Final Smash: Difference between revisions

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==Pity Final Smash==
==Pity Final Smash==
[[File:Pity.jpg|right|thumb|A Pity Final Smash]]
[[File:Pity.jpg|right|thumb|A Pity Final Smash]]
A '''Pity Final Smash''' occurs when a player is KO'd and is 5 points behind the current leader (thereby allowing the player in 2nd place or below to earn one, provided the gap is large enough.) This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. Pity Final Smashes can be disabled only by turning the Smash Ball off, simply setting overall [[item]] frequency to 'None' does not prevent players from getting them if Smash Balls are still turned on.
A '''Pity Final Smash''' occurs when a player is KO'd and is 5 points behind the current leader (thereby allowing the player in 2nd place or below to earn one, provided the gap is large enough.) This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting overall [[item]] frequency to "None" does not prevent players from getting them if Smash Balls are still turned on.


==Types==
==Types==
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into.
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into.
*'''Directional''' - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
*'''Directional''' - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
*'''Focused''' - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages.
*'''Focused''' - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're most effective on smaller stages.
*'''Trapping''' - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught.
*'''Trapping''' - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught.
*'''Stage-Wide''' - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages.
*'''Stage-Wide''' - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages due to the manner in which they stretch out.
*'''Transformation''' - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects.
*'''Transformation''' - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects.


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|-
|-
|[[Charizard]]
|[[Charizard]]
|'''Unknown'''
|''unknown''
|'''Unknown'''
|''unknown''
|-
|-
|[[Diddy Kong]]
|[[Diddy Kong]]
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|-
|-
|[[Greninja]]
|[[Greninja]]
|'''Unknown'''
|''unknown''
|'''Unknown'''
|''unknown''
|-
|-
|[[Ice Climbers]]
|[[Ice Climbers]]
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|Stage-Wide
|Stage-Wide
|-
|-
|[[Kirby]]
|rowspan=2|[[Kirby]]
|[[Cook Kirby]] (''[[Brawl]]'')<br>[[Ultra Sword]] (''[[SSB4]]'')
|[[Cook Kirby]] (''[[Brawl]]'')
|Trapping
|-
|[[Ultra Sword]] (''[[SSB4]]'')
|Trapping
|Trapping
|-
|-
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|Stage-Wide
|Stage-Wide
|-
|-
|[[Luigi]]
|rowspan=2|[[Luigi]]
|[[Negative Zone]]<ref name="semi-vulnerable">These characters are vulnerable for part of their Final Smash.</ref>
|[[Negative Zone]]<ref name="semi-vulnerable">These characters are vulnerable for part of their Final Smash.</ref> (''[[Brawl]]'')
|Focused
|Focused
|-
|[[Poltergust 5000]] (''[[SSB4]]'')<ref>Presumed due to several pieces of evidence, but not outright confirmed.</ref>
|''unknown''
|-
|-
|[[Mario]]
|[[Mario]]
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|-
|-
|[[Mega Man]]
|[[Mega Man]]
|Mega Charge (unofficial name)
|''[[Mega Man's Final Smash|unnamed]]''
|Directional
|Directional
|-
|-
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|Transformation
|Transformation
|-
|-
|[[Pit]]
|rowspan=2|[[Pit]]
|[[Palutena's Army]]<ref name="semi-vulnerable" /> (''[[Brawl]]'')<br>[[Three Sacred Treasures]] (''[[SSB4]]'')
|[[Palutena's Army]]<ref name="semi-vulnerable" /> (''[[Brawl]]'')
|Stage-Wide
|-
|[[Three Sacred Treasures]] (''[[SSB4]]'')
|Stage-Wide
|Stage-Wide
|-
|-
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|-
|-
|[[Villager]]
|[[Villager]]
|[[Dream Home]]*
|[[Dream Home]]<ref>"Housewarming Party" in PAL regions</ref>
|Trapping
|Trapping
|-
|-
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|-
|-
|[[Zero Suit Samus]]
|[[Zero Suit Samus]]
|[[Power Suit Samus]]
|[[Power Suit Samus]] (''[[Brawl]]'')<ref>As this Final Smash has the primary function of turning Zero Suit Samus into Samus, it is unclear whether it will remain the same move in SSB4, where the character switch is known to not occur.</ref>
|Focused
|Focused
|}
|}
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===Notes===
===Notes===
<references />
<references />
* *"Housewarming Party" in Europe


==In competitive play==
==In competitive play==