Forum:Link (SSBM): Difference between revisions

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You cannot prejudge a character because of their mobility alone. You have to think outside the box, try doing something you don't normally do, and you'll be surprised at what you can actually discover. While I agree with most of what Link's weaknesses are in ''Melee'', there are overwhelming strengths left undiscovered. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 12:30, 26 November 2013 (EST)
You cannot prejudge a character because of their mobility alone. You have to think outside the box, try doing something you don't normally do, and you'll be surprised at what you can actually discover. While I agree with most of what Link's weaknesses are in ''Melee'', there are overwhelming strengths left undiscovered. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 12:30, 26 November 2013 (EST)
:How much have you played other people (and not just casual friends, but actual competent players)? Because most things that work on CPUs do not work on competent human players, and that stuff you listed are examples of such stuff (especially that "0-death" f-tilt to d-tilt "combo", I absolutely guarantee that would never work on an actual competent player, and even if you landed the meteor, it wouldn't kill anyone at a measly 14%). Brian can go into elaboration on why exactly the stuff you listed is bullshit (as I assume this is all Melee stuff here), but I'll just say now that if your experience is entirely CPUs and casual friends, then you will not have any idea on what will actually work and what doesn't in competitive play. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 12:47, 26 November 2013 (EST)
:How much have you played other people (and not just casual friends, but actual competent players)? Because most things that work on CPUs do not work on competent human players, and that stuff you listed are examples of such stuff (especially that "0-death" f-tilt to d-tilt "combo", I absolutely guarantee that would never work on an actual competent player, and even if you landed the meteor, it wouldn't kill anyone at a measly 14%). Brian can go into elaboration on why exactly the stuff you listed is bullshit (as I assume this is all Melee stuff here), but I'll just say now that if your experience is entirely CPUs and casual friends, then you will not have any idea on what will actually work and what doesn't in competitive play. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 12:47, 26 November 2013 (EST)
::You keep arguing on and on about how Link has all these hidden tactics and combos. You treat it as if those are simple things that any player can land at any time. "Oh, just down smash the opponent. Oh, just utilt them. Oh, just lure them to the edge and then fsmash dtilt for a guaranteed KO." The problem lies in how you get these to actually begin. No competent player is going to take your bait to approach them to the side of the stage when they're comfortably in the center. And if they did, they would come at you with tons of shield pressure that ensures you stay in a little bubble while they chip away at your defenses bit by bit until it breaks. You're not going to get many opportunities to begin any of those "combos" in high-level play because your opponent will never let you get away with those things. --[[User:Timson622222|Timson622222]] ([[User talk:Timson622222|talk]]) 13:00, 26 November 2013 (EST)