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==Overview== | ==Overview== | ||
King Dedede slams on the opponent and sits on top of them, knocking them horizontally with low [[set knockback]]. The move can [[chaingrab]] every character with a [[weight]] value of 85 or above ({{SSBB|Marth}} | King Dedede slams on the opponent and sits on top of them, knocking them horizontally with low [[set knockback]]. The move can [[chaingrab]] every character with a [[weight]] value of 85 or above ({{SSBB|Marth}}'s weight). Simply using a dash grab will guarantee a regrab, as every character that can be chaingrabbed cannot [[tech]] the move. Characters with a weight value of 84 or lower will be knocked too far horizontally to regrab before they are knocked onto the ground (it is also possible for them to tech), meaning the move works as a [[tech-chasing]] option instead against them. The move is useful for racking damage, and can be used to chaingrab characters across the stage, with a {{mvsub|King Dedede|SSBB|forward throw}} being an option to set up an [[edgeguard]]. It is also notable for being the only chaingrab in the game to have set knockback, meaning it is possible at any percentage. The move can combo into a {{mvsub|King Dedede|SSBB|forward tilt}} on every character, a {{mvsub|King Dedede|SSBB|down tilt}} on certain characters, and a {{mvsub|King Dedede|SSBB|down smash}} on {{SSBB|Bowser}}. | ||
The chaingrab can also [[infinite]] a select few characters - {{SSBB|Donkey Kong}} can be regrabbed on any flat [[terrain]] without having to move forward or [[pummel]], {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Samus}} can be regrabbed without moving while using two pummels per grab, | The chaingrab can also [[infinite]] a select few characters - {{SSBB|Donkey Kong}} can be regrabbed on any flat [[terrain]] without having to move forward or [[pummel]], {{SSBB|Bowser}} can be regrabbed by short stepping forward, {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Samus}} can be regrabbed without moving while using two pummels per grab, {{SSBB|Wolf}} can be regrabbed if thrown through a downward slope, and {{SSBB|Ness}} and {{SSBB|Lucas}} can be infinited using a [[grab release]] (Ness can be infinited without moving at all, while with Lucas, Dedede has to walk a little towards him and do a [[pivot grab]] on him). Every character with a weight value of 85 or higher can be infinited if thrown against a wall that stays on the stage forever (such as the pillars on [[Shadow Moses Island]] or the fin on the lower part of [[Corneria]]). King Dedede can also perform a standing chaingrab on every character while standing on the [[Smashville]] platform, since Dedede is carried forward by the platform. | ||
{{technical data}} | {{technical data}} |