Project M

Diddy Kong (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Changes from Brawl to PM: Added information about Diddy's old down taunt.)
(→‎Changes from Brawl to PM: Removed outdated information related to bananas. They trip on-hit as of 3.0.)
Line 24: Line 24:
*{{buff|[[Monkey Flip]] had its distance increased. Pressing the attack or special attack button causes the attack to send opponents upward while pressing the jump button sends opponents downward.}}
*{{buff|[[Monkey Flip]] had its distance increased. Pressing the attack or special attack button causes the attack to send opponents upward while pressing the jump button sends opponents downward.}}
*{{buff|[[Rocketbarrel Boost]] has its distance increased. Furthermore, Diddy has more control over both its arc and launch angle allowing for better and trickier recoveries. Its power has also been increased, making it a viable combo finisher.}}
*{{buff|[[Rocketbarrel Boost]] has its distance increased. Furthermore, Diddy has more control over both its arc and launch angle allowing for better and trickier recoveries. Its power has also been increased, making it a viable combo finisher.}}
*{{change|Thrown Bananas no longer cause grounded opponents to trip; they send opponents at a low [[semi-spike]] angle towards the floor, acting like a stronger version of Peach's [[Vegetable]]s from ''Melee''. Bananas lying on the ground however, will still cause opponents to trip. This also goes for actual [[Banana Peel]] items.}}
*{{change|His up taunt has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His old up taunt is moved to his down taunt.}}
*{{change|His up taunt has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His old up taunt is moved to his down taunt.}}
*{{change|For his side taunt, he now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe.}}
*{{change|For his side taunt, he now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe.}}

Revision as of 20:39, December 13, 2013

Stub.png
For the unmodded version of Diddy Kong, see Diddy Kong (SSBB).
Diddy Kong
in Project M and Project+
Diddy Kong SSBB.jpg
DKSymbol.svg
Universe Donkey Kong
Base game appearance Brawl
Diddy Kong (SSBB)

Diddy Kong is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

Diddy Kong received noticeable buffs from Brawl to PM to fit with the Melee physics.

  • Buff Like Donkey Kong, his dash attack now can move off ledges, setting up offstage KOs.
  • Buff The peanuts from Peanut Popgun now travel in straighter arcs and are much more powerful. A fully charged peanut can travel across the entire distance of Final Destination. Diddy can also air dodge out of his Peanut Popgun, allowing him to waveland between shots.
  • Buff Monkey Flip had its distance increased. Pressing the attack or special attack button causes the attack to send opponents upward while pressing the jump button sends opponents downward.
  • Buff Rocketbarrel Boost has its distance increased. Furthermore, Diddy has more control over both its arc and launch angle allowing for better and trickier recoveries. Its power has also been increased, making it a viable combo finisher.
  • Change His up taunt has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His old up taunt is moved to his down taunt.
  • Change For his side taunt, he now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe.
  • Change Original down taunt is now an idle pose.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links