38,600
edits
(using {{disambig2}}) |
m (simplifying links) |
||
Line 9: | Line 9: | ||
|ranking = 30 | |ranking = 30 | ||
}} | }} | ||
'''Lucas''' ({{ja|リュカ}}, ''Ryuka'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He is the first [[EarthBound (universe)|''EarthBound'']] newcomer since the original ''[[Super Smash Bros.]]''. Lucas is the main character of ''[[Mother 3]]'', the Japan-only sequel to ''[[EarthBound (game)|EarthBound]]''. Lucas' [[special move]]s are very similar to | '''Lucas''' ({{ja|リュカ}}, ''Ryuka'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He is the first [[EarthBound (universe)|''EarthBound'']] newcomer since the original ''[[Super Smash Bros.]]''. Lucas is the main character of ''[[Mother 3]]'', the Japan-only sequel to ''[[EarthBound (game)|EarthBound]]''. Lucas' [[special move]]s are very similar to {{SSBB|Ness}}', but his physical attacks are all completely different. Lucas relies on his PSI powers far more than [[Ness]], using them for all but his forward smash, up aerial, down tilt, and standard combo attacks. | ||
Lucas uses [[wikibound:Duster|Duster]]'s [[Rope Snake]] from ''Mother 3'' to perform a [[tether recovery]]. The Rope Snake is also a [[taunt]], where Lucas looks at the snake and argues with it. Lucas also utilizes Duster's Rope Snake for his grabs, giving him a ranged grab, much like | Lucas uses [[wikibound:Duster|Duster]]'s [[Rope Snake]] from ''Mother 3'' to perform a [[tether recovery]]. The Rope Snake is also a [[taunt]], where Lucas looks at the snake and argues with it. Lucas also utilizes Duster's Rope Snake for his grabs, giving him a ranged grab, much like {{SSBB|Link}}, {{SSBB|Toon Link}}, {{SSBB|Samus}}, and {{SSBB|Olimar}}. Like Ness, all of his special moves, as well as his Final Smash, derive from in-game attacks that are instead learned by another character, in his case, Kumatora, not Lucas himself. | ||
Lucas currently ranks 30th on the [[tier list]] at the top of low tier and the lowest rank of the newcomers. Lucas possesses above average speed and mobility, as well as powerful and effective finishers, a great and versatile recovery with several options, fast attacks, and multiple attacks that can setup additional blows effectively. However, Lucas possesses a subpar aerial game with mediocre aerial attacks, no reliable finisher outside his [[smash attack]]s (limiting his versatility in being able to finish off an opponent), and a rather poor [[grab]] and [[throw]] game, possessing a not so far reaching [[tether]] grab and lacking any effective setup throws. His most major flaw though, which is often cited as the reason for his low tier placement, is the 10 additional frames of [[lag]] he suffers when [[grab release]]d, similar to his semi-clone, {{SSBB|Ness}}. This makes him vulnerable to grab release followups from nearly every character, as well as [[infinite]] and zero death chain grab releases (most notoriously from {{SSBB|Marth}}). As a result, Lucas has terrible [[matchup]]s (including several hard [[counter (matchup)|counters]]), and poor [[tournament]] results. | Lucas currently ranks 30th on the [[tier list]] at the top of low tier and the lowest rank of the newcomers. Lucas possesses above average speed and mobility, as well as powerful and effective finishers, a great and versatile recovery with several options, fast attacks, and multiple attacks that can setup additional blows effectively. However, Lucas possesses a subpar aerial game with mediocre aerial attacks, no reliable finisher outside his [[smash attack]]s (limiting his versatility in being able to finish off an opponent), and a rather poor [[grab]] and [[throw]] game, possessing a not so far reaching [[tether]] grab and lacking any effective setup throws. His most major flaw though, which is often cited as the reason for his low tier placement, is the 10 additional frames of [[lag]] he suffers when [[grab release]]d, similar to his semi-clone, {{SSBB|Ness}}. This makes him vulnerable to grab release followups from nearly every character, as well as [[infinite]] and zero death chain grab releases (most notoriously from {{SSBB|Marth}}). As a result, Lucas has terrible [[matchup]]s (including several hard [[counter (matchup)|counters]]), and poor [[tournament]] results. | ||
Line 18: | Line 18: | ||
Lucas is a character with mostly slow but strong attacks that have large hitboxes, and average [[dashing|dash speed]]. It should be noted that Lucas's aerial range (like many of his moves) is quite low, his forward and backward aerials having very low range, and his down aerial having terrible horizontal range. On the upside, his aerials are generally quick, and his back and down aerials can [[meteor smash]] opponents. Note that both of his two aerial meteor smashes are hard to hit with in the fact that they can only meteor smash an enemy downwards with a certain "spot" of the attacks (Tip of his foot for the back aerial, 4th and final kick for his down aerial, which is the easier to land but much weaker of the two). | Lucas is a character with mostly slow but strong attacks that have large hitboxes, and average [[dashing|dash speed]]. It should be noted that Lucas's aerial range (like many of his moves) is quite low, his forward and backward aerials having very low range, and his down aerial having terrible horizontal range. On the upside, his aerials are generally quick, and his back and down aerials can [[meteor smash]] opponents. Note that both of his two aerial meteor smashes are hard to hit with in the fact that they can only meteor smash an enemy downwards with a certain "spot" of the attacks (Tip of his foot for the back aerial, 4th and final kick for his down aerial, which is the easier to land but much weaker of the two). | ||
His smashes are very strong: His up smash can be charged for massive damage and vertical knockback, his forward smash is a decently strong and fairly quick smash attack that also reflects projectiles (like Ness' forward smash), and his down smash is very strong and can hit three times, but has a bit of startup lag. Two of his smash attacks (up smash and down smash) tend to have enough ending lag to be easily punished in many situations, leaving him using only his forward smash for easy on-stage kills, which becomes too predictable for KO use. However, his down-smash is among the highest damaging in the game, alongside | His smashes are very strong: His up smash can be charged for massive damage and vertical knockback, his forward smash is a decently strong and fairly quick smash attack that also reflects projectiles (like Ness' forward smash), and his down smash is very strong and can hit three times, but has a bit of startup lag. Two of his smash attacks (up smash and down smash) tend to have enough ending lag to be easily punished in many situations, leaving him using only his forward smash for easy on-stage kills, which becomes too predictable for KO use. However, his down-smash is among the highest damaging in the game, alongside {{SSBB|Ice Climbers}}, but all three hits would only typically connect if the opponent has some form of knockback resistance, and if an opponent is vunerable, up smash makes a very easy and quick KO. | ||
Two of his special moves can be “controlled”, [[PK Freeze]] and [[PK Thunder]]. This means that these attacks both leave Lucas very vulnerable because he can't move or attack when controlling these projectiles. PK Thunder is Lucas’ main recovery move. If it hits Lucas, it will shoot him in an angle depending on the part of Lucas's body which it hits, and will deal a large amount of damage if most or all its hits connect. It also deals high knockback, and acts as a good approach. PK Thunder normally goes through enemies and objects, but it can still be interrupted by certain attacks (hurting PK Thunder Recovery). PK Freeze can be controlled from side to side and can freeze opponents and do a good amount of damage if "charged", but the vertical nature of its knockback limits its use. His side special, [[PK Fire]], is a single hit move that pushes Lucas back a little, making it great for [[Wavebouncing]]. It can also be used to [[Zap Jump]], which gives Lucas’s recovery a substantial boost. His down special, [[PSI Magnet]], can absorb energy based projectiles, such as [[Ray Gun]] bullets, [[Fire Breath]] and even [[Pikachu]]'s [[Thunder]], and if it used right after PK Fire, can push him back even further called the [[Magnet Pull]], giving him a great horizontal recovery. His grab range is great and is far longer than Ness's range since it's a tether, but it is quite laggy if missed. His throws are also powerful with good KO potential. In addition, his second jump is the 3rd highest in the game, falling a little shy of Ness who is also exceeded by Yoshi. As stated above, the jump can be significantly lengthened by performing a PK Fire 1 frame after a midair jump has been inputted. | Two of his special moves can be “controlled”, [[PK Freeze]] and [[PK Thunder]]. This means that these attacks both leave Lucas very vulnerable because he can't move or attack when controlling these projectiles. PK Thunder is Lucas’ main recovery move. If it hits Lucas, it will shoot him in an angle depending on the part of Lucas's body which it hits, and will deal a large amount of damage if most or all its hits connect. It also deals high knockback, and acts as a good approach. PK Thunder normally goes through enemies and objects, but it can still be interrupted by certain attacks (hurting PK Thunder Recovery). PK Freeze can be controlled from side to side and can freeze opponents and do a good amount of damage if "charged", but the vertical nature of its knockback limits its use. His side special, [[PK Fire]], is a single hit move that pushes Lucas back a little, making it great for [[Wavebouncing]]. It can also be used to [[Zap Jump]], which gives Lucas’s recovery a substantial boost. His down special, [[PSI Magnet]], can absorb energy based projectiles, such as [[Ray Gun]] bullets, [[Fire Breath]] and even [[Pikachu]]'s [[Thunder]], and if it used right after PK Fire, can push him back even further called the [[Magnet Pull]], giving him a great horizontal recovery. His grab range is great and is far longer than Ness's range since it's a tether, but it is quite laggy if missed. His throws are also powerful with good KO potential. In addition, his second jump is the 3rd highest in the game, falling a little shy of Ness who is also exceeded by Yoshi. As stated above, the jump can be significantly lengthened by performing a PK Fire 1 frame after a midair jump has been inputted. | ||
Line 90: | Line 90: | ||
==Role in ''[[Adventure Mode: The Subspace Emissary]]''== | ==Role in ''[[Adventure Mode: The Subspace Emissary]]''== | ||
[[File:Subspace lucas.PNG|thumb|250px|right|Lucas in the Subspace Emissary]] | [[File:Subspace lucas.PNG|thumb|250px|right|Lucas in the Subspace Emissary]] | ||
Lucas is seen walking alone in an abandoned zoo, until several [[Primid]]s show up. Then, suddenly, the gigantic [[Porky Statue]] appears and chases after Lucas. Lucas runs from it, until he gets caught in a snag and is about to be crushed when | Lucas is seen walking alone in an abandoned zoo, until several [[Primid]]s show up. Then, suddenly, the gigantic [[Porky Statue]] appears and chases after Lucas. Lucas runs from it, until he gets caught in a snag and is about to be crushed when {{SSBB|Ness}} comes to his rescue by attacking the statue with a [[PK Thunder]]. Ness blows up the Porky Statue with his PK Flash, which reveals [[Porky Minch]] himself (based on his ''Mother 3'' appearance). Ness and Lucas defeat him, but no sooner do they do so when {{SSBB|Wario}} shows up and attempts to shoot Ness with his [[Dark Cannon]]. Ness dodges each time, so Wario eventually aims at Lucas and shoots. Ness pushes Lucas out of the way and gets turned into a [[trophy]] himself. Terrified, Lucas runs away as Wario cackles in the rain. | ||
Later on, Lucas runs into the | Later on, Lucas runs into the {{SSBB|Pokémon Trainer}} as more Primids show up. After they are defeated, the Pokémon Trainer leaves, but Lucas decides to join him after remembering what happened to Ness. Lucas and the Trainer encounter and defeat Wario in the desert wastelands outside of an abandoned temple, but Lucas gets depressed when Ness is still nowhere to be seen. Along the way, the Pokémon Trainer catches {{SSBB|Ivysaur}} and {{SSBB|Charizard}}. After Charizard is caught, [[Galleom]] falls into the ruins, having been knocked down there by {{SSBB|Marth}}, {{SSBB|Meta Knight}}, and {{SSBB|Ike}}. A battle ensues between Lucas, the Pokémon Trainer, and Galleom. | ||
After the battle, Galleom grabs Lucas and the Pokémon Trainer, jumping high into the sky and | After the battle, Galleom grabs Lucas and the Pokémon Trainer, jumping high into the sky and | ||
Line 100: | Line 100: | ||
===Exclusive Stickers=== | ===Exclusive Stickers=== | ||
Lucas can use any sticker that has a PK attack bonus, similar to | Lucas can use any sticker that has a PK attack bonus, similar to {{SSBB|Ness}}. He can also use ice, fire, and electric attack bonuses for his special moves, and body, leg, and head bonuses for his physical attacks. | ||
==[[Palette swap (SSBB)#Lucas|Costumes]]== | ==[[Palette swap (SSBB)#Lucas|Costumes]]== |