Falco (SSBM)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Falco Down Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's dair.]]
[[File:Falco Down Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's dair.]]
Falco's down air is the best spike in the game, having an extremely long duration of 20 frames and having sourspot hitboxes that still spike relatively powerfully. A candidate for the best aerial in the game, Falco's dair is vital to his success as a character, acting as a powerful approach, combo, tech chasing and edgeguarding option all at once. The move is Falco's most rewarding approach option; at low percents the move directly combos into his [[Falco (SSBM)/Down special|Shine]] and at higher percents combos into other aerials including itself.
Falco's down aerial is considered the best [[spike]] in the game, having an extremely long duration of 20 frames and having [[sourspot]] hitboxes that still spike relatively powerfully. A candidate for the best [[aerial]] in the game, Falco's down aerial is vital to his success as a character, acting as a powerful [[approach]], [[combo]], [[tech chasing]] and [[edgeguarding]] option all at once. The move is Falco's most rewarding approach option; at low percents the move directly combos into his {{mvsub|Falco|SSBM|down special|alt=shine}} and at higher percents combos into other aerials including itself.  
 
Using this move in conjuction with the shine is known as [[pillaring]] and is the basis for all of Falco's combos; the vertical knockback of shine directly combos into a down air which as a spike, links perfectly into another shine. This cycle of shines and down airs is expanded with a variety of other moves, most notably up tilt, nair, and bair. The possibilities opened up by Falco's dair are near unlimited and is one of the primary reasons why Falco is such an unforgiving character; in the hands of a competent player, this move can absolutely devastate every other character potentially netting KOs as early as 50%.


Using this move in conjuction with the shine is known as [[pillaring]] and is the basis for all of Falco's combos; the vertical knockback of shine directly combos into a down aerial which as a spike, links perfectly into another shine. This cycle of shines and down aerials is expanded with a variety of other moves, most notably {{mvsub|Falco|SSBM|up tilt}}, {{mvsub|Falco|SSBM|neutral aerial}}, and {{mvsub|Falco|SSBM|back aerial}}. The possibilities opened up by Falco's down aerial are near unlimited and is one of the primary reasons why Falco is such an unforgiving character; in the hands of a competent player, this move can absolutely devastate every other character, potentially netting KOs as early as 50%.


==Hitboxes==
==Hitboxes==
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