6,225
edits
m (→Brawl) |
m (I will need to test whether Yoshi always air releases in Melee. Anyone know if the Ic's thing works in Melee too?) |
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*When {{SSBB|Bowser}} grab releases an opponent, his animation is 10 frames shorter than normal. | *When {{SSBB|Bowser}} grab releases an opponent, his animation is 10 frames shorter than normal. | ||
*{{SSBB|Donkey Kong}}'s ground release animation is 10 frames shorter than all other characters'. | *{{SSBB|Donkey Kong}}'s ground release animation is 10 frames shorter than all other characters'. | ||
*When Donkey Kong grab releases a character using his cargo throw, his animation is 10 frames shorter than the usual 30 frames of lag. | *When Donkey Kong grab releases a character using his cargo throw, his animation is 10 frames shorter than the usual 30 frames of lag. His cargo throw will always release the opponent in an animation similar to a ground release, even if an air release is forced or he is in the air, and the opponent can alter their path slightly by moving the Control Stick left and right. | ||
*{{SSBB|Ness}}'s and {{SSBB|Lucas}}'s ground release animations are 10 frames longer than normal. | *{{SSBB|Ness}}'s and {{SSBB|Lucas}}'s ground release animations are 10 frames longer than normal. | ||
*{{SSBB|Wario}}'s air release travels vertically instead of in a backwards arch like all other characters, leaving him vulnerable for 20 frames in front of the grabbing character. | *{{SSBB|Wario}}'s air release travels vertically instead of in a backwards arch like all other characters, leaving him vulnerable for 20 frames in front of the grabbing character. | ||
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==Notable grab release combos== | ==Notable grab release combos== | ||
===''Brawl''=== | |||
*The {{SSBB|Ice Climbers}} can perform infinite grab-release-chaingrabs on every character (except for another pair of climbers). This is performed by forcing a ground or pummel release and grabbing the victim with the other climber during their lag animation. It is not very practical, however, due to their other infinite chaingrabs, which deal damage much faster. | |||
==Grab releases in the original ''[[Super Smash Bros]]''.== | ==Grab releases in the original ''[[Super Smash Bros]]''.== | ||
==External links== | ==External links== | ||
*[http://www.smashboards.com/threads/if-they-didnt-hate-me-before-they-will-now-vayseths-official-chaingrab-thread.237961/ Vayseth's Official Chaingrab Thread on SWF (with additional information on grab release in ''Brawl'')] | *[http://www.smashboards.com/threads/if-they-didnt-hate-me-before-they-will-now-vayseths-official-chaingrab-thread.237961/ Vayseth's Official Chaingrab Thread on SWF (with additional information on grab release in ''Brawl'')] | ||
*[http://youtube.com/watch?v=-VDgAZqSK2Q A video explaining ''Melee'''s grab release mechanics] | *[http://youtube.com/watch?v=-VDgAZqSK2Q A video explaining ''Melee'''s grab release mechanics] |