and his recovery is predictable and short, though he can extend it.


==Attributes==
==Attributes==
Line 34: Line 34:
Mario, however, suffers from some KOing problems. As he is designed to be a beginner character, Mario lacks particularly powerful or reliable finishers; while his forward smash has good range, coupled with a very visible and easy to land sweetspot, his other smashes are rather short ranged. Additionally, while Mario's back throw is strong, it requires grabbing the opponent first; this can be a challenge, due to Mario's poor grab range. Mario's single meteor smash is also rather unwieldy and risky to use.
Mario, however, suffers from some KOing problems. As he is designed to be a beginner character, Mario lacks particularly powerful or reliable finishers; while his forward smash has good range, coupled with a very visible and easy to land sweetspot, his other smashes are rather short ranged. Additionally, while Mario's back throw is strong, it requires grabbing the opponent first; this can be a challenge, due to Mario's poor grab range. Mario's single meteor smash is also rather unwieldy and risky to use.


Mario also suffers from a below average recovery. Super Jump Punch only grants average to slightly below average horizontal and vertical distance, while [[Mario Tornado]] can only grant vertical distance if the B button is tapped quickly. Mario, however, does have some options to improve his recovery; Mario's Cape can allow him to recovery from the sides, and he has the ability to wall-jump, which can act as a help on stages such as Final Destination.
Mario also suffers from a below average recovery. Super Jump Punch only grants average to slightly below average horizontal and vertical distance, while [[Mario Tornado]] can only grant vertical distance if the B button is tapped quickly. Mario, however, does have some options to improve his recovery; Mario's Cape can allow him to recover from the sides, and he has the ability to wall-jump, which can act as a help on stages such as Final Destination.


==Moveset==
==Moveset==
226

edits