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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Pikmin Throw | |name=Pikmin Throw | ||
|image=[[File:Pikmin | |image=[[File:Pikmin Throw SSBB.jpg|250px]] | ||
|caption=Olimar, tossing different-color Pikmin onto [[Diddy Kong (SSBB)|Diddy Kong]]. | |caption=Olimar, tossing different-color Pikmin onto [[Diddy Kong (SSBB)|Diddy Kong]]. | ||
|user=[[Captain Olimar|Olimar]] | |user=[[Captain Olimar|Olimar]] | ||
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}} | }} | ||
'''Pikmin Throw''' ({{ja|ピクミン投げ}} ''Throw Pikmin'') is | '''Pikmin Throw''' ({{ja|ピクミン投げ}} ''Throw Pikmin'') is {{SSBB|Olimar}}'s [[side special move]]. [[Captain Olimar]] throws a [[Pikmin (species)|Pikmin]] at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage, similar to the effects of [[Lip's Stick]]. Different Pikmin have different effects when thrown. The move should be used to repel incoming opponents that are charging at Olimar while he is throwing Pikmin (latched-on Pikmin do not cause an enemy to flinch, and so they can continue attacking normally). Olimar's attacks require lots of training to be made effective. However, it may make opponents have to take time to knock the Pikmin off. | ||
Pikmin can be [[reflect]]ed back at Olimar, in which case, they will stick to him. The player can simply use [[Pikmin Order]] to get them off if this happens. | Pikmin can be [[reflect]]ed back at Olimar, in which case, they will stick to him. The player can simply use [[Pikmin Order]] to get them off if this happens. |