Projectile: Difference between revisions

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|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
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|Phantom Armor||{{y}}||{{Indeterminate|25}}||Confirmed to be a reflectable projectile, not yet known if it's absorbable.
|[[Phantom Slash]]||{{y}}||{{Indeterminate|25}}||Confirmed to be a reflectable projectile, not yet known if it's absorbable.
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|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time.