Super Smash Bros. Melee
Super Smash Bros. Brawl

Terrain: Difference between revisions

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[[File:PS Woods.jpg|thumb|right|The grass stage of [[Pokémon Stadium]] has many grassy and wood-based floors.]]
[[File:PS Woods.jpg|thumb|right|The grass stage of [[Pokémon Stadium]] has many grassy and wood-based floors.]]


{{incomplete|SSE stages not all checked, Melee stuff}}
{{incomplete|SSE stages not all checked}}


'''Terrain''' is the type of material that a [[platform]] is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on [[traction]], as well as the speed and the type frequency of [[Pikmin (species)|Pikmin]] that {{SSBB|Olimar}} plucks.
'''Terrain''' is the type of material that a [[platform]] is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on [[traction]], as well as the speed and the type frequency of [[Pikmin (species)|Pikmin]] that {{SSBB|Olimar}} plucks in ''Brawl''.
 
==Melee terrains==
None of them have an effect on gameplay outside of cosmetics, with the exception of ice and other slippery surfaces.
 
Colours taken from Melee's debug mode.
 
{|class="wikitable" style="text-align:center"
|-
!Terrain Index!!colspan="2"|Description
|-
|0||style="background:#808080"|Basic||The default terrain type.
|-
|1||style="background:#806060"|Rock||Stone.
|-
|2||style="background:#40ff40"|Grass/Leaves||Plant material.
|-
|3||style="background:#c06060"|Dirt||Uncovered earth.
|-
|4||style="background:#c08040"|Wood||Tree.
|-
|5||style="background:#404040"|Light metal||Thin metal objects.
|-
|6||style="background:#604040"|Heavy metal||Thick metal objects.
|-
|7||style="background:#c0c0c0"|???||Appears on Flat Zone, but debug mode doesn't show where.
|-
|8||style="background:#ffff60"|Alien goop||The stuff on Brinstar.
|-
|10||style="background:#3030ff"|Water||Shallow water.
|-
|12||style="background:#c0c0ff"|Glass||The lights of Brinstar Depths and the Fourside UFO.
|-
|16||style="background:#c0c0c0"|G&W||Makes up most of Flat Zone.
|-
|18||style="background:#ffffc0"|Checkered||Green Greens' blue-and-white platforms.
|}


==Brawl terrains==
==Brawl terrains==

Revision as of 16:35, June 28, 2013

For information on the platforms themselves, see Platform.
File:PS Woods.jpg
The grass stage of Pokémon Stadium has many grassy and wood-based floors.


An icon for denoting incomplete things.

Terrain is the type of material that a platform is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on traction, as well as the speed and the type frequency of Pikmin that Olimar plucks in Brawl.

Melee terrains

None of them have an effect on gameplay outside of cosmetics, with the exception of ice and other slippery surfaces.

Colours taken from Melee's debug mode.

Terrain Index Description
0 Basic The default terrain type.
1 Rock Stone.
2 Grass/Leaves Plant material.
3 Dirt Uncovered earth.
4 Wood Tree.
5 Light metal Thin metal objects.
6 Heavy metal Thick metal objects.
7 ??? Appears on Flat Zone, but debug mode doesn't show where.
8 Alien goop The stuff on Brinstar.
10 Water Shallow water.
12 Glass The lights of Brinstar Depths and the Fourside UFO.
16 G&W Makes up most of Flat Zone.
18 Checkered Green Greens' blue-and-white platforms.

Brawl terrains

The frequency of different types of Pikmin is based on the type of terrain that Olimar is standing on.

Terrain Description Pluck Speed Pikmin Frequencies
R Y B P W
Basic The default terrain type. 100% 1 1 1 0.4 0.5
Rock The slowest terrain to pull Pikmin from, though even then the difference is slight because only part of the animation is affected. Kind of rare; only appears in Castle Siege part 3, Spear Pillar, the rock of Pirate Ship, and Target Test 2. 40% 1 1 1 0.4 0.5
Grass/Leaves In general, any sort of plant surface. 100% 1 1 1 0.4 0.5
Dirt Earth that's not covered with anything. Heavily used in the Subspace Emissary where grass terrain might be expected. 75% 1 1 1 0.4 0.5
Wood Any kind of wood - logs, planks, whole trees, and so on. 100% 1 1 1 0.4 0.5
Light metal Usually used for smaller/thinner metal objects. 80% 1 2 1 0.8 0.5
Heavy metal Can be distinguished from light metal by the deeper footstep noises; there is no practical difference. 80% 1 2 1 0.8 0.5
Cloth Things like awnings, carpets, and umbrellas. The only terrain where Pikmin plucking speed is increased. 120% 2 1 1 0.4 0.5
Alien goop Among regular stages, only found on the side two platforms of Brinstar. 80% 1 1 2.5 0.4 0.5
Creature The surface of the Bulborb in Distant Planet. 100% 1 0.5 1 0.2 1
Water Water shallow enough to stand in. 100% 0 1 4 0.4 0.5
Rubber The surface of a Trowlon. 100% 1 1 1 0.2 0.5
Snow Any surface covered in snow. 100% 0.5 0.5 1 0.2 1
Ice Any surface covered in ice. Reduces traction significantly. 75% 0.5 0.5 1 0.2 0.5
Subspace A The pinkish-purple glass before the Great Maze. 100% 0.5 0.5 0.5 1 0.5
Subspace B The purple floor where the door to Tabuu is. 80% 0 0 0 1 0.5
Checkered The two floating platforms of Green Greens, as well as the surface of present-skin Rolling Crates. 100% 1 1 1 0.4 0.5
Spikes Touching this causes slash damage. There is no actual hitbox. 70% 1 1 1 0.4 0.5
Lava Touching this causes flame damage in most cases. However, there are many Subspace Emissary stages where this does slash damage instead, both instead of and alongside the "Spikes" terrain. 70% 1 1 1 0.4 0.5
Frostbite Used for the collision structure of the Iceberg. Touching this causes freezing damage. 70% 1 1 1 0.4 0.5
Electroplankton Only used for one stage. 100% 1 1 1 0.1 0.1
Cloud Surfaces with a top layer of clouds. 100% 1 1 2 0.4 1
Subspace The entirety of Subspace I, Subspace II, and Tabuu's Residence (including normally-Basic stuff like blocks and springs). 100% 0.3 0.3 0.3 1 1
Brick Anything made out of bricks. This terrain is also used for Spear Pillar's top platform. 100% 1 1 0.5 0.6 0.5
Mario Bros. The floor of Mario Bros. 100% 0.6 0.6 1 0.3 0.4
Grate Metal surfaces with a latticed framework. 100% 1 1 1 1 0.5
Sand Almost exclusively found on Delfino Plaza. 100% 1.5 1.5 0.5 0.5 0.2
Home-Run Stadium Used to force Olimar to pluck only Purples in the Home-Run Contest. 100% 0 0 0 1 0