Fire Emblem (universe): Difference between revisions
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While ''[[Super Smash Bros. Melee]]'' was under development for the GameCube, HAL Laboratory answered Japanese fan requests to include the main character from the first ''Fire Emblem'' continuity, the swordsman and prince [[Marth]], as a playable character. At the time, Intelligent Systems was developing the sixth ''Fire Emblem'' title, ''[[fireemblemwiki:Fire Emblem: Fuuin no Tsurugi|Fūin no Tsurugi]]'' (official translation ''"The Binding Blade"''), for the Game Boy Advance, and HAL Laboratory took the ''Fire Emblem'' representation a step further by including its main character, [[Roy]], as another playable character in ''Melee'' to help promote the then-upcoming game. Nintendo of America was initially apprehensive about keeping these two then-unfamiliar swordsmen as playable combatants in the North American release of ''Melee'', but enough Western players previewing the game during debug testing expressed interest in them that it was decided to keep them in. | While ''[[Super Smash Bros. Melee]]'' was under development for the GameCube, HAL Laboratory answered Japanese fan requests to include the main character from the first ''Fire Emblem'' continuity, the swordsman and prince [[Marth]], as a playable character. At the time, Intelligent Systems was developing the sixth ''Fire Emblem'' title, ''[[fireemblemwiki:Fire Emblem: Fuuin no Tsurugi|Fūin no Tsurugi]]'' (official translation ''"The Binding Blade"''), for the Game Boy Advance, and HAL Laboratory took the ''Fire Emblem'' representation a step further by including its main character, [[Roy]], as another playable character in ''Melee'' to help promote the then-upcoming game. Nintendo of America was initially apprehensive about keeping these two then-unfamiliar swordsmen as playable combatants in the North American release of ''Melee'', but enough Western players previewing the game during debug testing expressed interest in them that it was decided to keep them in. | ||
The decision revolutionized the series' global presence. Marth and Roy were among the most popular characters in ''Melee'' worldwide, and this was arguably a primary driving force behind Nintendo's decision to localize and release almost every subsequent ''Fire Emblem'' title internationally, starting with the 2003 Game Boy Advance prequel to ''The Binding Blade'', simply titled ''[[fireemblemwiki:Fire Emblem: Blazing Sword|Fire Emblem]]'' outside of Japan (and given the subtitle ''Rekka no Ken'', translated as ''"Blazing Sword"'', in its Japanese version). Internationally-released entries into the series since then include ''[[fireemblemwiki:Fire Emblem: The Sacred Stones|Fire Emblem: The Sacred Stones]]'' for Game Boy Advance in early 2005, ''[[fireemblemwiki:Fire Emblem: Path of Radiance|Fire Emblem: Path of Radiance]]'' for GameCube in late 2005, ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Fire Emblem: Radiant Dawn]]'' for Wii in 2007, and ''[[fireemblemwiki:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' for DS in 2009. The only ''Fire Emblem'' title not released internationally since ''The Binding Blade'' was ''[[fireemblemwiki:Fire Emblem: Shin Monshou no Nazo, Hikari to Kage no Eiyuu|Shin Monshō no Nazo: Hikari to Kage no Eiyū]]'' (literally ''"New Mystery of the Emblem: Heroes of Light and Shadow"'') for the DS in 2010. After what amounted to a four-year hiatus from a Western perspective, a new entry, the most recent in the series to date, was released worldwide as ''[[fireemblemwiki:Fire Emblem: | The decision revolutionized the series' global presence. Marth and Roy were among the most popular characters in ''Melee'' worldwide, and this was arguably a primary driving force behind Nintendo's decision to localize and release almost every subsequent ''Fire Emblem'' title internationally, starting with the 2003 Game Boy Advance prequel to ''The Binding Blade'', simply titled ''[[fireemblemwiki:Fire Emblem: Blazing Sword|Fire Emblem]]'' outside of Japan (and given the subtitle ''Rekka no Ken'', translated as ''"Blazing Sword"'', in its Japanese version). Internationally-released entries into the series since then include ''[[fireemblemwiki:Fire Emblem: The Sacred Stones|Fire Emblem: The Sacred Stones]]'' for Game Boy Advance in early 2005, ''[[fireemblemwiki:Fire Emblem: Path of Radiance|Fire Emblem: Path of Radiance]]'' for GameCube in late 2005, ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Fire Emblem: Radiant Dawn]]'' for Wii in 2007, and ''[[fireemblemwiki:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' for DS in 2009. The only ''Fire Emblem'' title not released internationally since ''The Binding Blade'' was ''[[fireemblemwiki:Fire Emblem: Shin Monshou no Nazo, Hikari to Kage no Eiyuu|Shin Monshō no Nazo: Hikari to Kage no Eiyū]]'' (literally ''"New Mystery of the Emblem: Heroes of Light and Shadow"'') for the DS in 2010. After what amounted to a four-year hiatus from a Western perspective, a new entry, the most recent in the series to date, was released worldwide as ''[[fireemblemwiki:Fire Emblem: Awakening|Fire Emblem Awakening]]'' on 3DS in 2013. The franchise, meanwhile, remained a recurring mainstay in the ''Smash Bros.'' series. | ||
As a series of strategy RPGs set in pseudo-medieval sword-and-sorcery fantasy settings, the many ''Fire Emblem'' games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one-at-a-time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters). Units that fight near each other are often granted the opportunity to deepen their emotional bonds, which sometimes bloom into romantic relationships and affect their personal endings at the end of the main story. And what is easily the most oft-noted convention of the series is that when one of the player's units is brought down in battle, that character and unit is well and truly dead for the rest of the game, which can have potentially serious effects on the player's capacity to complete the rest of the game (and in some cases may affect the story itself). Starting with the twelfth ''Fire Emblem'', the series began to offer an alternative "Casual" mode that breaks away from this norm, so that characters do not permanently die from falling in battle and are allowed to fight again in future battles. | As a series of strategy RPGs set in pseudo-medieval sword-and-sorcery fantasy settings, the many ''Fire Emblem'' games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one-at-a-time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters). Units that fight near each other are often granted the opportunity to deepen their emotional bonds, which sometimes bloom into romantic relationships and affect their personal endings at the end of the main story. And what is easily the most oft-noted convention of the series is that when one of the player's units is brought down in battle, that character and unit is well and truly dead for the rest of the game, which can have potentially serious effects on the player's capacity to complete the rest of the game (and in some cases may affect the story itself). Starting with the twelfth ''Fire Emblem'', the series began to offer an alternative "Casual" mode that breaks away from this norm, so that characters do not permanently die from falling in battle and are allowed to fight again in future battles. |
Revision as of 01:21, August 1, 2013
The Fire Emblem (ファイアーエムブレム, Faiā Emuburemu) universe refers to the Smash Bros. series' collection of characters, stages and properties that hail from Nintendo's and Intelligent System's Fire Emblem series of fantasy tactical role-playing games. The long-running series was primarily a Japan-only series that Nintendo declined to localize abroad until the appearances of two of the series' stars, Marth and Roy, as playable characters in 2001's Super Smash Bros. Melee sparked enough global interest that the series began international distribution. Since then, a more recent protagonist, Ike, has received a similar starring role in Super Smash Bros. Brawl along with the returning Marth.
Franchise description
The first title in what would become developer Intelligent Systems' long-running Fire Emblem tactical JRPG franchise, subtitled Ankoku Ryū to Hikari no Tsurugi (official translation "Shadow Dragons and the Blade of Light"), was released on the Nintendo Famicom in Japan in 1990. It was both one of the earliest games in the turn-based strategy genre and one of the first such games to incorporate JRPG elements, but flat initial sales, taken together with how the original Final Fantasy did not sell well in the Western world at the time, prompted Nintendo to decide not to release the game to Western markets. It took at least two months for Japanese sales to improve strictly from the spreading of word of mouth, leading Intelligent Systems to release what became a large number of follow-up games under the Fire Emblem name, all of them consistently Japan-exclusive: Fire Emblem Gaiden for the Famicom in 1992; Fire Emblem: Monshō no Nazo ("Mystery of the Emblem") for Super Famicom in 1994; Fire Emblem: Seisen no Keifu ("Genealogy of the Holy War") for Super Famicom in 1996; and Fire Emblem: Thracia 776 for Super Famicom in 1999, which on a side note was the last commercial game to ever be released for the Super Famicom.
While Super Smash Bros. Melee was under development for the GameCube, HAL Laboratory answered Japanese fan requests to include the main character from the first Fire Emblem continuity, the swordsman and prince Marth, as a playable character. At the time, Intelligent Systems was developing the sixth Fire Emblem title, Fūin no Tsurugi (official translation "The Binding Blade"), for the Game Boy Advance, and HAL Laboratory took the Fire Emblem representation a step further by including its main character, Roy, as another playable character in Melee to help promote the then-upcoming game. Nintendo of America was initially apprehensive about keeping these two then-unfamiliar swordsmen as playable combatants in the North American release of Melee, but enough Western players previewing the game during debug testing expressed interest in them that it was decided to keep them in.
The decision revolutionized the series' global presence. Marth and Roy were among the most popular characters in Melee worldwide, and this was arguably a primary driving force behind Nintendo's decision to localize and release almost every subsequent Fire Emblem title internationally, starting with the 2003 Game Boy Advance prequel to The Binding Blade, simply titled Fire Emblem outside of Japan (and given the subtitle Rekka no Ken, translated as "Blazing Sword", in its Japanese version). Internationally-released entries into the series since then include Fire Emblem: The Sacred Stones for Game Boy Advance in early 2005, Fire Emblem: Path of Radiance for GameCube in late 2005, Fire Emblem: Radiant Dawn for Wii in 2007, and Fire Emblem: Shadow Dragon for DS in 2009. The only Fire Emblem title not released internationally since The Binding Blade was Shin Monshō no Nazo: Hikari to Kage no Eiyū (literally "New Mystery of the Emblem: Heroes of Light and Shadow") for the DS in 2010. After what amounted to a four-year hiatus from a Western perspective, a new entry, the most recent in the series to date, was released worldwide as Fire Emblem Awakening on 3DS in 2013. The franchise, meanwhile, remained a recurring mainstay in the Smash Bros. series.
As a series of strategy RPGs set in pseudo-medieval sword-and-sorcery fantasy settings, the many Fire Emblem games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one-at-a-time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters). Units that fight near each other are often granted the opportunity to deepen their emotional bonds, which sometimes bloom into romantic relationships and affect their personal endings at the end of the main story. And what is easily the most oft-noted convention of the series is that when one of the player's units is brought down in battle, that character and unit is well and truly dead for the rest of the game, which can have potentially serious effects on the player's capacity to complete the rest of the game (and in some cases may affect the story itself). Starting with the twelfth Fire Emblem, the series began to offer an alternative "Casual" mode that breaks away from this norm, so that characters do not permanently die from falling in battle and are allowed to fight again in future battles.
Fire Emblem narratives are often broad, sweeping epics, filled with particularly high amounts of character development in later games, that typically focus on a young warrior and noble finding his place in a self-contained continent where countries and nations engage in war and competitions of political intrigue. This main character, often assigned the "Lord" class in-game, gathers literally dozens of distinctive characters into a growing, personalized "army" that fights alongside him in skirmishes during his journeys across the continent. Over a dozen games have been released, and they take place within at least five separate timelines and continuities - "sub-universes" that have nothing to do with each other - typically defined by the main, isolated continent the game takes place on. One of the common elements between these separate stories is how they often involve an important plot device named the "Fire Emblem", which differs in form and relevance between each continuity. The different sub-universes explored thus far are explained below:
- Archanea: The original Fire Emblem introduces this continent and depicts prince Marth's quest to defeat the dark mage Gharnef and his plot to resurrect the dark dragon Medeus. The first half of the third game, Monshō no Nazo, is a remake of this story segment, and so is the eleventh game as a whole, Shadow Dragon. The second half of Monshō no Nazo, taking place years later, pits Marth against Gharnef and Medeus once again after one of his previous allies gets corrupted, and the twelfth game as a whole, Shin Monshō no Nazo: Hikari to Kage no Eiyū, is a remake of this story segment. Separately, a continent named Valentia is the setting of the second game, Gaiden, due west of Archanea across the sea; two lifelong friends, Alm and Celica, discover the truths of their heritages amidst a war between Valentia's two countries. The thirteenth game, Fire Emblem Awakening, depicts this world millennia after Marth's adventures on Archanea, where Archanea has since been renamed Ylisse and Valentia has since been renamed Valm. A distant descendant to the legendary hero Marth, prince Chrom, regularly leads a peacekeeping force for his halidom, but two companions he comes across on separate occasions - a masked individual named directly after Marth and a tactician representing the player himself/herself - accompany him into a quest against the world's destiny. Regardless of the game set in this Fire Emblem world, the eponymous Fire Emblem is a legendary shield, inlaid with five gemstones, that is a counterpart to the legendary sword Falchion.
- Jugdral: The fourth game, Seisen no Keifu, is technically a distant prequel set thousands of years before the first three games on a continent in the same world, but Jugdral is far removed from anything to do with the continents listed above - in fact, Jugdral has its own "Fire Emblem", which is the crest of one particular dukedom. Therefore, this is for most intents and purposes counted as its own continuity. The first half of the game deals with prince Sigurd's affairs during his campaigns in a war that has long divided the continent, but when his quest suddenly comes to an end, it falls to his son, Seliph, to finish the fight against rival dukedoms seventeen years later. Meanwhile, the fifth game, Thracia 776, is an interquel taking place during the previous game's "second generation", during the in-universe year 776, focusing on prince Lief's personal quest to take back his castle from the invading nation of Thracia.
- Elibe: The first continent introduced that has nothing to do with the world or continents listed above. The seventh game, Fire Emblem, depicts the son of a marquess, Eliwood, and his two companions Lyn and Hector, going on a journey along the lower half of Elibe to find his missing father and take the battle against the dark conspiracy he discovers. Twenty years later in the sixth game, Fūin no Tsurugi, Eliwood's fifteen-year-old son, Roy, embarks on his own campaign across the continent to battle the now-twisted king of the militant nation of Bern, Zephiel, whose campaign to dominate all the nations of Elibe bears down on Roy's nation. The "Fire Emblem" in this universe is a royal seal required to assume Bern's throne.
- Magvel: The eighth game, The Sacred Stones, tells the story of the twin nobles Ephrain and Eirika, who lose their father the king when eight hundred years of peace between the five primary nations on Magvel is shattered by one of them, Grado, launching a sudden war against the rest in an effort to destroy each nation's guarded Sacred Stone. The twins go on simultaneous quests to defeat Grado and get to the bottom of its mysterious motives. Grado's own Sacred Stone is the "Fire Emblem" in this continuity.
- Tellius: The ninth game, Path of Radiance, is set on a continent populated not only by separate human ("beorc") nations, but by multiple nations of separate species of form-shifting demi-humans ("laguz") as well. When the insane king Ashnard of Daein invades Crimea, the low-birth mercenary Ike and his group are hired by the Crimean princess Elincia to avenge her country and bring Ashnard down, and it is up to Ike to forge important bonds between nations in order to do so. The tenth game, Radiant Dawn, continues and concludes the saga two years later, at first from the perspective of a Daein girl named Micaiah, who assists in a Daein brigade's efforts to liberate the country from harsh imperial rule that had been imposed over it following Ashnard's defeat. Following this, a new war between beorc and laguz breaks out that pits Ike and his current companions against some of his former allies, as well as against Micaiah's side. The "Fire Emblem" of this universe is a medallion containing the spirit of a dark god that may risk being awakened by the miasma of war.
In Super Smash Bros. Melee
The case of Fire Emblem in Super Smash Bros. Melee is odd; it features two Fire Emblem characters, their respective game trophy sets, appropriate musical and sound selections in the sound test and absolutely nothing else, whereas other franchises additionally have stages, items and more trophies as well, giving reason to classify Fire Emblem as being a "bonus" franchise in the game. There is evidence that a Fire Emblem stage was planned, however; hidden in the game's debug menu is a stage titled AKANEIA, named after the fictional continent where Marth's story takes place, but it was apparently never designed or else removed completely, as selecting it from the menu will crash the game. Additionally, at the time of Melee's release, no Fire Emblem title had been released outside of Japan, making Marth and Roy the first Japan-only characters to appear in the Super Smash Bros series.
Characters
- Marth: The prince of the kingdom of Altea, Marth is forced to become an exile in the neighboring nation of Talis when the kingdom of Dolhr attacks Altea, killing his father and taking his sister hostage. He embarks on a quest with help of his various allies to find the sacred sword of light known as Falchion and the Fire Emblem shield, as well as restoring the kingdom and rescuing his sister. When he does find the two pieces of equipment, he takes the fight to the driving force behind the Dolhr invasion, the evil priest Gharnef and his resurrection of the dark dragon, Medeus. He slays them and rescues both his sister and the continent of Akaneia. As a Melee fighter, Marth is widely considered top-tier for his effective blend of speedy and powerful swordsmanship, with an effective "sweet spot" at the tip of his Falchion. He is the favorite character of "King of Smash in Melee", Ken Hoang. His effectiveness as a fighter as well as his decidedly bishounen character design have contributed to his status as one of Melee's most popular characters.
- Roy: The star of the sixth Fire Emblem, The Binding Blade, Roy is the 15-year-old son of Eliwood, one of the stars of the game's prequel that was the first game in the series to be localized and distributed internationally. He is upstanding and idealistic like other Fire Emblem main protagonists and is also rather perceptive and cunning for his age. When the militant nation of Bern wages war on the league of nations called the League of Lycia, which Roy's Pherae is a part of and when Eliwood falls ill, he is called in to lead Pherae's armies. He ends up journeying across the continent of Elibe on a quest to defeat Bern's King Zephiel and stop his mysterious thirst for world domination, an effort that will eventually avert a catastrophic war between humans and dragons. As a Melee fighter, Roy is a slower clone of Marth, but his forward smash is more powerful at the center of his blade. He is made to be a good character to use against opponents in single-player mode, but he is lower-tier than Marth because he lacks Marth's vital advantages. Even though Roy is considered low tier by many, his fanbase is still quite large.
Music
- 33: Fire Emblem: A medley of two Fire Emblem tracks, the first of which is the "character recruitment" music in Shadow Dragons, Monsho no Nazo and Fire Emblem (Rekka no Ken) and after some piano-based music, the second tune is the official Fire Emblem series theme. This is heard as a secondary track on Temple and is often heard accompanying Marth and Roy in Single-player mode. In Fire Emblem (Rekka no Ken) , this music piece is used as a track called 'Together, We Ride!'
- 48: Fire Emblem Team Victory: The victory fanfare of Marth and Roy is the last line from the aforementioned "character recruitment" theme and can be heard as the last line in "33: Fire Emblem," before the music loops back to the beginning.
Full Trophy List
In Super Smash Bros. Brawl
Perhaps in response to Fire Emblem gaining popularity worldwide, the series continues to be represented in Super Smash Bros. Brawl. Marth returns, with Ike replacing Roy as the second playable Fire Emblem character, although Roy does cameo as a sticker. Fire Emblem is the only series to have more than one playable character in Super Smash Bros. Brawl which had no playable characters in the original Super Smash Bros.
Characters
- Marth: The original Fire Emblem lord returns, once again as a secret fighter in Brawl. While his moveset is mostly unchanged, his Shield Breaker has been altered from a slashing maneuver to a stabbing move. Marth's Final Smash, Critical Hit, is the most powerful Final Smash of the game, inflicting 60% damage and KO opponents instantly.
- Ike: The main character of Fire Emblem: Path of Radiance, Ike is shown in his Ranger outfit from the beginning of his first game. He is very obviously a swordsman, but unlike most sword fighters in the SSB series, he focuses less on speed and more on power. He is able to use his Aether skill as a special ability, which involves him throwing his sword into the air, jumping up and catching it, then bringing the sword crashing down on his opponent. His Final Smash, Great Aether, is an enhanced version of Aether.
On the final character select screen (after all characters are unlocked), the Fire Emblem characters occupy the eighth column alongside the EarthBound characters (both of these series were originally Japan-only RPG series that later saw at least one entry released in the West).
Assist Trophy
- Lyn: A major character from Fire Emblem (Rekka no Ken), she charges her blade, then vanishes and reappears while slashing an opponent that is the closest to her.
Stage
- Castle Siege: Contrary to much speculation when the stage was first shown in trailers, this stage does not represent any specific Fire Emblem title, but rather the series as a whole. The stage takes place on top of a castle under attack. As time passes, the roof will collapse and fighters will be able to do battle in the castle's interior, which will feature destructible statues. After yet more time passes, the ground will give way and players will fall into the underground, which consists of a dark cavern filled with lava. After some time in the underground, the locale will reset to the top of the castle again and the cycle begins anew.
Music
See List of SSBB Music (Fire Emblem series)
- Fire Emblem Theme - An orchestrated version of the Fire Emblem theme, because the series is now worldwide, the song is made with Latin lyrics, performed by the same group behind the main theme. It is used on the Castle Siege stage.
- With Mila's Divine Protection (Celica Map 1) - Taken from Fire Emblem Gaiden. It is used on the Castle Siege stage.
- Attack - A merger of two battle themes taken from Fire Emblem (Rekka no Ken), the first title of the series to be localized. It is the theme of the Castle Siege stage.
- Preparing to Advance - A pre-battle scene track taken from Fire Emblem: The Sacred Stones. It is used on the Castle Siege stage.
- Winning Road - Roy's Hope - Taken from Fire Emblem: The Binding Blade, the title which Roy originates from. It is used on the Castle Siege stage.
- Shadow Dragon Medley - A medley of various tracks from the original Fire Emblem, Shadow Dragons and the Blade of Light. It is used on the Castle Siege stage.
- Ike's Theme - The track "Eternal Bond", taken directly from Fire Emblem: Radiant Dawn. It is used on the Castle Siege stage.
- Against the Dark Knight - The battle theme when facing The Black Knight in Fire Emblem: Path of Radiance. It is used on the Castle Siege stage.
- Crimean Army Sortie - Music played in later maps, taken from Fire Emblem: Path of Radiance. It is used on the Castle Siege stage.
- Power-Hungry Fool - Oliver's theme, taken from Fire Emblem: Path of Radiance. It is used on the Castle Siege stage.
- Victory is Near - The near victory battle map music, taken from Fire Emblem: Path of Radiance. It is used on the Castle Siege stage. This track is also played during Ike's Classic Mode credits.
- Fire Emblem (Melee) - A rehashed version of the track which appeared in Melee. It is used on the Castle Siege stage. This track is also played during Marth's Classic Mode credits.
- Fire Emblem series victory - Derived from the main Fire Emblem theme heard in all the games.
Trophies
Stickers
- Marth (Fire Emblem: Monsho no Nazo)
- Shiida (Fire Emblem: Monsho no Nazo)
- Nabaaru (Fire Emblem: Monsho no Nazo)
- Roy (Fire Emblem: The Binding Blade)
- Lilina (Fire Emblem: The Binding Blade)
- Deke (Fire Emblem: The Binding Blade )
- Rutoga (Fire Emblem: The Binding Blade)
- Eliwood (Fire Emblem)
- Hector (Fire Emblem)
- Lyn (Fire Emblem)
- Guy (Fire Emblem)
- Ninian (Fire Emblem)
- Eirika (Fire Emblem: The Sacred Stones)
- Ephraim (Fire Emblem: The Sacred Stones)
- Myrrh (Fire Emblem: The Sacred Stones)
- Joshua (Fire Emblem: The Sacred Stones)
- Ike (Fire Emblem: Path of Radiance)
- Mist (Fire Emblem: Path of Radiance)
- Greil (Fire Emblem: Path of Radiance)
- Soren (Fire Emblem: Path of Radiance)
- Ashnard (Fire Emblem: Path of Radiance)
- Black Knight (Fire Emblem: Path of Radiance)
- Ike (Fire Emblem: Radiant Dawn)
- Micaiah (Fire Emblem: Radiant Dawn)
- Sothe (Fire Emblem: Radiant Dawn)
Note: "Fire Emblem: Rekka no Ken" was released as "Fire Emblem" outside of Japan. Ankoku Ryuu to Hikari no Tsurugi was translated as "Shadow Dragons and the Blade of Light" in SSBB and Fuuin no Tsurugi was translated as "The Binding Blade".
Masterpiece
Fire Emblem: Monsho no Nazo ("Secret of the Crest") is a playable Virtual Console Demo game in Japanese version of Brawl only. It stars Marth and was the first Fire Emblem game released to the Virtual Console in Japan.
In Super Smash Bros. 4
While a playable character has not yet been confirmed for Super Smash Bros. 4, a stage has been shown.
Stages
- Arena Ferox: The Arena Ferox from Fire Emblem: Awakening has been shown as a stage in Super Smash Bros. for Nintendo 3DS, albeit with changed elements such as new platforms and an abyss surrounding the center circular pattern. It is a gladiatorial combat arena located in the nation of Regna Ferox, a warrior nation that lets combat strength dictate all of its politics, and the khans of the nation regularly use it to determine their future successors. Early in Awakening, the main character, Chrom, traveling from the halidom of Ylisse to the south, must fight in this arena to earn the support of the Feroxi in Ylisse's future dealings with recent threats to the continent, and his opponent is a masked sword-wielder named after Marth, the legendary hero of the distant past.
Character representation in the Super Smash Bros. series
Note: This list does not acknowledge trophies of those who also appear as playable fighters or Assist Trophies.
Character | (N64) | Melee | Brawl | Title(s) |
---|---|---|---|---|
Marth | Playable | Playable, Sticker | Fire Emblem: Shadow Dragons and the Blade of Light ,
Fire Emblem: Monsho no Nazo , | |
Celica | Song | Fire Emblem Gaiden | ||
Roy | (Nonexistent) | Playable | Sticker, Song | Fire Emblem: The Binding Blade |
Lyn | (Nonexistent) | (Nonexistent) | Assist Trophy | Fire Emblem |
Eliwood | (Nonexistent) | Sticker | Fire Emblem | |
Hector | (Nonexistent) | Sticker | Fire Emblem | |
Eirika | (Nonexistent) | (Nonexistent) | Sticker | Fire Emblem: The Sacred Stones |
Ephraim | (Nonexistent) | (Nonexistent) | Sticker | Fire Emblem: The Sacred Stones |
Ike | (Nonexistent) | (Nonexistent) | Playable, Sticker, Song | Fire Emblem: Path of Radiance, |
Micaiah | (Nonexistent) | (Nonexistent) | Sticker | Fire Emblem: Radiant Dawn |
Game Representation in the Super Smash Bros. series
= See Lord representation
Title | (N64) | Melee | Brawl |
---|---|---|---|
Fire Emblem: Shadow Dragons and the Blade of Light , |
Songs: Fire Emblem Theme, Shadow Dragon Medley | ||
Fire Emblem Gaiden | Song: With Mila's Divine Protection (Celica Map 1) | ||
Fire Emblem: Monshou no Nazo , |
Stickers: Shiida, Nabaaru | ||
Fire Emblem: Seisen no Keifu | |||
Fire Emblem: Thracia 776 | |||
Fire Emblem: The Binding Blade | (Nonexistent) |
(Under development) |
Song: Winning Road - Roy's Hope Stickers: Lilina, Deke, Rutoga |
Fire Emblem | (Nonexistent) |
(Nonexistent) |
Song: Attack Stickers: Guy, Ninian |
Fire Emblem: The Sacred Stones | (Nonexistent) |
(Nonexistent) |
Song: Preparing to Advance Stickers: Myrrh, Joshua |
Fire Emblem: Path of Radiance | (Nonexistent) |
(Nonexistent) |
Songs: Against the Dark Knight, Crimean Army Sortie, Power-Hungry Fool, Victory is Near Trophies: Ashnard, Elincia, Black Knight, Sothe Stickers: Mist, Greil, Black Knight, Ashnard |
Fire Emblem: Radiant Dawn | (Nonexistent) |
(Nonexistent) |
Song: Ike's Theme Stickers: Micaiah, Sothe |
Fire Emblem: Awakening | (Nonexistent) |
(Nonexistent) |
(Nonexistent) |
Games with elements from or in the Super Smash Bros. series
Fire Emblem: Shadow Dragons and the Blade of Light
Marth was included as an unlockable playable character. His inclusion, along with Roy's, gave the series the worldwide exposure that led to the decision to release future Fire Emblem installments globally.
A stage based on the continent of the game was originally intended to appear in Melee. It was, however, unfinished, and cannot be accessed, even with hacking.
Two songs from Shadow Dragons and the Blade of Light can be heard on Castle Siege:
- Fire Emblem Theme
- Shadow Dragon Medley
A further third song, The Chosen Ones, was intended to be included in Brawl, but was removed.
Marth returns as an unlockable character in Super Smash Bros Brawl. In this game he has a Final Smash called Critical Hit, based on a move from the game that does triple the damage inflicted, often killing enemies with one hit.
Fire Emblem: The Binding Blade
The main hero, Roy, was included as an unlockable playable character in to promote the game's then-upcoming release in Japan. His inclusion, along with Marth's, gave the series the worldwide exposure that led to the decision to release all future Fire Emblem installments globally.
The song Winning Road - Roy's Hope is one of the songs that can be heard on Castle Siege. In The Binding Blade, this song was the player phase map theme played when three or less enemies remain in a chapter. A slightly modified version of this song also appears in Fire Emblem with a near-identical function
Appearing stickers from Fire Emblem: The Binding Blade are:
- Roy
- Lilina
- Deke
- Rutoga
Fire Emblem (GBA)
Lyn, one of the main characters of the game, appears in Brawl as an Assist Trophy. She charges her sword the Mani Katti, then disappears and reappears near an enemy, slashing them (resembling her critical hit animation from Fire Emblem). This attack is amazingly powerful and accurate, even against a moving or airborne foe. It can also hit someone edge grabbing. There is no known outside range for her to hit in and some testing needs to be done. She can KO at percents as low as 32% and can only be avoided with a well timed airdodge or roll.
The song Attack, heard on Castle Siege, is a composite of two songs from this game, Strike and Rise to the Challenge.
Appearing stickers from Fire Emblem are:
Fire Emblem: Path of Radiance
The game's main character, Ike, is a playable character, a trophy and a sticker. In addition, the characters King Ashnard and the Black Knight are trophies and stickers. Mist and Greil, Ike's sister and father respectively, also appear as stickers.
Fire Emblem: Radiant Dawn
While Ike appears with his Path of Radiance model and outfit, he is still one of the main characters in Fire Emblem: Radiant Dawn. Sothe, The Black Knight, Micaiah & Queen Elincia are major characters in the game and appear as Trophies. Ike in his Radiant Dawn attire, Micaiah and Sothe are all stickers.
Fire Emblem: Awakening
Fire Emblem: Awakening introduced the Arena Ferox, which appears in Super Smash Bros. for Nintendo 3DS.
External links
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |