Samus (PM): Difference between revisions
→Changes from Melee to PM
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*{{buff|[[Rolling]] is significantly faster, and uses a conventional side-step animation.}} | *{{buff|[[Rolling]] is significantly faster, and uses a conventional side-step animation.}} | ||
*{{buff|Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from ''Metroid Prime''.}} | *{{buff|Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from ''Metroid Prime''.}} | ||
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial | *{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[missles]]. [[Taunt cancelling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}} | ||
*{{buff|Retains the [[super wavedash]]. The window of time allowed to perform the technique has been increased from one frame to two frames.}} | *{{buff|Retains the [[super wavedash]]. The window of time allowed to perform the technique has been increased from one frame to two frames.}} | ||
*{{buff|[[Charge Shot]] can now be charged while airborne.}} | *{{buff|[[Charge Shot]] can now be charged while airborne.}} |