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==Overview== | ==Overview== | ||
[[File:Falco Down Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's dair.]] | [[File:Falco Down Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's dair.]] | ||
Falco's down | Falco's down aerial is considered the best [[spike]] in the game, having an extremely long duration of 20 frames and having [[sourspot]] hitboxes that still spike relatively powerfully. A candidate for the best [[aerial]] in the game, Falco's down aerial is vital to his success as a character, acting as a powerful [[approach]], [[combo]], [[tech chasing]] and [[edgeguarding]] option all at once. The move is Falco's most rewarding approach option; at low percents the move directly combos into his {{mvsub|Falco|SSBM|down special|alt=shine}} and at higher percents combos into other aerials including itself. | ||
Using this move in conjuction with the shine is known as [[pillaring]] and is the basis for all of Falco's combos; the vertical knockback of shine directly combos into a down aerial which as a spike, links perfectly into another shine. This cycle of shines and down aerials is expanded with a variety of other moves, most notably {{mvsub|Falco|SSBM|up tilt}}, {{mvsub|Falco|SSBM|neutral aerial}}, and {{mvsub|Falco|SSBM|back aerial}}. The possibilities opened up by Falco's down aerial are near unlimited and is one of the primary reasons why Falco is such an unforgiving character; in the hands of a competent player, this move can absolutely devastate every other character, potentially netting KOs as early as 50%. | |||
==Hitboxes== | ==Hitboxes== |