Terrain: Difference between revisions
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[[File:PS Woods.jpg|thumb|right|The grass stage of [[Pokémon Stadium]] has many grassy and wood-based floors.]] | [[File:PS Woods.jpg|thumb|right|The grass stage of [[Pokémon Stadium]] has many grassy and wood-based floors.]] | ||
{{incomplete|SSE stages not all checked | {{incomplete|SSE stages not all checked}} | ||
'''Terrain''' is the type of material that a [[platform]] is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on [[traction]], as well as the speed and the type frequency of [[Pikmin (species)|Pikmin]] that {{SSBB|Olimar}} plucks. | '''Terrain''' is the type of material that a [[platform]] is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on [[traction]], as well as the speed and the type frequency of [[Pikmin (species)|Pikmin]] that {{SSBB|Olimar}} plucks in ''Brawl''. | ||
==Melee terrains== | |||
None of them have an effect on gameplay outside of cosmetics, with the exception of ice and other slippery surfaces. | |||
Colours taken from Melee's debug mode. | |||
{|class="wikitable" style="text-align:center" | |||
|- | |||
!Terrain Index!!colspan="2"|Description | |||
|- | |||
|0||style="background:#808080"|Basic||The default terrain type. | |||
|- | |||
|1||style="background:#806060"|Rock||Stone. | |||
|- | |||
|2||style="background:#40ff40"|Grass/Leaves||Plant material. | |||
|- | |||
|3||style="background:#c06060"|Dirt||Uncovered earth. | |||
|- | |||
|4||style="background:#c08040"|Wood||Tree. | |||
|- | |||
|5||style="background:#404040"|Light metal||Thin metal objects. | |||
|- | |||
|6||style="background:#604040"|Heavy metal||Thick metal objects. | |||
|- | |||
|7||style="background:#c0c0c0"|???||Appears on Flat Zone, but debug mode doesn't show where. | |||
|- | |||
|8||style="background:#ffff60"|Alien goop||The stuff on Brinstar. | |||
|- | |||
|10||style="background:#3030ff"|Water||Shallow water. | |||
|- | |||
|12||style="background:#c0c0ff"|Glass||The lights of Brinstar Depths and the Fourside UFO. | |||
|- | |||
|16||style="background:#c0c0c0"|G&W||Makes up most of Flat Zone. | |||
|- | |||
|18||style="background:#ffffc0"|Checkered||Green Greens' blue-and-white platforms. | |||
|} | |||
==Brawl terrains== | ==Brawl terrains== |
Revision as of 16:35, June 28, 2013
- For information on the platforms themselves, see Platform.
Terrain is the type of material that a platform is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on traction, as well as the speed and the type frequency of Pikmin that Olimar plucks in Brawl.
Melee terrains
None of them have an effect on gameplay outside of cosmetics, with the exception of ice and other slippery surfaces.
Colours taken from Melee's debug mode.
Terrain Index | Description | |
---|---|---|
0 | Basic | The default terrain type. |
1 | Rock | Stone. |
2 | Grass/Leaves | Plant material. |
3 | Dirt | Uncovered earth. |
4 | Wood | Tree. |
5 | Light metal | Thin metal objects. |
6 | Heavy metal | Thick metal objects. |
7 | ??? | Appears on Flat Zone, but debug mode doesn't show where. |
8 | Alien goop | The stuff on Brinstar. |
10 | Water | Shallow water. |
12 | Glass | The lights of Brinstar Depths and the Fourside UFO. |
16 | G&W | Makes up most of Flat Zone. |
18 | Checkered | Green Greens' blue-and-white platforms. |
Brawl terrains
The frequency of different types of Pikmin is based on the type of terrain that Olimar is standing on.
Terrain | Description | Pluck Speed | Pikmin Frequencies | ||||
---|---|---|---|---|---|---|---|
R | Y | B | P | W | |||
Basic | The default terrain type. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
Rock | The slowest terrain to pull Pikmin from, though even then the difference is slight because only part of the animation is affected. Kind of rare; only appears in Castle Siege part 3, Spear Pillar, the rock of Pirate Ship, and Target Test 2. | 40% | 1 | 1 | 1 | 0.4 | 0.5 |
Grass/Leaves | In general, any sort of plant surface. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
Dirt | Earth that's not covered with anything. Heavily used in the Subspace Emissary where grass terrain might be expected. | 75% | 1 | 1 | 1 | 0.4 | 0.5 |
Wood | Any kind of wood - logs, planks, whole trees, and so on. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
Light metal | Usually used for smaller/thinner metal objects. | 80% | 1 | 2 | 1 | 0.8 | 0.5 |
Heavy metal | Can be distinguished from light metal by the deeper footstep noises; there is no practical difference. | 80% | 1 | 2 | 1 | 0.8 | 0.5 |
Cloth | Things like awnings, carpets, and umbrellas. The only terrain where Pikmin plucking speed is increased. | 120% | 2 | 1 | 1 | 0.4 | 0.5 |
Alien goop | Among regular stages, only found on the side two platforms of Brinstar. | 80% | 1 | 1 | 2.5 | 0.4 | 0.5 |
Creature | The surface of the Bulborb in Distant Planet. | 100% | 1 | 0.5 | 1 | 0.2 | 1 |
Water | Water shallow enough to stand in. | 100% | 0 | 1 | 4 | 0.4 | 0.5 |
Rubber | The surface of a Trowlon. | 100% | 1 | 1 | 1 | 0.2 | 0.5 |
Snow | Any surface covered in snow. | 100% | 0.5 | 0.5 | 1 | 0.2 | 1 |
Ice | Any surface covered in ice. Reduces traction significantly. | 75% | 0.5 | 0.5 | 1 | 0.2 | 0.5 |
Subspace A | The pinkish-purple glass before the Great Maze. | 100% | 0.5 | 0.5 | 0.5 | 1 | 0.5 |
Subspace B | The purple floor where the door to Tabuu is. | 80% | 0 | 0 | 0 | 1 | 0.5 |
Checkered | The two floating platforms of Green Greens, as well as the surface of present-skin Rolling Crates. | 100% | 1 | 1 | 1 | 0.4 | 0.5 |
Spikes | Touching this causes slash damage. There is no actual hitbox. | 70% | 1 | 1 | 1 | 0.4 | 0.5 |
Lava | Touching this causes flame damage in most cases. However, there are many Subspace Emissary stages where this does slash damage instead, both instead of and alongside the "Spikes" terrain. | 70% | 1 | 1 | 1 | 0.4 | 0.5 |
Frostbite | Used for the collision structure of the Iceberg. Touching this causes freezing damage. | 70% | 1 | 1 | 1 | 0.4 | 0.5 |
Electroplankton | Only used for one stage. | 100% | 1 | 1 | 1 | 0.1 | 0.1 |
Cloud | Surfaces with a top layer of clouds. | 100% | 1 | 1 | 2 | 0.4 | 1 |
Subspace | The entirety of Subspace I, Subspace II, and Tabuu's Residence (including normally-Basic stuff like blocks and springs). | 100% | 0.3 | 0.3 | 0.3 | 1 | 1 |
Brick | Anything made out of bricks. This terrain is also used for Spear Pillar's top platform. | 100% | 1 | 1 | 0.5 | 0.6 | 0.5 |
Mario Bros. | The floor of Mario Bros. | 100% | 0.6 | 0.6 | 1 | 0.3 | 0.4 |
Grate | Metal surfaces with a latticed framework. | 100% | 1 | 1 | 1 | 1 | 0.5 |
Sand | Almost exclusively found on Delfino Plaza. | 100% | 1.5 | 1.5 | 0.5 | 0.5 | 0.2 |
Home-Run Stadium | Used to force Olimar to pluck only Purples in the Home-Run Contest. | 100% | 0 | 0 | 0 | 1 | 0 |