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I'll be using this sandbox to put some random stuff, saved drafts on articles, etc. | I'll be using this sandbox to put some random stuff, saved drafts on articles, etc. | ||
=Rewrite [[grab release]]= | |||
''I plan on rewriting grab release to properly accommodate the three types of grab releases. You are welcome to expand it. '' | |||
{{stub}} | |||
{{cleanup|Needs more info on Melee and Smash 64}} | |||
'''Grab release''' is the animation a character enters when they are freed from a grab without entering [[knockback]]. Normal grab release occurs after a certain amount of time if a grabbed character is not [[throw]]n (this time can be shortened by [[button mashing]]), but characters also enter grab release when the grabbing character enters [[hitstun]] or the [[platform]] they're standing on disappears. There are three main types of grab release animations: ground release, air release, and pummel release. Many [[combo]]s can be performed by attacking when an opponent is stuck in the frames of their grab release animation. | |||
==Types of grab release animations== | |||
===Ground release=== | |||
===Air release=== | |||
===Pummel release=== | |||
===Other grab releases=== | |||
(the grabbing character getting into hitstun, possibly when the platform under them disappears) | |||
===Exceptions=== | |||
(Characters with unusual frame data, some character's grabs never ground release, etc.) | |||
==Notable grab release combos== | |||
==External links== | |||
[http://www.smashboards.com/threads/if-they-didnt-hate-me-before-they-will-now-vayseths-official-chaingrab-thread.237961/ Vayseth's Official Chaingrab Thread on SWF (with additional information on grab release)] |