Mach Tornado: Difference between revisions

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'''Mach Tornado''' ({{ja|マッハトルネイド}} ''Mahhatoruneido'') is [[Meta Knight (SSBB)|Meta Knight]]'s [[neutral special move]], and [[Kirby (SSBB)|Kirby's]] neutral special move when he swallows Meta Knight. When activated, Meta Knight spins at high speed, causing a slight pull on nearby opponents. He slashes them multiple times and traps them. This makes escape via [[directional influence]] difficult. When the Tornado is finished, the last hit dealt causes slightly more than moderate [[knockback]], but can be very dangerous if used near the top of the screen as Meta Knight could [[suicide]] himself if he cannot touch stage edges in his helpless state when off stage or with the addition of being put helpless, can be [[punish]]ed. Mach Tornado can be controlled by pressing left or right to move in that direction, and going upwards is done by pressing the button for a special move rapidly, which also extends the amount of time Meta Knight spins.  
'''Mach Tornado''' ({{ja|マッハトルネイド}} ''Mahha Toruneido'') is [[Meta Knight (SSBB)|Meta Knight]]'s [[neutral special move]], and [[Kirby (SSBB)|Kirby's]] neutral special move when he swallows Meta Knight. When activated, Meta Knight spins at high speed, causing a slight pull on nearby opponents. He slashes them multiple times and traps them. This makes escape via [[directional influence]] difficult. When the Tornado is finished, the last hit dealt causes slightly more than moderate [[knockback]], but can be very dangerous if used near the top of the screen as Meta Knight could [[suicide]] himself if he cannot touch stage edges in his helpless state when off stage or with the addition of being put helpless, can be [[punish]]ed. Mach Tornado can be controlled by pressing left or right to move in that direction, and going upwards is done by pressing the button for a special move rapidly, which also extends the amount of time Meta Knight spins.  


Along with being a great attack, it's a great [[recovery]] move. It gains great horizontal distance on top of some vertical distance, especially if Meta Knight jumps before using the move. It also has near instantaneous start-up lag, and with multiple large hitboxes that can [[priority|clash]] with ground and aerial hitboxes, it provides great protection to Meta Knight. As a result, it is arguably one of the best recovery options in ''Brawl''. However, something to note is that Meta Knight will bounce off of [[edge]]s rather than grabbing them if he hits them while he is in the tornado. He also cannot grab edges during the first few frames of his [[helpless]] animation out of the tornado.
Along with being a great attack, it's a great [[recovery]] move. It gains great horizontal distance on top of some vertical distance, especially if Meta Knight jumps before using the move. It also has near instantaneous start-up lag, and with multiple large hitboxes that can [[priority|clash]] with ground and aerial hitboxes, it provides great protection to Meta Knight. As a result, it is arguably one of the best recovery options in ''Brawl''. However, something to note is that Meta Knight will bounce off of [[edge]]s rather than grabbing them if he hits them while he is in the tornado. He also cannot grab edges during the first few frames of his [[helpless]] animation out of the tornado.
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