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*{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect. It also propels Charizard forward, allowing to efficiently land most (if not all) of the hits by attacking from a distance.}} | *{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect. It also propels Charizard forward, allowing to efficiently land most (if not all) of the hits by attacking from a distance.}} | ||
*{{buff|New up throw: {{s|bulbapedia|Seismic Toss}} from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals strong damage for a throw, with very powerful knockback.}} | *{{buff|New up throw: {{s|bulbapedia|Seismic Toss}} from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals strong damage for a throw, with very powerful knockback.}} | ||
*{{buff|Down tilt is a faster version of his old foward tilt, the sourspot knockback is almost as strong as the sweetspot, however the sourspot does 2% less damage than brawls foward tilt. | *{{buff|Down tilt is a faster version of his old foward tilt, the sourspot knockback is almost as strong as the sweetspot, however the sourspot does 2% less damage than brawls foward tilt.}} | ||
*{{buff|Down aerial is faster and does 3% more damage and has slightly stronger knockback on the ground, and is a much stronger meteor.}} | *{{buff|Down aerial is faster and does 3% more damage and has slightly stronger knockback on the ground, and is a much stronger meteor.}} | ||
*{{buff|Foward throw has slightly stronger kill potential.}} | *{{buff|Foward throw has slightly stronger kill potential.}} | ||
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*{{nerf|Up special no longer has super armor.}} | *{{nerf|Up special no longer has super armor.}} | ||
*{{nerf|Down smash does less damage.}} | *{{nerf|Down smash does less damage.}} | ||
*{{Heat Wave has less damage potential than his old Rock Smash.}} | *{{nerf|{Heat Wave has less damage potential than his old Rock Smash.}} | ||
*{{nerf|Glide attack can no longer be used effectively from a very close range, as it's in general easier to escape from it with [[DI]], and also because of the forward momentum that can cause Charizard to [[cross-up]] the foe and miss the final hit.}} | *{{nerf|Glide attack can no longer be used effectively from a very close range, as it's in general easier to escape from it with [[DI]], and also because of the forward momentum that can cause Charizard to [[cross-up]] the foe and miss the final hit.}} | ||
*{{change|[[Gliding]] can no longer be performed by holding the jump button; Charizard must use its down special to do so.}} | *{{change|[[Gliding]] can no longer be performed by holding the jump button; Charizard must use its down special to do so.}} |
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