Down smash: Difference between revisions

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|{{SSBM|Jigglypuff}}|| Extends its foot on both sides of it. Great for spacing, if used near the edge can lead into an edgeguarding KO.||{{DamageWhenCharged|14}}
|{{SSBM|Jigglypuff}}|| Extends its foot on both sides of it. Great for spacing, if used near the edge can lead into an edgeguarding KO.||{{DamageWhenCharged|14}}
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|{{SSBM|Marth}}|| Slashes in front, then behind him. Identical to Link in animation. If tipped it sends opponents upward with high vertical knockback, star KOing opponents at high percentage, and its one of the strongest down smash in the game. If hit at the base, it sends opponents with low horizontal knockback, but it can still KO at high percentage. It is rather laggy.||Both hits, {{DamageWhenCharged|11}} base, {{DamageWhenCharged|16}} tip.
|{{SSBM|Marth}}|| Slashes in front, then behind him. Identical to Link in animation. If tipped it sends opponents upward with high vertical knockback, star KOing opponents at high percentage, and its one of the strongest down smashes in the game. If hit at the base, it sends opponents with low horizontal knockback, but it can still KO at high percentage. It is rather laggy.||Both hits, {{DamageWhenCharged|11}} base, {{DamageWhenCharged|16}} tip.
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|{{SSBM|Roy}}|| Similar to Marth. A decent finisher, useful for vertical KOs, though there is rather high ending lag.||{{DamageWhenCharged|21}} in front, {{DamageWhenCharged|16}} in back.  
|{{SSBM|Roy}}|| Similar to Marth. A decent finisher, useful for vertical KOs, though there is rather high ending lag.||{{DamageWhenCharged|21}} in front, {{DamageWhenCharged|16}} in back.