Wavedash: Difference between revisions

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(→‎History: redundancy yey...In real life, I've apparently been using the word "apparently" a lot, and I didn't notice this until yesterday....)
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Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.


Wavelanding returns in ''[[Super Smash Bros. Brawl]]'', with limited uses. It is performed by holding in a desired direction while air dodging  very close to the ground. Unlike wavelanding in ''Melee'', the length of the slide is not dependent on traction, but on the character's air speed.
Wavelanding returns in ''[[Super Smash Bros. Brawl]]'', with limited uses. It is performed by holding the control stick in a desired direction while air dodging  very close to the ground. Unlike wavelanding in ''Melee'', the length of the slide is not dependent on traction, but on the character's air speed.


===Wavedropping===
===Wavedropping===
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