Super Smash Bros. Melee

Memory card: Difference between revisions

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{{ArticleIcons|melee=y}}
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[[File:GameCubeMemoryCard.jpg|thumb|A standard 59 block memory card for the Gamecube.]]
[[File:GameCubeMemoryCard.jpg|thumb|A standard 59 block memory card for the Gamecube.]]
The '''GameCube Memory Card''' is a propriety flash-based memory device used to save data for games on the [[Nintendo]] [[GameCube]]. The cards are backward compatible on the [[Wii]], but they cannot be used to save data for its games. Nintendo released cards with three different capacities: 59 blocks (512 kilobytes), 251 blocks (2 megabytes), and 1019 blocks (8 megabytes). Some third-party manufacturers, however, released cards that were even larger in capacity.
The '''GameCube Memory Card''' is a propriety flash-based memory device used to save data for games on the [[Nintendo]] [[GameCube]]. The cards are compatible with the [[Wii]], though they cannot be used to save data for its games.  
 
Nintendo released cards with three different capacities: 59 blocks (512 kilobytes, grey in colour), 251 blocks (2 megabytes, black in colour), and 1019 blocks (8 megabytes, white in colour). Some third-party manufacturers also released cards that were larger in capacity than any of Nintendo's official products.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
The Gamecube memory card is necessary in order to save data of any sort in ''Melee'', including [[Records]], [[unlockable characters]], and other accomplishments; data itself is stored quite often, as a result, the manual for the game recommends against removing cards or shutting down the console before returning to the [[title screen]]. If no memory card is present, the game will warn the player of the fact, though the player can still play the game.
The Gamecube memory card is necessary in order to save data of any sort in ''Melee'', including [[Records]], [[unlockable characters]], and other accomplishments, as well as [[snapshot]]s taken with the game's [[Camera]] mode; as data is frequently saved throughout gameplay, ''Melee's'' manual recommends against removing cards or shutting down the console before returning to the [[title screen]]. If no memory card is present, the game will warn the player of the fact when the game is booted, though the player can still play the game; inserting a memory card at any point will let the game begin to save data, though it will overwrite any previous ''Melee'' data on the card.


''Melee'' requires 11 cards for its save data, along with further blocks in order to save [[snapshots]]; the latter can require anywhere from 3 to 12 blocks of data depending on the complexity of the image.
''Melee'' requires 11 cards for its save data, along with further blocks in order to save snapshots; the latter can require anywhere from 3 to 12 blocks of data depending on the complexity of the image.


By default, ''Melee'' reads save data from Slot A only, though Snapshots can be viewed from either Slot A or B.
By default, ''Melee'' reads save data from Slot A only, though Snapshots can be viewed from either Slot A or B.


===Compatibility with ''[[Pikmin (game)|Pikmin]]''===
===Compatibility with ''[[Pikmin (game)|Pikmin]]''===
In a particularly unusual use of the memory card, players are rewarded the [[Captain Olimar]] [[trophy]] if they have save data from ''Pikmin'' on their memory card while loading up ''Melee''. Unusually, ''Pikmin'' itself was released after ''Melee'' in the [[PAL]] regions, which made it impossible to collect all the trophies in the game's first month of release; in Japan and North America, ''Pikmin'' was released prior to ''Melee''. ''Pikmin'' itself takes up 27 blocks on a memory card.
In an unusual use of the memory card, players are rewarded the [[Captain Olimar]] [[trophy]] if they have save data from ''Pikmin'' on their memory card while loading up ''Melee''. Strangely ''Pikmin'' itself was released after ''Melee'' in the [[PAL]] regions, which made it impossible to collect all the trophies in the game's first month of release; in Japan and North America, ''Pikmin'' was released prior to ''Melee''.  
 
Save data for ''Pikmin'' takes up 27 blocks on a memory card.


===Compatibility with ''[[Super Smash Bros. Brawl]]''===
===Compatibility with ''[[Super Smash Bros. Brawl]]''===
Some Wii games can read data from memory cards and utilise them for a variety of uses, such as ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Fire Emblem: Radiant Dawn]]''. Despite this, ''Brawl'' yields no bonuses if a memory card with save data from other games is inserted into the console.
Some Wii games can read data from memory cards and utilise them for a variety of uses; ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Fire Emblem: Radiant Dawn]]'', for instance, allows the player to import data from [[fireemblemwiki:Fire Emblem: Path of Radiance|its prequel]] in order to unlock bonus scenes and carry over some data relating to characters. Despite this functionality, ''Brawl'' yields no bonuses if a memory card with save data from other games is inserted into the console, and it lacks any sort of functionality with memory cards.
 
Although unconfirmed, it has been widely claimed that the Memory Card 1019 is prone to corrupting when used with the Wii; the exact cause of this phenomenon is unknown, but it is often claimed that the heat emitted by the Wii while it remains in standby causes issues with the physical hardware of the memory card. Neither the Memory Card 59 nor the Memory Card 251 are reported to suffer from this issue. As a result of these issues, most tournament setups for ''Melee'' prefer the use of the GameCube over the Wii, as well as the two aforementioned cards over the Memory Card 1019.


==See also==
==See also==

Revision as of 23:58, March 1, 2014

A standard 59 block memory card for the Gamecube.

The GameCube Memory Card is a propriety flash-based memory device used to save data for games on the Nintendo GameCube. The cards are compatible with the Wii, though they cannot be used to save data for its games.

Nintendo released cards with three different capacities: 59 blocks (512 kilobytes, grey in colour), 251 blocks (2 megabytes, black in colour), and 1019 blocks (8 megabytes, white in colour). Some third-party manufacturers also released cards that were larger in capacity than any of Nintendo's official products.

In Super Smash Bros. Melee

The Gamecube memory card is necessary in order to save data of any sort in Melee, including Records, unlockable characters, and other accomplishments, as well as snapshots taken with the game's Camera mode; as data is frequently saved throughout gameplay, Melee's manual recommends against removing cards or shutting down the console before returning to the title screen. If no memory card is present, the game will warn the player of the fact when the game is booted, though the player can still play the game; inserting a memory card at any point will let the game begin to save data, though it will overwrite any previous Melee data on the card.

Melee requires 11 cards for its save data, along with further blocks in order to save snapshots; the latter can require anywhere from 3 to 12 blocks of data depending on the complexity of the image.

By default, Melee reads save data from Slot A only, though Snapshots can be viewed from either Slot A or B.

Compatibility with Pikmin

In an unusual use of the memory card, players are rewarded the Captain Olimar trophy if they have save data from Pikmin on their memory card while loading up Melee. Strangely Pikmin itself was released after Melee in the PAL regions, which made it impossible to collect all the trophies in the game's first month of release; in Japan and North America, Pikmin was released prior to Melee.

Save data for Pikmin takes up 27 blocks on a memory card.

Compatibility with Super Smash Bros. Brawl

Some Wii games can read data from memory cards and utilise them for a variety of uses; Fire Emblem: Radiant Dawn, for instance, allows the player to import data from its prequel in order to unlock bonus scenes and carry over some data relating to characters. Despite this functionality, Brawl yields no bonuses if a memory card with save data from other games is inserted into the console, and it lacks any sort of functionality with memory cards.

Although unconfirmed, it has been widely claimed that the Memory Card 1019 is prone to corrupting when used with the Wii; the exact cause of this phenomenon is unknown, but it is often claimed that the heat emitted by the Wii while it remains in standby causes issues with the physical hardware of the memory card. Neither the Memory Card 59 nor the Memory Card 251 are reported to suffer from this issue. As a result of these issues, most tournament setups for Melee prefer the use of the GameCube over the Wii, as well as the two aforementioned cards over the Memory Card 1019.

See also