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'''Mario''' ({{ja|マリオ}}, ''Mario'') is a [[starter character|starter]] character who has appeared in all three games in the ''Super Smash Bros.'' franchise. His appearance in ''Melee'' was announced at [[E3]] 2001. Mario debuted in the arcade game ''Donkey Kong'' in 1981, and has been the mascot for Nintendo since he rose to fame in ''Super Mario Bros.''. | '''Mario''' ({{ja|マリオ}}, ''Mario'') is a [[starter character|starter]] character who has appeared in all three games in the ''Super Smash Bros.'' franchise. His appearance in ''Melee'' was announced at [[E3]] 2001. Mario debuted in the arcade game ''Donkey Kong'' in 1981, and has been the mascot for Nintendo since he rose to fame in ''Super Mario Bros.''. | ||
Mario is ranked 14th on the current tier list in the A tier, placing him in the center, along with his brother {{SSBM|Luigi}} and five places below his clone, {{SSBM|Dr. Mario}}. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has above-average comboing ability, and a very versatile grab game; his powerful back throw can gimp and his down throw can [[chain-grab]]. Mario also has decent [[edge-guarding]], with [[Fireball]] (a solid projectile), and his [[Cape]] which can easily and efficiently gimp almost every other character's recovery. Mario, however, lacks a reliable finisher, and his recovery is predictable and short, though he can extend it. | Mario is ranked 14th on the current tier list in the A tier, placing him in the center, along with his brother {{SSBM|Luigi}} and five places below his clone, {{SSBM|Dr. Mario}}. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has above-average comboing ability, and a very versatile grab game; his powerful back throw can [[gimp]] recoveries, and his down throw can [[chain-grab]]. Mario also has decent [[edge-guarding]], with [[Fireball]] (a solid projectile), and his [[Cape]] which can easily and efficiently gimp almost every other character's recovery. Mario, however, lacks a reliable finisher, and his recovery is predictable and short, though he can extend it. | ||
==Attributes== | ==Attributes== | ||
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Mario, however, suffers from some KOing problems. As he is designed to be a beginner character, Mario lacks particularly powerful or reliable finishers; while his forward smash has good range, coupled with a very visible and easy to land sweetspot, his other smashes are rather short ranged. Additionally, while Mario's back throw is strong, it requires grabbing the opponent first; this can be a challenge, due to Mario's poor grab range. Mario's single meteor smash is also rather unwieldy and risky to use. | Mario, however, suffers from some KOing problems. As he is designed to be a beginner character, Mario lacks particularly powerful or reliable finishers; while his forward smash has good range, coupled with a very visible and easy to land sweetspot, his other smashes are rather short ranged. Additionally, while Mario's back throw is strong, it requires grabbing the opponent first; this can be a challenge, due to Mario's poor grab range. Mario's single meteor smash is also rather unwieldy and risky to use. | ||
Mario also suffers from a below average recovery. Super Jump Punch only grants average to slightly below average horizontal and vertical distance, while [[Mario Tornado]] can only grant vertical distance if the B button is tapped quickly. Mario, however, does have some options to improve his recovery; Mario's Cape can allow him to | Mario also suffers from a below average recovery. Super Jump Punch only grants average to slightly below average horizontal and vertical distance, while [[Mario Tornado]] can only grant vertical distance if the B button is tapped quickly. Mario, however, does have some options to improve his recovery; Mario's Cape can allow him to recover from the sides, and he has the ability to wall-jump, which can act as a help on stages such as Final Destination. | ||
==Moveset== | ==Moveset== |
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