Double jump cancel counter: Difference between revisions

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[[File:SSB64 Yoshi DJC Counter.gif|thumb|{{SSB|Yoshi}} performing a DJCC in ''Smash 64''.]]
[[File:SSB64 Yoshi DJC Counter.gif|thumb|{{SSB|Yoshi}} performing a DJCC in ''Smash 64''.]]
The '''double jump cancel counter''', abbreviated '''DJCC''', is a technique unique to [[Yoshi]] in all three installments of the [[Super Smash Bros. (series)|''Super Smash Bros'' series]]. Yoshi's [[midair jump]] has [[knockback]] protection and will continue its momentum after the appropriate freeze-frames are applied against all but the strongest attacks. The DJCC utilizes this protection to allow Yoshi to jump into an opponent, take a hit, and proceed to follow up with a counterattack almost immediately.
The '''double jump cancel counter''', abbreviated '''DJCC''', is a technique unique to [[Yoshi]] in all three installments of the [[Super Smash Bros. (series)|''Super Smash Bros'' series]]. Yoshi's [[midair jump]] has [[knockback]] protection and will continue its momentum after the appropriate freeze-frames are applied against all but the strongest attacks. The DJCC uses this protection to allow Yoshi to jump into an opponent, take a hit, and proceed to follow up with a counterattack almost immediately.


To perform the technique, start by simply double-jumping at an opponent within their attacking range. They will likely attack the player, and the player will absorb the hit (taking all applicable damage), and be able to immediately counterattack or float away in the direction they were previously headed. Any [[aerial]] or [[special move]] can be done immediately after impact, but the most common are Yoshi's faster aerial attacks (such as [[neutral aerial]]) or his [[Egg Lay]].
To perform the technique, start by simply double-jumping at an opponent within their attacking range. They will likely attack the player, and the player will absorb the hit (taking all applicable damage), and be able to immediately counterattack or float away in the direction they were previously headed. Any [[aerial]] or [[special move]] can be done immediately after impact, but the most common are Yoshi's faster aerial attacks (such as [[neutral aerial]]) or his [[Egg Lay]].
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