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In general character archetypes, Pikachu generally stands as a small fighter with good speed; Pikachu has medium [[falling speed]], very good dashing speed (fourth highest in the game), high traction and below average [[air speed]]. As a result of average falling speed and high traction gives it a short [[wavedash]]; average falling speed, however, gives Pikachu decent [[SHFFL]] potential. Due to its small size, Pikachu is also rather resistant to [[shield stabbing]]. | In general character archetypes, Pikachu generally stands as a small fighter with good speed; Pikachu has medium [[falling speed]], very good dashing speed (fourth highest in the game), high traction and below average [[air speed]]. As a result of average falling speed and high traction gives it a short [[wavedash]]; average falling speed, however, gives Pikachu decent [[SHFFL]] potential. Due to its small size, Pikachu is also rather resistant to [[shield stabbing]]. | ||
Pikachu, despite being fast, has plenty of powerful attacks in its arsenal; its [[forward smash|forward]] and [[up smash]]es are among the most powerful in the game (with its up being ''the'' most powerful), and it has special moves with KO potential ([[Thunder]] and [[Skull Bash]]). In the air, Pikachu also has good options for edgeguarding, due to some moderately fast aerials with special properties (such as its up air, which acts as a semi-spike, and its down, which has decent horizontal knockback); Pikachu itself can be difficult to edgeguard, as [[Quick Attack]] moves very quickly, grants good distance and it can have a very unpredictable path, making Pikachu very resilient to edgeguarding. | Pikachu, despite being fast, has plenty of powerful attacks in its arsenal; its [[forward smash|forward]] and [[up smash]]es are among the most powerful in the game (with its up smash being ''the'' most powerful), and it has special moves with KO potential ([[Thunder]] and [[Skull Bash]]). In the air, Pikachu also has good options for edgeguarding, due to some moderately fast aerials with special properties (such as its up air, which acts as a semi-spike, and its down, which has decent horizontal knockback); Pikachu itself can be difficult to edgeguard, as [[Quick Attack]] moves very quickly, grants good distance and it can have a very unpredictable path, making Pikachu very resilient to edgeguarding. | ||
Pikachu also has a very good variety of special attacks, all of which can be seamlessly integrated into gameplay. Its [[Thunder Jolt]] is among the most flexible [[projectile]]s in the game, due to its ground-hugging properties; with low knockback and decent hitstun as well, it can set up combos on the ground, and it can also interrupt some recoveries. Skull Bash can double as an offensive attack with high power when charged, and in the air, it can act as a decent horizontal recovery option. While Quick Attack has little offensive application, the ability to change its directions and its speed gives Pikachu a long and unpredictable recovery. Thunder, despite its high ending lag, can act as a combo finisher or as a KO move off-stage. | Pikachu also has a very good variety of special attacks, all of which can be seamlessly integrated into gameplay. Its [[Thunder Jolt]] is among the most flexible [[projectile]]s in the game, due to its ground-hugging properties; with low knockback and decent hitstun as well, it can set up combos on the ground, and it can also interrupt some recoveries. Skull Bash can double as an offensive attack with high power when charged, and in the air, it can act as a decent horizontal recovery option. While Quick Attack has little offensive application, the ability to change its directions and its speed gives Pikachu a long and unpredictable recovery. Thunder, despite its high ending lag, can act as a combo finisher or as a KO move off-stage. | ||
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Pikachu's primary flaw, however, is its poor range, with almost all of its best finishers being too close to its body to allow them to be used safely. While its forward smash has a [[disjointed hitbox]], Pikachu's best KO options are directly next to it, notably Thunder and its up smash. Thunder Jolt cannot KO reliably at any percentage, and Skull Bash is rather predictable, and it requires a charge to pack any sort of power; additionally, Pikachu's relatively flexible grab and throw game is severely hampered by a very short grab range (the shortest in the game). Pikachu's air options are also poor; none of its aerial attacks can effectively KO except at very high percentages, close to the blast lines. The sole exception is its up aerial; like its ground-based attacks, however, it has high power but low range, hampering its effectiveness. | Pikachu's primary flaw, however, is its poor range, with almost all of its best finishers being too close to its body to allow them to be used safely. While its forward smash has a [[disjointed hitbox]], Pikachu's best KO options are directly next to it, notably Thunder and its up smash. Thunder Jolt cannot KO reliably at any percentage, and Skull Bash is rather predictable, and it requires a charge to pack any sort of power; additionally, Pikachu's relatively flexible grab and throw game is severely hampered by a very short grab range (the shortest in the game). Pikachu's air options are also poor; none of its aerial attacks can effectively KO except at very high percentages, close to the blast lines. The sole exception is its up aerial; like its ground-based attacks, however, it has high power but low range, hampering its effectiveness. | ||
Pikachu is also | Pikachu is also crippled by a poor approach. Due to very long-lasting aerials with moderately high ending lag, an average falling speed and a rather high short hop, Pikachu has a poor SHFFL. Pikachu's ground approach fares no better, as outlined earlier, due to poor range in its attacks; a short and slow wavedash also prevents Pikachu from potentially improving its range via [[wavesmashing]], unlike characters such as {{SSBM|Luigi}} or {{SSBM|Marth}}. Additionally, due to its light weight and below average air speed, Pikachu is very easy to juggle and chainthrow; {{SSBM|Sheik}}, for instance, can easily chaingrab Pikachu from zero-to-death in the [[NTSC]] version. | ||
==Moveset== | ==Moveset== |
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