226
edits
Smashdude10 (talk | contribs) No edit summary |
|||
Line 15: | Line 15: | ||
==Attributes== | ==Attributes== | ||
Link is above all else, a well- | Link is above all else, a well-ranged fighter. With three [[projectile]]s and long disjointed [[hitbox]]es in his sword attacks, Link has the ability to zone opponents out, heckle them from far away, and start combos from a distance before moving in. Both his [[Bomb (Link)|Bombs]] and [[Boomerang]] can be used to create openings, which allow Link to start a combo or get in a finishing hit. Link's is also packed with a stellar defensive game, as his [[Shield (Link)|Hylian Shield]] can block projectiles when standing still, crouching (which aids his [[crouch cancel]]), and even while walking. and his Spin Attack is one of the most potent [[out of shield]] options. The latter attack is also highly effective for [[edge guarding]] onstage, as it will [[semi-spike]] any opponent who fails to [[edge sweet spot|sweet spot the edge]], sending them away towards the [[blast line]]s. Link also has a good aerial game; his up and down aerials are very powerful and stay active for a long time, serving as combo finishers, and his Bombs can be used efficiently for glide tossing. His other three aerials have low lag and decent range, serving as both combo and approach tools. His tilts are generally fast, especially his forward tilt, which can be quite devastating on those not expecting it; it is also a potent edge-guarding tool. His up tilt can combo into itself, and his down tilt is also good at edge-guarding and can lead into combos at moderate percentages. | ||
Link's smash attacks are of an above average speed, as well as being of the most powerful. His forward and up smashes are both effective at KOing and pressuring [[shield]]s, with both leading into combos at low percentages to rack up damage quickly. Finally, his down smash is useful to KO any opponent at higher percentages. His up and down smashes both have incredibly fast startup, whilst the latter has somewhat moderate end lag. | Link's smash attacks are of an above average speed, as well as being of the most powerful. His forward and up smashes are both effective at KOing and pressuring [[shield]]s, with both leading into combos at low percentages to rack up damage quickly. Finally, his down smash is useful to KO any opponent at higher percentages. His up and down smashes both have incredibly fast startup, whilst the latter has somewhat moderate end lag. | ||
Line 26: | Line 26: | ||
=== Changes from ''Melee'' to PM === | === Changes from ''Melee'' to PM === | ||
*{{buff|Link's [[dashing]] speed has | *{{buff|Link's [[dashing]] speed has increased slightly.}} | ||
*{{buff|[[Range]] of his sword attacks is reminiscent of ''Brawl''{{'}}s (if not larger), increasing it. As an added benefit, his attacks stick out more.}} | *{{buff|[[Range]] of his sword attacks is reminiscent of ''Brawl''{{'}}s (if not larger), increasing it. As an added benefit, his attacks stick out more.}} | ||
*{{buff|Most of Link's normal attacks have slight speed and power increases. For example, Link's dash attack and down smash both have earlier [[IASA]] frames so that they can be acted out of sooner and are generally safer to use on [[shield]]ing opponents.}} | *{{buff|Most of Link's normal attacks have slight speed and power increases. For example, Link's dash attack and down smash both have earlier [[IASA]] frames so that they can be acted out of sooner and are generally safer to use on [[shield]]ing opponents.}} | ||
*{{buff|Link's [[forward tilt]] | *{{buff|Link's [[forward tilt]] is now faster, like {{SSBM|Young Link}}'s version, making it more useful than before, now because of his extend range, it also gives Link even better edge-guarding capabilities.}} | ||
*{{buff| | *{{buff|The two hits in his [[back aerial]] now connect better.}} | ||
*{{buff|The [[up smash]] | *{{buff|The [[up smash]] is now quicker, and all three slashes can link better into other.}} | ||
*{{buff|[[Hero's Bow]] | *{{buff|[[Hero's Bow]] charge speed has increased slightly, has more knockback, and its knockback angle changed to send opponents at a more horizontal angle. It also retains ''Brawl''{{'}}s trajectory and [[Quickdraw (technique)|Quickdraw]] technique.}} | ||
*{{buff|[[Boomerang]] has more varied angles, making it a more | *{{buff|[[Boomerang]] has more varied angles, making it a more reliable projectile, and using the move with the boomerang throw already, additionally produces a weak "slap" hitbox on Link's hand.}} | ||
*{{buff| | *{{buff|Using the [[Spin Attack]] in the air grants more horizontal momentum. The grounded Spin Attack's range has increased slightly.}} | ||
*{{buff| | *{{buff|Link can perform the aerial glide toss. This techique increases his options for movement and [[combo]]s on stage, and gives him new [[recovery]] options.}} | ||
*{{buff|Link can now [[bomb recovery|bomb jump consistently for recovery]]. By inputting a [[glide toss]] while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. ''Project M''{{'}}s improved [[tether recovery]] managements also give him a better alternate option in his [[zair]].}} | *{{buff|Link can now [[bomb recovery|bomb jump consistently for recovery]]. By inputting a [[glide toss]] while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. ''Project M''{{'}}s improved [[tether recovery]] managements also give him a better alternate option in his [[zair]].}} | ||
*{{buff|Standing [[grab]] has less ending lag, and dash grab gives Link more distance | *{{buff|Standing [[grab]] has less ending lag, and dash grab gives Link more distance.}} | ||
*{{buff|Link's walking animation has changed to resemble his ''Smash 64's'' animation. Link also has the added benefit of being able to shield projectiles while walking, aiding his defense.}} | *{{buff|Link's walking animation has changed to resemble his ''Smash 64's'' animation. Link also has the added benefit of being able to shield projectiles while walking, aiding his defense.}} | ||
*{{buff|Link's hurtbox is somewhat smaller.}} | *{{buff|Link's hurtbox is somewhat smaller.}} | ||
Line 45: | Line 45: | ||
*{{change|Boomerang designed with a light-blue trail to feel like its ''Smash 64'' incarnation.}} | *{{change|Boomerang designed with a light-blue trail to feel like its ''Smash 64'' incarnation.}} | ||
*{{change|Side [[taunt]] changed to his ''Melee'' taunt.}} | *{{change|Side [[taunt]] changed to his ''Melee'' taunt.}} | ||
*{{change|[[On-screen appearance]] changed to coming down from a teleporting light, akin to ''Smash 64'' and inspired by the end-of-dungeon teleporters in ''Ocarina of Time'' | *{{change|[[On-screen appearance]] changed to coming down from a teleporting light, akin to ''Smash 64'' and inspired by the end-of-dungeon teleporters in ''Ocarina of Time''.}} | ||
*{{change|[[Spin Attack]]'s color trail resembles the ''Smash 64'' version, in both his grounded and aerial versions, and also uses the soundbyte from this game.}} | *{{change|[[Spin Attack]]'s color trail resembles the ''Smash 64'' version, in both his grounded and aerial versions, and also uses the soundbyte from this game.}} | ||
*{{change|Link now has a side [[Smash Taunt]]: Navi flies around him, similar to in his side taunt from ''Brawl'', but Navi additionally says "Hey, listen!", taken directly from ''Ocarina of Time''.}} | *{{change|Link now has a side [[Smash Taunt]]: Navi flies around him, similar to in his side taunt from ''Brawl'', but Navi additionally says "Hey, listen!", taken directly from ''Ocarina of Time''.}} |
edits