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|image = [[File:Squirtle SSBB.png|200px|Squirtle]] | |image = [[File:Squirtle SSBB.png|200px|Squirtle]] | ||
|game = Brawl | |game = Brawl | ||
|shareslot = | |shareslot = {{SSBB|Pokémon Trainer}}<br />{{SSBB|Charizard}}<br />{{SSBB|Ivysaur}} | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = | ||
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REMEMBER: Nintendo's official stance is that all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she". | REMEMBER: Nintendo's official stance is that all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she". | ||
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'''Squirtle''', known as '''Zenigame''' in Japan ({{ja|ゼニガメ}}, ''Zenigame''), is a playable fighter in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through | '''Squirtle''', known as '''Zenigame''' in Japan ({{ja|ゼニガメ}}, ''Zenigame''), is a playable fighter in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through {{SSBB|Pokémon Trainer}}, the other two being {{SSBB|Ivysaur}} and {{SSBB|Charizard}}. Squirtle is the only character who Pokémon Trainer uses who is not an evolved form (Charizard and Ivysaur are evolved forms of Charmeleon and [[Bulbasaur]], respectively). Squirtle is also the only playable Pokémon character in ''Brawl'' that doesn't have a pre-evolved form at all, as [[Jigglypuff]] evolves from [[Igglybuff]], [[Lucario]] evolves from [[Riolu]], and [[Pikachu]] evolves from [[Pichu]]. Squirtle originated from the original [[Pokémon (game)|''Pokémon'' game]] for Game Boy as one of the initial Pokémon the player can start out with at the beginning of the adventure. | ||
==Attributes== | ==Attributes== | ||
Squirtle is the most lightweight of the three Pokémon at Pokémon Trainer's disposal. Its light weight allows Squirtle to have fast air speed and fast attacks, which makes up for its somewhat slow dash speed. But the light weight also makes it easier to KO, as it is tied for the second lightest character against | Squirtle is the most lightweight of the three Pokémon at Pokémon Trainer's disposal. Its light weight allows Squirtle to have fast air speed and fast attacks, which makes up for its somewhat slow dash speed. But the light weight also makes it easier to KO, as it is tied for the second lightest character against {{SSBB|Mr. Game and Watch}}. Squirtle's small size (the smallest in the game along with {{SSBB|Olimar}}) makes it difficult to hit, but it also causes most attacks to have low range, making it also have very poor matchups against superior ranged characters or with disjointed attacks like {{SSBB|Donkey Kong}} or {{SSBB|Marth}}. Squirtle's excellent air speed and quick attacks give it an excellent air game. Its aerials have good power in their own right. Unlike most of Squirtle's attacks, it's aerials inflict good amounts of damage. These aerials along with a high and quick jump give Squirtle a great air game. Squirtle is one of few fighters that can [[wall cling]] and [[crawl]] (the 2nd lowest crawl in the game, which can duck under many attacks including [[Blaster]] and [[Wizard's Foot]]). | ||
Squirtle's neutral special is [[Water Gun]], which can be used to hamper horizontal recoveries and doubles as an attack. It can also [[DI]] during the charge in midair. Water Gun also has high priority and if it is outprioritized the opponent temporarily gets stuck on a frame. This can be used as an opportunity to attack. It is very useful shutting down approaches and spacing which is the equivalent of [[Mario (SSBB)|Mario's]] [[F.L.U.D.D.]] Its side special, [[Withdraw]], increases Squirtle's ground speed and offers protection against most attacks, other than grabs. However, speed and direction of Withdraw can be changed if hit with a strong attack, possibly causing Squirtle to slide off the edge, KOing itself if it goes off too far. [[Waterfall]], Squirtle's [[up special move]], has a large, disjointed [[hitbox]], making it hard to interrupt. It can also rack up damage throughout the attack and scores multiple hits. | Squirtle's neutral special is [[Water Gun]], which can be used to hamper horizontal recoveries and doubles as an attack. It can also [[DI]] during the charge in midair. Water Gun also has high priority and if it is outprioritized the opponent temporarily gets stuck on a frame. This can be used as an opportunity to attack. It is very useful shutting down approaches and spacing which is the equivalent of [[Mario (SSBB)|Mario's]] [[F.L.U.D.D.]] Its side special, [[Withdraw]], increases Squirtle's ground speed and offers protection against most attacks, other than grabs. However, speed and direction of Withdraw can be changed if hit with a strong attack, possibly causing Squirtle to slide off the edge, KOing itself if it goes off too far. [[Waterfall]], Squirtle's [[up special move]], has a large, disjointed [[hitbox]], making it hard to interrupt. It can also rack up damage throughout the attack and scores multiple hits. | ||
Like all of Pokémon Trainer's Pokémon, Squirtle can [[Pokémon Change|change]] places with the next Pokémon at the Trainer's disposal (in Squirtle's case, Ivysaur). However, this can be punishable and is mandatory, due to the "Stamina Mechanic" (outside of the [[Subspace Emissary|Adventure Mode]]) and coming back as the next one in the cycle. Its up smash has a large area and can KO at 80-100%. Its down-aerial does multiple hits and has high horizontal [[knockback]] on the last hit, but it also has short range, little damage, and massive ending lag. Its forward smash has [[launch resistance]] during the frames Squirtle is in its shell. However, like its down smash, it does little damage, has massive ending lag, and covers a short distance. Squirtle has decent throws (including the second strongest down throw in the game in terms of knockback, after [[Lucas (SSBB)|Lucas's]],), but Squirtle itself is vulnerable to grab release combos by several characters, dash regrabs by many characters, and even infinite by | Like all of Pokémon Trainer's Pokémon, Squirtle can [[Pokémon Change|change]] places with the next Pokémon at the Trainer's disposal (in Squirtle's case, Ivysaur). However, this can be punishable and is mandatory, due to the "Stamina Mechanic" (outside of the [[Subspace Emissary|Adventure Mode]]) and coming back as the next one in the cycle. Its up smash has a large area and can KO at 80-100%. Its down-aerial does multiple hits and has high horizontal [[knockback]] on the last hit, but it also has short range, little damage, and massive ending lag. Its forward smash has [[launch resistance]] during the frames Squirtle is in its shell. However, like its down smash, it does little damage, has massive ending lag, and covers a short distance. Squirtle has decent throws (including the second strongest down throw in the game in terms of knockback, after [[Lucas (SSBB)|Lucas's]],), but Squirtle itself is vulnerable to grab release combos by several characters, dash regrabs by many characters, and even infinite by {{SSBB|Zero Suit Samus}}, due to its very poor air release animation. | ||
===Moveset=== | ===Moveset=== | ||
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*[[Neutral aerial]] - Withdraws into shell and spins in midair, releasing water from all sides. Good duration, also a good defensive move, due to its rather short range. Does 9% damage. Start-up of 4 frames. | *[[Neutral aerial]] - Withdraws into shell and spins in midair, releasing water from all sides. Good duration, also a good defensive move, due to its rather short range. Does 9% damage. Start-up of 4 frames. | ||
*[[Up aerial]] - Flips upward, using tail to knock opponents vertically. Somewhat weak, has a hard time KOing foes with good DI. Does 11% damage. Hits on frame 6. | *[[Up aerial]] - Flips upward, using tail to knock opponents vertically. Somewhat weak, has a hard time KOing foes with good DI. Does 11% damage. Hits on frame 6. | ||
*[[Down aerial]] - Thrusts the tail downward, spinning around in a multi-hit attack. Similar to | *[[Down aerial]] - Thrusts the tail downward, spinning around in a multi-hit attack. Similar to {{SSBB|Mario}}'s [[Mario Tornado]], but with more vertical range due to the tail and the last hit inflicts horizontal knockback. Last hit has decent knockback. Does 10% damage if all hits connect. Start-up of 6 frames. | ||
*[[Forward aerial]] - Thrusts both legs forward, hitting quickly. Fairly long duration, high knockback. Can KO off the stage at higher damage percentages. Great for gimping. Does 6% damage if it connects after the first frame and 12% damage if it connects in the first frame. Hits from frame 5 to 14. | *[[Forward aerial]] - Thrusts both legs forward, hitting quickly. Fairly long duration, high knockback. Can KO off the stage at higher damage percentages. Great for gimping. Does 6% damage if it connects after the first frame and 12% damage if it connects in the first frame. Hits from frame 5 to 14. | ||
*[[Back aerial]] - Thrusts its tail backward, hitting quickly. Fairly long duration, decent knockback. Both its forward and back aerials have [[sex kick]] properties. Also good for gimping and/or edgeguarding. Does 6% damage if it connects after the first frame and 10% damage if it connects in the first frame. Hitbox out on frame 5 and it ends on frame 14, like is fair. | *[[Back aerial]] - Thrusts its tail backward, hitting quickly. Fairly long duration, decent knockback. Both its forward and back aerials have [[sex kick]] properties. Also good for gimping and/or edgeguarding. Does 6% damage if it connects after the first frame and 10% damage if it connects in the first frame. Hitbox out on frame 5 and it ends on frame 14, like is fair. | ||
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==Trivia== | ==Trivia== | ||
*Surprisingly, Squirtle actually carries crates and barrels faster than the larger | *Surprisingly, Squirtle actually carries crates and barrels faster than the larger {{SSBB|Charizard}} and {{SSBB|Ivysaur}}. | ||
*Along with | *Along with {{SSBB|Sonic}}, {{SSBB|Sheik}} and {{SSBB|Zero Suit Samus}}, Squirtle is one of the only characters to not be seen in trophy form during the Subspace Emissary. (While Ivysaur and Charizard are both turned into trophies before their capture, and Pokémon Trainer is turned into a trophy by Tabuu's Off Waves, Squirtle is never actually turned into a trophy by means of ambush, a Dark Cannon, etc.) Coincidentally, all four of these characters begin with the letter 'S'. | ||
*All three of Squirtle's special moves begin with the letter 'W'. | *All three of Squirtle's special moves begin with the letter 'W'. | ||
*Curiously, Squirtle's visible outer body parts are larger, by volume, than its shell. | *Curiously, Squirtle's visible outer body parts are larger, by volume, than its shell. | ||
*Squirtle, if [[Footstool Jump]]s are omitted, is one of the few characters to not have a meteor smash. | *Squirtle, if [[Footstool Jump]]s are omitted, is one of the few characters to not have a meteor smash. | ||
*Squirtle is the only playable Pokémon in ''Brawl'' that doesn't have a [[trophy]] of any other Pokémon of its evolution line. | *Squirtle is the only playable Pokémon in ''Brawl'' that doesn't have a [[trophy]] of any other Pokémon of its evolution line. {{SSBB|Charizard}} has [[Charmander]] and {{SSBB|Ivysaur}} has [[Bulbasaur]], {{SSBB|Jigglypuff}} has [[Igglybuff]], {{SSBB|Lucario}} has Riolu, and {{SSBB|Pikachu}} has [[Pichu]]. | ||
*During the Victory pose of Pokémon Trainer with Squirtle, it is much larger than it should be, standing only 1'8" in the games while Red is 4'11". | *During the Victory pose of Pokémon Trainer with Squirtle, it is much larger than it should be, standing only 1'8" in the games while Red is 4'11". | ||
*The Brawl Guide erroneously states that Squirtle is heavier than [[Ivysaur]], Squirtle is a light-middleweight, and Ivysaur is a lightweight when it is actually the other way around. | *The Brawl Guide erroneously states that Squirtle is heavier than [[Ivysaur]], Squirtle is a light-middleweight, and Ivysaur is a lightweight when it is actually the other way around. |