Ike (PM): Difference between revisions

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*{{buff|Both shield stun and [[shield damage]] have been greatly improved.}}
*{{buff|Both shield stun and [[shield damage]] have been greatly improved.}}
*{{buff|Foward tilt has been sped up.}}
*{{buff|Foward tilt has been sped up.}}
*{{buff|Up tilt has been sped up, and has a sweetspot which does 2% more damage now doing 14% and is a stronger kill move.}}
*{{buff|Up tilt is now quicker, and has a sweetspot which does 2% more damage now doing 14% and is a stronger kill move.}}
*{{buff|Down tilt is much faster and can interrupt much sooner, and can combo into itself at lower percents.}}
*{{buff|Down tilt is much faster and can interrupt much sooner, and can combo into itself at lower percents.}}
*{{buff|Dash attack deals more damage and has a more advantageous angle.}}
*{{buff|Dash attack deals more damage and has a more advantageous angle.}}
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*{{buff|Back aerial sweetspot does 3% more damage and has stronger knockback, sourspot does 1% more damage now doing 15% with slightly less knockback than the brawl sweetspot.}}
*{{buff|Back aerial sweetspot does 3% more damage and has stronger knockback, sourspot does 1% more damage now doing 15% with slightly less knockback than the brawl sweetspot.}}
*{{buff|Foward aerial has slightly faster start-up, and sweeter spot does 3% more damage and knockback.}}
*{{buff|Foward aerial has slightly faster start-up, and sweeter spot does 3% more damage and knockback.}}
*{{buff|Neutral aerial is faster and does 5% more damage now doing 14% and has better [[knockback]].}}
*{{buff|Neutral aerial is faster and does 5% more damage now doing 14% and has more [[knockback]].}}
*{{buff|A fully charged [[Eruption]] now acts much like Roy's [[Flare Blade]]: it does 50% damage with [[OHKO]] potential, plus a [[semi-spike]] trajectory. The attack additionally [[meteor smash]]es opponents when connecting with the tip, bolstering its [[edgeguarding]] capacities, however uncharged variants do not have compensated knockback from brawl, and Eruption now has an aura effect so it can now hit red pikmin.}}
*{{buff|A fully charged [[Eruption]] now acts much like Roy's [[Flare Blade]]: it does 50% damage with [[OHKO]] potential, plus a [[semi-spike]] trajectory. The attack additionally [[meteor smash]]es opponents when connecting with the tip, bolstering its [[edgeguarding]] capacities, however uncharged variants do not have compensated knockback from brawl, and Eruption now has an aura effect so it can now hit red pikmin.}}
*{{buff|Quick Draw now reaches the "ding" point much faster, and Ike can additionally continue charging the move past it: a fully charged one takes about four seconds, but becomes a very quick flaming dash that covers most stages entirely. While Ike himself does small damage with no knockback to enemies he passes through, hitting with a perfectly-timed attack will cause an extremely powerful attack that always [[OHKO]]s. You must now press the special button once you release the quick draw to attack, however does less damage and knockback on ding point. When you use the attack when you glow red, it does much stronger knockback and damage.}}
*{{buff|Quick Draw now charges much faster, and Ike can additionally continue charging the move past it: a fully charged one takes about four seconds, but becomes a very quick flaming dash that covers most stages entirely. While Ike himself does small damage with no knockback to enemies he passes through, hitting with a perfectly-timed attack will cause an extremely powerful attack that always [[OHKO]]s. You must now press the special button once you release the quick draw to attack, however does less damage and knockback on ding point. When you use the attack when you glow red, it does much stronger knockback and damage.}}
*{{buff|Ike can now jump or [[wall jump]] out of a [[Quick Draw]]. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements, and up to two times. Ike is additionally no longer put into [[helpless]] state if he connects with Quick Draw in midair.}}
*{{buff|Ike can now jump or [[wall jump]] out of a [[Quick Draw]]. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements, and up to two times. Ike is additionally no longer put into [[helpless]] state if he connects with Quick Draw in midair.}}
*{{buff|The gaps in the hitbox of [[Aether]] have been filled, allowing Aether to flow and [[combo]] better than before. In addition, the amount of horizontal distance Ike can travel with Aether has been increased, improving his [[recovery]].}}
*{{buff|The gaps in the hitbox of [[Aether]] have been filled, allowing Aether to flow and [[combo]] better than before. In addition, the amount of horizontal distance Ike can travel with Aether has been increased, improving his [[recovery]].}}
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