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'''''Punch-Out!!''''' is a series of boxing video games. The first game, simply titled ''Punch-Out'', was released as an arcade game in 1984 and was ported to the NES in 1987 - originally as ''[[wikipedia:Punch-Out!! (NES)|Mike Tyson's Punch-Out!!]]'', but later rereleased without the endorsement, - in which [[Mario]] appeared as a referee. Two sequels have subsequently been released on Nintendo consoles - ''[[wikipedia:Super Punch-Out!!|Super Punch-Out!!]]'' for the SNES in 1994, and a [[Wii]] game once again simply called [[wikipedia:Punch-Out!! (Wii)|''Punch-Out!!'']] in 2009. The Wii version also featured [[Donkey Kong]] as a bonus opponent. | '''''Punch-Out!!''''' is a series of boxing video games. The first game, simply titled ''Punch-Out'', was released as an arcade game in 1984 and was ported to the NES in 1987 - originally as ''[[wikipedia:Punch-Out!! (NES)|Mike Tyson's Punch-Out!!]]'', but later rereleased without the endorsement, - in which [[Mario]] appeared as a referee. Two sequels have subsequently been released on Nintendo consoles - ''[[wikipedia:Super Punch-Out!!|Super Punch-Out!!]]'' for the SNES in 1994, and a [[Wii]] game once again simply called [[wikipedia:Punch-Out!! (Wii)|''Punch-Out!!'']] in 2009. The Wii version also featured [[Donkey Kong]] as a bonus opponent. | ||
==Franchise Description== | |||
Around the timeframe of the launch of the Nintendo Famicom in 1983, Nintendo, hot off the heels of the definitive success of 1981's ''[[Mario (universe)|Donkey Kong]]'', was still in the business of creating and distributing coin-operated arcade machines. The success of ''Donkey Kong'' and its arcade sequels eventually left Nintendo with an excessive number of television screens, however. Genyo Takeda, the general manager of Nintendo's Integrated Research & Development Division, and Shigeru Miyamoto were offered the proposition of making an arcade game machine that used two television screens, one stacked atop the other. During discussions on the genre and concepts of the game, technical limitations that prevented simultaneous scaling and rotation of graphics prompted them to deviate away from the concept of a racing game, and they settled on a dual-screened boxing sports game in which the top screen displayed match statistics and the bottom screen displayed the boxers (in a format very similar to many games on the modern handheld DS and 3DS game systems). Takeda became the lead designer of the project, and Miyamoto designed the characters, which included a nameless green-haired boxer that fought six distinctive opponents in a row. The game was presented in a third-person perspective directly behind the back of the main character, who was depicted as a green wireframe model in order to allow the player to see the opponent fighting on the other side. Takeda's brainchild, ''Punch-Out!!'', was released in February 1984 to positive critical reception and became the first boxing video game to achieve a notable degree of success, and Nintendo released a slightly modified, harder followup named ''Super Punch-Out!!'' later that year, which pit the main boxer against five new opponents. | |||
After working on a little-known arm wrestling-themed spiritual spinoff named ''Arm Wrestling'' which was released in 1985 only in North America (as the last arcade game Nintendo independently developed), Takeda began work on a re-programmed NES port of his popular arcade boxing games. It was obvious to his development team that the NES did not possess the power to faithfully emulate the graphical style of the arcade coin-ops, including the wireframe player-character, so one of the measures taken with this version was to comically shorten the height and stature of the playable boxer and give him a black-haired redesign and a new identity as "[[Little Mac]]" (a play on the popular McDonald's-brand hamburger, the Big Mac), so that he did not obscure the detailed opponents he was fighting in front of. Other things incorporated into the game was a rough plot with cutscenes - Little Mac working his way up the circuits of professional boxing, and getting coached by his trainer "Doc" Louis in between matches - as well as background music and a password system for saving progress. Additionally, Nintendo's star character [[Mario]] made a cameo appearance as a referee. | |||
''Punch-Out!!'' was released in Japan as a gold-colored Famicom cartridge, which is now known as the "Gold Version". Meanwhile, Nintendo of America's founder and then-president, Minoru Arakawa, attended a boxing match featuring professional boxer Mike Tyson, and was reportedly impressed enough by the "power and speed" of Tyson's performance that he conceived the idea of using the athlete's name and likeness in the upcoming Western release as a means of stimulating the game's sales in the West. This decision to pay Tyson royalties for a three-year period for his likeness was further set in stone when Tyson won the World Boxing Council heavyweight championship on November 22, 1986. Tyson was added as a "final boss" in the initial release of the Western version, ''Mike Tyson's Punch-Out!!'', released in October 1987, and this version would eventually sell over two million copies in North America alone; this version was subsequently rereleased in Japan a month later. Once the three-year endorsement period expired, Nintendo re-released the game yet again, as ''Punch-Out!!'', in August 1990, which replaced Tyson's likeness with an original character named "Mr. Dream". This is the version of the NES game that gets regularly included in Nintendo compilations and Virtual Console releases (and was also one of the featured collectible NES games in ''[[Animal Crossing (universe)|Animal Crossing]]'' for the GameCube). Disregarding differences between versions, the game itself was critically acclaimed and is regarded as one of the best and most classic games on the NES console. | |||
Several years later in October 1994, a Super Nintendo sequel was released in North America named ''Super Punch-Out!!'' (not to be confused with the second arcade game of the same name), but it would not see a Japanese release until March 1998, when it was released as part of the Nintendo Power flash RAM cartridge series (this was a Japan-only peripheral for the Super Famicom which allowed owners to download Super Famicom and Game Boy games onto a special flash memory cartridge for less than what the full cartridge would have cost). Its presentation bears a closer resemblance to the arcade originals than its NES forerunner in that the player can see through Little Mac (in a different and more realistically-sized incarnation with light-brown hair) while fighting his opponent, but instead of a wireframe, Little Mac's body is transparent. The game received mostly positive reviews for its colorful and detailed graphics and its accessible gameplay controls, and was both praised and criticized for its differences and conceptual separation from its NES forerunner, which many say ultimately had a wider audience and appeal. The game's cast included many omissions and newcomers compared to the NES game's, with several "new" characters originating directly from the arcade games. | |||
Despite this strong track record for Takeda's series, the ''Punch-Out!!'' franchise was retired after the SNES release, and entered a state of dormancy that lasted for well over a decade, besides the aforementioned re-releases of both the NES and SNES games on Virtual Console and the like. And despite being a fighting-oriented Nintendo IP, ''Punch-Out!!'' was never featured in a primary contributing role in the crossover Nintendo fighting game series ''[[Super Smash Bros. (universe)|Super Smash Bros.]]'' during any of its first three installments, at most receiving a minor cameo in ''[[Super Smash Bros. Brawl]]''. The series was finally brought back into public attention with the mid-2009 release of a Wii reboot named ''Punch-Out!!'', developed by the Canadian independent developer Next Level Games. The development prioritized preserving the look and feel of the NES iteration in the cel-shaded design style of the returning boxers, including the reintroduction of the black-haired short-sized incarnation of Little Mac. The game provides the controller setup of holding the Wii Remote controller sideways to convey the simple layout of the NES controller, but also incorporates the Wii Remote and Nunchuck as an optional control method for throwing virtual punches, and the game is also compatible with the Wii Balance Board debuted and popularized by ''[[Wii Fit (universe)|Wii Fit]]'', in which it is usable as an optional means for players to duck and dodge. The game received many positive reviews for its high-quality throwback to the gameplay style of the NES title while incorporating substantial new modes and emphasizing a hardcore gameplay slant, and sold over a million copies. As a result of the series' successful reintroduction through the Wii title, the Wii ''Punch-Out!!'' version of Little Mac was included as [[Little Mac (SSB4)|a playable fighter]] in ''[[Super Smash Bros. 4]]''. | |||
Unlike many boxing video games, which include competitive multiplayer modes and usually play like traditional one-on-one fighting games, each game in the ''Punch-Out!!'' series is a single-player experience where the player-character fights defensively against a variety of imposing computer-controlled opponents. Little Mac usually cannot effectively attack the larger opponents because they are nearly guaranteed to block a lot of his hits, so in a pseudo-puzzle game element, Little Mac must constantly dodge and block different types of attacks (relying on subtle indications in the opponent's visual movements to determine what move the opponent will use next) and wait for a specific opening to launch a specific, well-timed attack to lower the enemy's health meter. Each individual opponent has very different patterns and twists to both his offense and method of getting damaged, and all of the enemies are just as varied in their outlandish, over-the-top designs - Little Mac's most famous foes include King Hippo, a massive and rotund boxer with an inhumanly-round face whose only weak point is his mouth whenever it is open, and the intimidating Turkish boxer Bald Bull, who will run towards Little Mac in a "bull rush" move and must be stopped in his tracks with a pinpoint punch right before he would knock Little Mac out in one hit with a body tackle. Furthermore, in the Wii game, [[Donkey Kong]] is featured as a hidden opponent. Little Mac is allowed to get knocked down and get back on his feet only so many times in a given match, and must knock out his opponents enough times before he himself gets T.K.O.'ed. | |||
==In ''Super Smash Bros. Brawl''== | ==In ''Super Smash Bros. Brawl''== |
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