User:Ac2k/Sandbox: Difference between revisions
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|'''This article or section may require a [[SmashWiki:Cleanup|cleanup]].'''<br />The editor who added this tag believes this page should be cleaned up for the following reason: '''Needs more info on Melee | |'''This article or section may require a [[SmashWiki:Cleanup|cleanup]].'''<br />The editor who added this tag believes this page should be cleaned up for the following reason: '''Needs more info on Melee'''<br/><small>You can discuss this issue on the [[{{TALKPAGENAME}}|talk page]] or <span class="plainlinks">[{{fullurl:{{FULLPAGENAME}}|action=edit}} edit]</span> this page to improve it.</small> | ||
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'''Grab release''' is the animation a character enters when they are freed from a grab without entering [[knockback]]. Normal grab release occurs after a certain amount of time if a grabbed character is not [[throw]]n (this time can be shortened by [[button mashing]]), but characters also enter grab release when the grabbing character enters [[hitstun]] or the [[platform]] they're standing on disappears. There are three main types of grab release animations: ground release, air release, and pummel release. Many [[combo]]s can be performed by attacking when an opponent is stuck in the frames of their grab release animation. | '''Grab release''' is the animation a character enters when they are freed from a grab without entering [[knockback]]. Normal grab release occurs after a certain amount of time if a grabbed character is not [[throw]]n (this time can be shortened by [[button mashing]]), but characters also enter grab release when the grabbing character enters [[hitstun]] or the [[platform]] they're standing on disappears. There are three main types of grab release animations: ground release, air release, and pummel release. Many [[combo]]s can be performed by attacking when an opponent is stuck in the frames of their grab release animation. |
Revision as of 16:53, September 21, 2013
I'll be using this sandbox to put some random stuff, saved drafts on articles, etc.
Rewrite grab release
I plan on rewriting grab release to properly accommodate the three types of grab releases. You are welcome to expand it.
Grab release is the animation a character enters when they are freed from a grab without entering knockback. Normal grab release occurs after a certain amount of time if a grabbed character is not thrown (this time can be shortened by button mashing), but characters also enter grab release when the grabbing character enters hitstun or the platform they're standing on disappears. There are three main types of grab release animations: ground release, air release, and pummel release. Many combos can be performed by attacking when an opponent is stuck in the frames of their grab release animation.
Types of grab release animations
Ground release
Air release
Pummel release
Other grab releases
(the grabbing character getting into hitstun, possibly when the platform under them disappears)
Exceptions
(Characters with unusual frame data, some character's grabs never ground release, etc.)
Notable grab release combos
External links
Vayseth's Official Chaingrab Thread on SWF (with additional information on grab release)