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Link's KO power was also increased slightly; his forward smash is considerably stronger, his down air now produces high knockback, and his Spin Attack is now an incredibly powerful edgeguard option. With a higher air speed, a different dash attack, a better up tilt and slightly better aerials, Link now has considerably higher combo potential. | Link's KO power was also increased slightly; his forward smash is considerably stronger, his down air now produces high knockback, and his Spin Attack is now an incredibly powerful edgeguard option. With a higher air speed, a different dash attack, a better up tilt and slightly better aerials, Link now has considerably higher combo potential. | ||
Link's grab game was also slightly improved; the hookshot now has considerably less starting and ending lag, though it can no longer grab airborne opponents. | Link's grab game was also slightly improved; the hookshot now has considerably less starting and ending lag, though it can no longer grab airborne opponents from a distance. | ||
Link, however, received some nerfs. His Spin Attack, due to added multi hit properties, can no longer KO reliably in the air unless the last slash hits. His boomerangs don't travel as far, though they move considerably faster and they have a higher chance of returning to Link. Additionally, his forward and back throws are now considerably weaker, only KOing at very high percentages. | Link, however, received some nerfs. His Spin Attack, due to added multi hit properties, can no longer KO reliably in the air unless the last slash hits. His boomerangs don't travel as far, though they move considerably faster and they have a higher chance of returning to Link. Additionally, his forward and back throws are now considerably weaker, only KOing at very high percentages. |
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