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| [[Link]] || [[Spin Attack]] || Link extends his sword horizontally and spins, shooting slashing energy slightly beyond the length of the blade. It gains vertical distance in midair and a significant amount of horizontal distance. In the air, any enemy caught deep inside the spin will be hit several times. Enemies caught at the outside area of the spin will be hit with a fairly sizable knockback. In ''Brawl'', when on the ground, Link can charge this move. In the air, this move also reflects some projectiles. It is one of the most powerful semi-spikes in ''Melee'' if the tip of the blade is hit with. It has low power in ''SSB'' and is considered by some players to be the worst recovery of any character in ''SSB'' and overall possibly the worst recovery move in any ''Smash Bros.'' game. Moderate power in ''Brawl''. | | [[Link]] || [[Spin Attack]] || Link extends his sword horizontally and spins, shooting slashing energy slightly beyond the length of the blade. It gains vertical distance in midair and a significant amount of horizontal distance. In the air, any enemy caught deep inside the spin will be hit several times. Enemies caught at the outside area of the spin will be hit with a fairly sizable knockback. In ''Brawl'', when on the ground, Link can charge this move. In the air, this move also reflects some projectiles. It is one of the most powerful semi-spikes in ''Melee'' if the tip of the blade is hit with. It has low power in ''SSB'' and is considered by some players to be the worst recovery of any character in ''SSB'' and overall possibly the worst recovery move in any ''Smash Bros.'' game. Moderate power in ''Brawl''. | ||
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| [[Little Mac]] || N/A || N/A | |||
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| [[Lucas]] || [[PK Thunder]] || Shoots a bolt out of Lucas's head. This bolt has a round head and a long, wispy tail, and is composed of electricity. While it is in the air, the bolt can be controlled by moving the control stick (Lucas will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage. Slight damage can also be caused by hitting an opponent with the tail of the attack. The bolt will not disappear after hitting an opponent, regardless of which portion of it makes contact. If the PK Thunder is steered into Lucas himself, it launches him in the opposite direction from the one he was hit at. While being launched, Lucas is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Lucas, it will cause helplessness when used in midair. Is a moderately good move to edgeguard with. | | [[Lucas]] || [[PK Thunder]] || Shoots a bolt out of Lucas's head. This bolt has a round head and a long, wispy tail, and is composed of electricity. While it is in the air, the bolt can be controlled by moving the control stick (Lucas will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage. Slight damage can also be caused by hitting an opponent with the tail of the attack. The bolt will not disappear after hitting an opponent, regardless of which portion of it makes contact. If the PK Thunder is steered into Lucas himself, it launches him in the opposite direction from the one he was hit at. While being launched, Lucas is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Lucas, it will cause helplessness when used in midair. Is a moderately good move to edgeguard with. |