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When used in the air, the move changes from an uppercut to an overhand punch, acting as a [[meteor smash]]. Captain Falcon becomes helpless whether the move connects or not; as a result it is very risky to use in midair. In ''[[Melee]]'', Captain Falcon's momemtum instantly halts when he hits an opponent, making the move difficult to survive using in any case. In ''[[Brawl]]'', however, he bounces over the meteor smashed opponent and keeps a bit of sideways momemtum. | When used in the air, the move changes from an uppercut to an overhand punch, acting as a [[meteor smash]]. Captain Falcon becomes helpless whether the move connects or not; as a result it is very risky to use in midair. In ''[[Melee]]'', Captain Falcon's momemtum instantly halts when he hits an opponent, making the move difficult to survive using in any case. In ''[[Brawl]]'', however, he bounces over the meteor smashed opponent and keeps a bit of sideways momemtum. | ||
This attack is useful for [[tech-chasing]], due to its duration and range. Additionally, it can be [[combo]]ed directly into Falcon's [[Knee Smash|knee]] to achieve KOs | This attack is useful for [[tech-chasing]], due to its duration and range. Additionally, it can be [[combo]]ed directly into an up aerial or Falcon's [[Knee Smash|knee]] to achieve KOs. | ||
As the move doesn't deal any damage until it hits a target, it does very poorly at protecting Falcon from opposing attacks via clanking, leading to a reputation of low [[priority]]. | As the move doesn't deal any damage until it hits a target, it does very poorly at protecting Falcon from opposing attacks via clanking, leading to a reputation of low [[priority]]. |