Diddy Kong (PM): Difference between revisions
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(→Changes from Brawl to PM: Added information about Diddy's old down taunt.) |
KallyWally (talk | contribs) (→Changes from Brawl to PM: Removed outdated information related to bananas. They trip on-hit as of 3.0.) |
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*{{buff|[[Monkey Flip]] had its distance increased. Pressing the attack or special attack button causes the attack to send opponents upward while pressing the jump button sends opponents downward.}} | *{{buff|[[Monkey Flip]] had its distance increased. Pressing the attack or special attack button causes the attack to send opponents upward while pressing the jump button sends opponents downward.}} | ||
*{{buff|[[Rocketbarrel Boost]] has its distance increased. Furthermore, Diddy has more control over both its arc and launch angle allowing for better and trickier recoveries. Its power has also been increased, making it a viable combo finisher.}} | *{{buff|[[Rocketbarrel Boost]] has its distance increased. Furthermore, Diddy has more control over both its arc and launch angle allowing for better and trickier recoveries. Its power has also been increased, making it a viable combo finisher.}} | ||
*{{change|His up taunt has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His old up taunt is moved to his down taunt.}} | *{{change|His up taunt has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His old up taunt is moved to his down taunt.}} | ||
*{{change|For his side taunt, he now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe.}} | *{{change|For his side taunt, he now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe.}} |
Revision as of 20:39, December 13, 2013
Diddy Kong in Project M and Project+ | |
---|---|
Universe | Donkey Kong |
Base game appearance | Brawl |
Diddy Kong is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
Diddy Kong received noticeable buffs from Brawl to PM to fit with the Melee physics.
- Like Donkey Kong, his dash attack now can move off ledges, setting up offstage KOs.
- The peanuts from Peanut Popgun now travel in straighter arcs and are much more powerful. A fully charged peanut can travel across the entire distance of Final Destination. Diddy can also air dodge out of his Peanut Popgun, allowing him to waveland between shots.
- Monkey Flip had its distance increased. Pressing the attack or special attack button causes the attack to send opponents upward while pressing the jump button sends opponents downward.
- Rocketbarrel Boost has its distance increased. Furthermore, Diddy has more control over both its arc and launch angle allowing for better and trickier recoveries. Its power has also been increased, making it a viable combo finisher.
- His up taunt has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His old up taunt is moved to his down taunt.
- For his side taunt, he now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe.
- Original down taunt is now an idle pose.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |