Super Smash Bros.

Kirby (SSB)/Back aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it ...)
 
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==Overview==
==Overview==
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far, Kirby's best aerial, being a staple example of a edgeguarding move and has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also preform a [[Wall of pain]] variation called the "Fence of Pain". Good for playing defensively and can help Kirby approach an opponent in the air.
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far, Kirby's best aerial, being a staple example of a edgeguarding move and has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform a [[Wall of pain]] variation called the "Fence of Pain". Good for playing defensively and can help Kirby approach an opponent in the air.


{{technical data}}
{{technical data}}

Revision as of 21:50, July 29, 2013

Overview

Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far, Kirby's best aerial, being a staple example of a edgeguarding move and has sex kick properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform a Wall of pain variation called the "Fence of Pain". Good for playing defensively and can help Kirby approach an opponent in the air.


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