Zero Suit Samus (PM): Difference between revisions

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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
Zero Suit Samus was overall buffed from ''Brawl'' to ''Project M''. Her main nerf is that the new mechanics allow opponents to mash out of her [[Paralyze|paralyzing]] attacks, though many of her other options were notably strengthened.
*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}}
*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}}
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her.}}
*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}}
*{{buff|Can now dash cancel her [[Paralyzer]].}}
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}}
*{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]] that [[meteor smash]]es opponents and bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping out grounded foes for combos and setting up tech chases against aerial ones, and also serving as a powerful [[edgeguarding]] option at high percents.}}
*{{buff|[[Paralyzer]] can now be dash canceled.}}
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}}
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}}
*{{change|New down aerial is a stomp that sends foes and herself on an upwards trajectory to start combos, rather than being a stall-then-fall.}}
*{{buff|When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}}
*{{change|[[Flip Jump]] has a new somersaulting animation. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from ''Brawl''. Pressing or holding the special button near aerial foes results in a footstool jump.}}
*{{nerf|Opponents can now mash out of [[paralyze|paralysis]]-inducing moves, causing followups to be harder to perform against quick enough players.}}
*{{nerf|Opponents can now mash out of down smash while [[paralyze]]d.}}
*{{nerf|Plasma Whip deals weaker damage and knockback, and is no longer a KO option.}}
*{{nerf|[[On-screen appearance]] and transformation from [[Samus]] no longer produce [[Power Suit Piece]]s as items; these will always vanish when the animations are done, encouraging close-range combat.}}
*{{change|[[Flip Jump]] has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from ''Brawl'', with increased power.}}
 
In addition to these buffs, Zero Suit Samus's Final Smash was also improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]], then the strong hit comes as she becomes fully cloaked, also with more knockback, for a stronger total of 43%. damage.


==Moveset==
==Moveset==