Project M

Zero Suit Samus (PM): Difference between revisions

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(→‎Moveset: Added damage percents)
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|-
|-
!Neutral attack
!Neutral attack
| || ||
| || 2% then 2% then 3%||
|-
|-
!Forward tilt
!Forward tilt
| || ||
| || 9% ||
|-
|-
!Up tilt
!Up tilt
| || ||
| || 5% then 6% ||
|-
|-
!Down tilt
!Down tilt
| || ||
| || 6% ||
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
!Dash attack
!Dash attack
| || ||
| || 9% (clean) 7% (late) ||
|-
|-
!Forward smash
!Forward smash
| || ||
| || {{ChargedSmashDmgSSBM|14}} (sweetspot) {{ChargedSmashDmgSSBM|13}} (sourspot)    ||
|-
|-
!Up smash
!Up smash
| || ||
| || {{ChargedSmashDmgSSBM|16}}  ||
|-
|-
!Down smash
!Down smash
| || ||
| || {{ChargedSmashDmgSSBM|11}} ||
|-
|-
!Neutral aerial
!Neutral aerial
| || ||
| || 10% ||
|-
|-
!Forward aerial
!Forward aerial
| || ||
| || 5% then 10% ||
|-
|-
!Back aerial
!Back aerial
| || ||
| || 13% (foot) 10% (body) ||
|-
|-
!Up aerial
!Up aerial
| || ||
| || 10% (sweetspot) 7% (sourspot) ||
|-
|-
!Down aerial
!Down aerial
| || ||
| || 12% ||
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
!Grab
| || ||
| || 0% ||
|-
|-
!Pummel
!Pummel
| || ||
| || 3% ||
|-
|-
!Forward throw
!Forward throw
| || ||
| || 2% then 7% (9% total) ||
|-
|-
!Back throw
!Back throw
| || ||
| || 6% ||
|-
|-
!Up throw
!Up throw
| || ||
| || 8% ||
|-
|-
!Down throw
!Down throw
| || ||
| || 7% ||
|-
|-
!Floor attack (front)
!Floor attack (front)
| || ||
| || 6% ||
|-
|-
!Floor attack (back)
!Floor attack (back)
| || ||
| || 6% ||
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || ||
| || 5% ||
|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || ||
| || 8% ||
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || ||
| || 10% ||
|-
|-
!Neutral special
!Neutral special
| [[Paralyzer]] || ||
| [[Paralyzer]] || 4-6% ||
|-
|-
!Side special
!Side special
| [[Plasma Whip]] || ||
| [[Plasma Whip]] || 3% (trapping) 9% (tip) ||
|-
|-
!Up special
!Up special
| [[Plasma Wire]] || ||
| [[Plasma Wire]] || 9% (ground) 7% (air) ||
|-
|-
!Down special
!Down special
| [[Flip Jump]] || ||
| [[Flip Jump]] || 2% ||
|-
|-
!Final Smash
!Final Smash
| [[Power Suit Samus]] || ||
| [[Power Suit Samus]] || 43% ||
|}
|}



Revision as of 15:41, January 30, 2014

Stub.png
For the unmodded version of Zero Suit Samus, see Zero Suit Samus (SSBB).
Zero Suit Samus
in Project M and Project+
File:SJS zss.png
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Zero Suit Samus (SSBB)

Zero Suit Samus is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

Zero Suit Samus was overall buffed from Brawl to Project M. Her main nerf is that the new mechanics allow opponents to mash out of her paralyzing attacks, though many of her other options were notably strengthened.

  • Buff Her short hop is shorter, helping with movement, aerial approaches, and combos.
  • Buff With Project M's improved tether recovery mechanics and a more versatile Flip Jump, Zero Suit Samus's recovery is much more efficient in general.
  • Buff Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to punish them with aerials.
  • Buff New down aerial is no longer a stall-then-fall, but a stomp that meteor smashes opponents and bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping out grounded foes for combos and setting up tech chases against aerial ones, and also serving as a powerful edgeguarding option at high percents.
  • Buff Paralyzer can now be dash canceled.
  • Buff Plasma Whip now sends foes diagonally towards her, making it easier to start combos with the move.
  • Buff When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus footstooling and tripping them, aptly named a "flipstool", giving her a new option for tech-chasing.
  • Nerf Opponents can now mash out of paralysis-inducing moves, causing followups to be harder to perform against quick enough players.
  • Nerf Plasma Whip deals weaker damage and knockback, and is no longer a KO option.
  • Nerf On-screen appearance and transformation from Samus no longer produce Power Suit Pieces as items; these will always vanish when the animations are done, encouraging close-range combat.
  • Change Flip Jump has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from Brawl, with increased power.

In addition to these buffs, Zero Suit Samus's Final Smash was also improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than wind, then the strong hit comes as she becomes fully cloaked, also with more knockback, for a stronger total of 43% damage.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2% then 2% then 3%
Forward tilt 9%
Up tilt 5% then 6%
Down tilt 6%
Dash attack 9% (clean) 7% (late)
Forward smash 14% (sweetspot) 13% (sourspot)
Up smash 16%
Down smash 11%
Neutral aerial 10%
Forward aerial 5% then 10%
Back aerial 13% (foot) 10% (body)
Up aerial 10% (sweetspot) 7% (sourspot)
Down aerial 12%
Grab 0%
Pummel 3%
Forward throw 2% then 7% (9% total)
Back throw 6%
Up throw 8%
Down throw 7%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Paralyzer 4-6%
Side special Plasma Whip 3% (trapping) 9% (tip)
Up special Plasma Wire 9% (ground) 7% (air)
Down special Flip Jump 2%
Final Smash Power Suit Samus 43%

In competitive play

Notable players

External links