Project M

Marth (PM): Difference between revisions

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(→‎Moveset: Added Damage percentages for move set. In hopefully the correct correct format this time. Not sure what floor attack is though.)
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|-
|-
!Neutral attack
!Neutral attack
| Slash, Counter Slash || ||
| Slash, Counter Slash || 4% (base) 6% (tip) ||
|-
|-
!Forward tilt
!Forward tilt
| Sharp Edge || ||
| Sharp Edge || 9% (base) 13% (tip) ||
|-
|-
!Up tilt
!Up tilt
| Anti-Air Slash || ||
| Anti-Air Slash || 9% (base) 13% (tip) ||
|-
|-
!Down tilt
!Down tilt
| Low Stab || ||
| Low Stab || 9% (base) 10% (tip) ||
|-
|-
!Dash attack
!Dash attack
| Raid Chop || ||
| Raid Chop || 9% (base) 12% (tip) ||
|-
|-
!Forward smash
!Forward smash
| Dragon Killer || ||
| Dragon Killer || {{ChargedSmashDmgSSBM|14}} (base) {{ChargedSmashDmgSSBM|20}} (tip)  ||
|-
|-
!Up smash
!Up smash
| Justice Sword || ||
| Justice Sword || {{ChargedSmashDmgSSBM|8}} (base)  {{ChargedSmashDmgSSBM|15}} (tip) ||
|-
|-
!Down smash
!Down smash
| Whirlwind Blade || ||
| Whirlwind Blade || {{ChargedSmashDmgSSBM|11}} (base) {{ChargedSmashDmgSSBM|16}} (tip) front and back swipe    ||
|-
|-
!Neutral aerial
!Neutral aerial
| Double Slash || ||
| Double Slash || 4% 1st 10% 2nd hit  ||
|-
|-
!Forward aerial
!Forward aerial
| Aerial Swipe || ||
| Aerial Swipe || 9% (base) 13% (tip) ||
|-
|-
!Back aerial
!Back aerial
| About Face || ||
| About Face || 10% (base) 13% (tip) ||
|-
|-
!Up aerial
!Up aerial
| Luna Slash || ||
| Luna Slash || 9% (base) 13% (tip) ||
|-
|-
!Down aerial
!Down aerial
| Half Moon || ||
| Half Moon || 13% ||
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
!Pummel
!Pummel
| Knee || ||
| Knee || 3% ||
|-
|-
!Forward throw
!Forward throw
| Bounce || ||
| Bounce || 4% ||
|-
|-
!Back throw
!Back throw
| Throw Away || ||
| Throw Away || 4% ||
|-
|-
!Up throw
!Up throw
| Emblem Toss || ||
| Emblem Toss || 4% ||
|-
|-
!Down throw
!Down throw
| Slam || ||
| Slam || 5% ||
|-
|-
!Floor attack (front)
!Floor attack (front)
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|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || ||
| || 6% ||
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || ||
| || 9% ||
|-
|-
!Neutral special
!Neutral special
| Shield Breaker || ||
| Shield Breaker || 8% uncharged 28% fully charged ||
|-
|-
!Side special
!Side special
| Dancing Blade || ||
| Dancing Blade || 4% 1st 5% 2nd hit 9% 3rd hit 13% 4th hit ||
|-
|-
!Up special
!Up special
| Dolphin Slash || ||
| Dolphin Slash || 7% (tip) 13% (body) ||
|-
|-
!Down special
!Down special
| Counter || ||
| Counter || 7% ||
|-
|-
!Final Smash
!Final Smash
| Critical Hit ||60%||Marth lunges at the opponent, attacking the first character. Immense knockback, enough to [[one-hit KO]] any characters.  
| Critical Hit ||60%||Marth lunges at the opponent, attacking the first character. Immense knockback, enough to [[one-hit KO]] any character.  
|}
|}



Revision as of 01:21, January 26, 2014

Stub.png
For the original version of Marth which this mod's Marth was based off of gameplay-wise, see Marth (SSBM).
For the unmodded version of Marth, see Marth (SSBB).
Marth
in Project M and Project+
File:SJS marth.png
FireEmblemSymbol.svg
Universe Fire Emblem
Base game appearance Brawl
Marth (SSBB)

Marth is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

Changes from Melee to PM

Marth was very slightly buffed from Melee to Project M, but otherwise remains almost the same character.

  • Buff Dash attack can now be cancelled, allowing Marth to DACUS and improving his mobility.
  • Buff Down aerial has less ending lag.
  • Buff Dancing Blade's speed altered to be between that of Melee and Brawl, possesing overall more utility.

In terms of cosmetics, Marth now has a purple costume as opposed to a light blue one (from Brawl). He once again uses his default costume when fighting on the blue team.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack Slash, Counter Slash 4% (base) 6% (tip)
Forward tilt Sharp Edge 9% (base) 13% (tip)
Up tilt Anti-Air Slash 9% (base) 13% (tip)
Down tilt Low Stab 9% (base) 10% (tip)
Dash attack Raid Chop 9% (base) 12% (tip)
Forward smash Dragon Killer 14% (base) 20% (tip)
Up smash Justice Sword 8% (base) 15% (tip)
Down smash Whirlwind Blade 11% (base) 16% (tip) front and back swipe
Neutral aerial Double Slash 4% 1st 10% 2nd hit
Forward aerial Aerial Swipe 9% (base) 13% (tip)
Back aerial About Face 10% (base) 13% (tip)
Up aerial Luna Slash 9% (base) 13% (tip)
Down aerial Half Moon 13%
Grab
Pummel Knee 3%
Forward throw Bounce 4%
Back throw Throw Away 4%
Up throw Emblem Toss 4%
Down throw Slam 5%
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast) 6%
Edge attack (slow) 9%
Neutral special Shield Breaker 8% uncharged 28% fully charged
Side special Dancing Blade 4% 1st 5% 2nd hit 9% 3rd hit 13% 4th hit
Up special Dolphin Slash 7% (tip) 13% (body)
Down special Counter 7%
Final Smash Critical Hit 60% Marth lunges at the opponent, attacking the first character. Immense knockback, enough to one-hit KO any character.

In competitive play

Notable players

External links