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m (Cleared up a misconception about the glitch. This glitch only works on his forward throw carry, not his grab/hold.) |
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[[File:DK grab glitch.gif|thumbnail|Donkey Kong using the DK grab glitch on Pikachu.]] | [[File:DK grab glitch.gif|thumbnail|Donkey Kong using the DK grab glitch on Pikachu.]] | ||
The '''DK grab glitch''' is a [[glitch]] involving {{SSBM|Donkey Kong}} in ''[[Super Smash Bros. Melee]]''. If the [[damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs, and forward-throw carries a [[CPU]] before it touches the ground, the CPU will never break free by itself, even if it becomes [[invincible]]; they can only break free when DK decides to throw them or the CPU is affected by something (getting [[attack]]ed, changing size, and so on). The glitch can be done in any mode where DK can grab a computer opponent and is easiest to perform if DK throws the opponent off a nearby [[edge]]. | |||
The '''DK grab glitch''' is a [[glitch]] involving {{SSBM|Donkey Kong}} in ''[[Super Smash Bros. Melee]]''. If the [[damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs a [[CPU]] before it touches the ground, the CPU will never break free by itself, even if it becomes [[invincible]]; they can only break free when DK decides to throw them or the CPU is affected by something (getting [[attack]]ed, changing size, and so on). The glitch can be done in any mode where DK can grab a computer opponent and is easiest to perform if DK throws the opponent off a nearby [[edge]]. | |||
[[Category:Glitches (SSBM)]] | [[Category:Glitches (SSBM)]] | ||
[[Category:Donkey Kong]] | [[Category:Donkey Kong]] | ||
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