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(→History: redundancy yey...In real life, I've apparently been using the word "apparently" a lot, and I didn't notice this until yesterday....) |
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Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly. | Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly. | ||
Wavelanding returns in ''[[Super Smash Bros. Brawl]]'', with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in ''Melee'', the length of the slide is not dependent on traction, but on the character's air speed. | Wavelanding returns in ''[[Super Smash Bros. Brawl]]'', with limited uses. It is performed by holding the control stick in a desired direction while air dodging very close to the ground. Unlike wavelanding in ''Melee'', the length of the slide is not dependent on traction, but on the character's air speed. | ||
===Wavedropping=== | ===Wavedropping=== |
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