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'''Samus''' ({{ja|サムス}}, ''Samusu'') is a character that appears in [[Super Smash Bros. Brawl]]. Samus originally belongs to the [[Metroid (universe)|''Metroid'' series]]. She is a bounty hunter and uses a suit to perform strong attacks. Her different missions lead her all across the galaxy, making friends and enemies alike. Samus is a starter character and appears in the ''Subspace Emissary''. Her alternate form, | '''Samus''' ({{ja|サムス}}, ''Samusu'') is a character that appears in [[Super Smash Bros. Brawl]]. Samus originally belongs to the [[Metroid (universe)|''Metroid'' series]]. She is a bounty hunter and uses a suit to perform strong attacks. Her different missions lead her all across the galaxy, making friends and enemies alike. Samus is a starter character and appears in the ''Subspace Emissary''. Her alternate form, {{SSBB|Zero Suit Samus}}, is acquired by use of the [[Final Smash]]. | ||
Samus is currently ranked 32nd (out of 38) in the G Tier on the [[tier list]], a significant drop from her 11th (out of 26) position in the tier list for ''Melee''. Samus has relatively fast attacks such as her [[tilt]]s and her smash attacks, as well as [[aerial]]s with nearly no landing lag. Along with this, Samus has her trademark bevy of [[projectile]]s, far [[reach]] in most of her attacks, and great horizontal survivability (possessing both strong [[Momentum_canceling#Horizontal_momentum_canceling|horizontal endurance]] and a good [[recovery]]). However, Samus's KO potential has been significantly [[nerf]]ed in almost every area from ''Melee''; Samus' strongest finishers don't start reliably KOing until beyond 125%, and none of her potential finishers are especially effective. Her KOing problems are exacerbated by her difficulty in racking up damage on opponents; most of her attacks deal low to mediocre damage, she has rather slow attacking speed (combination of slow movement and her attacks being ending lag heavy), and has one of the worst [[combo]]ing capabilities, with few attacks being able to set up. Her projectiles were also nerfed; her Smash Missiles take longer to fire as well as travel slower and being unable to KO until near [[sudden death]] percentages, her bombs no longer explode on contact, and a fully charged Charge Shot cannot KO reliably until roughly 125% fresh (and it is rarely fresh as Samus players must often use it to keep opponents at bay). This has resulted in terrible [[matchup]]s against characters beyond low tier, and terrible [[tournament]] results. | Samus is currently ranked 32nd (out of 38) in the G Tier on the [[tier list]], a significant drop from her 11th (out of 26) position in the tier list for ''Melee''. Samus has relatively fast attacks such as her [[tilt]]s and her smash attacks, as well as [[aerial]]s with nearly no landing lag. Along with this, Samus has her trademark bevy of [[projectile]]s, far [[reach]] in most of her attacks, and great horizontal survivability (possessing both strong [[Momentum_canceling#Horizontal_momentum_canceling|horizontal endurance]] and a good [[recovery]]). However, Samus's KO potential has been significantly [[nerf]]ed in almost every area from ''Melee''; Samus' strongest finishers don't start reliably KOing until beyond 125%, and none of her potential finishers are especially effective. Her KOing problems are exacerbated by her difficulty in racking up damage on opponents; most of her attacks deal low to mediocre damage, she has rather slow attacking speed (combination of slow movement and her attacks being ending lag heavy), and has one of the worst [[combo]]ing capabilities, with few attacks being able to set up. Her projectiles were also nerfed; her Smash Missiles take longer to fire as well as travel slower and being unable to KO until near [[sudden death]] percentages, her bombs no longer explode on contact, and a fully charged Charge Shot cannot KO reliably until roughly 125% fresh (and it is rarely fresh as Samus players must often use it to keep opponents at bay). This has resulted in terrible [[matchup]]s against characters beyond low tier, and terrible [[tournament]] results. | ||
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*'''[[Event 16: Power suit ON!]]'''- On [[Frigate Orpheon]], The player controls Zero Suit Samus against two others. The play must attempt to be the first to obtain a [[Smash Ball]] and use the Final Smash. | *'''[[Event 16: Power suit ON!]]'''- On [[Frigate Orpheon]], The player controls Zero Suit Samus against two others. The play must attempt to be the first to obtain a [[Smash Ball]] and use the Final Smash. | ||
*'''[[Event 23: Molten Norfair]]'''- Samus must enter the safety capsule of Norfair first when the lava wave approaches. | *'''[[Event 23: Molten Norfair]]'''- Samus must enter the safety capsule of Norfair first when the lava wave approaches. | ||
*'''[[Event 36: High-Tech Special Forces]]'''- Play as Snake and fight against Samus, Captain Falcon, and | *'''[[Event 36: High-Tech Special Forces]]'''- Play as Snake and fight against Samus, Captain Falcon, and {{SSBB|Wolf}} on [[Shadow Moses]] Island. | ||
==Co-Op Event Matches== | ==Co-Op Event Matches== | ||
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*[[Forward tilt]] - Spin kicks forward. Does 8% close range, 7% far range, 10% if angled up or down. Samus's best mid-range defense/spacing move. Angling this one makes a much bigger difference than with most tilts, however the kick's distance is sacrificed if tilted. Hits on frame 7-9. | *[[Forward tilt]] - Spin kicks forward. Does 8% close range, 7% far range, 10% if angled up or down. Samus's best mid-range defense/spacing move. Angling this one makes a much bigger difference than with most tilts, however the kick's distance is sacrificed if tilted. Hits on frame 7-9. | ||
*[[Up tilt]] - Axe kicks down. Similar to Captain Falcon's up tilt, though no disjoint and a little weaker. Inflicts 13% worth damage. Good knockback (with vertical knockback in grounded opponents and strong horizontal knockback in airborne opponents), long duration (hits on frame 15-18). Good for use beneath [[platform]]s, meteor smashing opponents against the ground into the air. Otherwise useful as a kind of anti-air move. | *[[Up tilt]] - Axe kicks down. Similar to Captain Falcon's up tilt, though no disjoint and a little weaker. Inflicts 13% worth damage. Good knockback (with vertical knockback in grounded opponents and strong horizontal knockback in airborne opponents), long duration (hits on frame 15-18). Good for use beneath [[platform]]s, meteor smashing opponents against the ground into the air. Otherwise useful as a kind of anti-air move. | ||
*[[Down tilt]] - Creates a fire burst on the ground with arm cannon. This is very similar to | *[[Down tilt]] - Creates a fire burst on the ground with arm cannon. This is very similar to {{SSBB|Snake}}'s forward smash, however much weaker and less start-up lag. 14% damage. High knockback for a down tilt. Samus's quickest KO move, but laggy if shielded, has a small hitbox, and doesn't defend against short-hops well. Start-up of 6 frames. | ||
=====Smash===== | =====Smash===== | ||
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====[[Grab]]s & [[Throw]]s==== | ====[[Grab]]s & [[Throw]]s==== | ||
*Grab - Reaches forward with Grapple Beam. Incredibly laggy and easily punished if the grab misses, faster while dashing. | *Grab - Reaches forward with Grapple Beam. Incredibly laggy and easily punished if the grab misses, faster while dashing. | ||
*[[Pummel]] - Hits with fist. Does 1% per hit. She sometimes cannot pummel attack | *[[Pummel]] - Hits with fist. Does 1% per hit. She sometimes cannot pummel attack {{SSBB|Bowser}}. The glitch only takes effect on solid platforms or fall-through platforms, but no damage is inflicted on Bowser. Moderately fast pummel with very low startup frames. | ||
*[[Back throw]] - Flings backward. Does 8% damage. | *[[Back throw]] - Flings backward. Does 8% damage. | ||
*[[Forward throw]] - Flings forward. Does 9% damage. Low launch power but a dash attack can make up for it at low percentages. | *[[Forward throw]] - Flings forward. Does 9% damage. Low launch power but a dash attack can make up for it at low percentages. | ||
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*'''Down''': Holding her arm cannon with her left hand, she aims behind her, then aims lower in front of her. Her cannon glistens each time she aims. Can sometimes trick opponents into thinking she will use a fully charged [[Charge Shot]]. | *'''Down''': Holding her arm cannon with her left hand, she aims behind her, then aims lower in front of her. Her cannon glistens each time she aims. Can sometimes trick opponents into thinking she will use a fully charged [[Charge Shot]]. | ||
If a player rapidly alternates the up and down taunts, Samus will transform into | If a player rapidly alternates the up and down taunts, Samus will transform into {{SSBB|Zero Suit Samus}} in mid-match. However, this is risky, as Samus must undergo the lag after the Power Suit disengages. | ||
=== ''Brawl'' Manual Description === | === ''Brawl'' Manual Description === | ||
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==Role in ''Subspace Emissary''== | ==Role in ''Subspace Emissary''== | ||
Samus begins the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] in her [[Zero Suit Samus (SSBB)|Zero Suit]], infiltrating a [[Research Facility (Part I)|trap-riddled laboratory]]. After making her way through it, she encounters | Samus begins the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] in her [[Zero Suit Samus (SSBB)|Zero Suit]], infiltrating a [[Research Facility (Part I)|trap-riddled laboratory]]. After making her way through it, she encounters {{SSBB|Pikachu}} trapped within a strange device that harnesses its electrical energy to provide power to the complex. Seeing that the device causes Pikachu pain, Samus breaks the machine. In thanks, Pikachu helps Samus continue through the lab. The pair eventually find Samus' Power Suit within a tank, guarded by two [[False Character|clones]] of Samus, wearing the purple Gravity Suit, prompting Samus and Pikachu to battle. When they are defeated, an alarm begins to wail, and the [[R.O.B. Squad]] approaches. Samus regains her Power Suit and blasts her way through them along with Pikachu. | ||
As they attempt to escape the complex, [[Ridley]] strikes without warning, snatching up Samus and grinding her viciously against the wall. Pikachu [[Thunder|electrocutes]] Ridley to free Samus and the two face off against Ridley. | As they attempt to escape the complex, [[Ridley]] strikes without warning, snatching up Samus and grinding her viciously against the wall. Pikachu [[Thunder|electrocutes]] Ridley to free Samus and the two face off against Ridley. | ||
[[File:Subspace samus.PNG|thumb|250px|Samus in the ''[[SSE]]'']] | [[File:Subspace samus.PNG|thumb|250px|Samus in the ''[[SSE]]'']] | ||
After escaping from the facility, Samus and Pikachu come upon a [[Subspace Bomb Factory (Part II)|factory]] mass-producing [[Subspace Bomb]]s. The two enter it, and after fighting their way through, discover the [[Ancient Minister]] in a room filled with Subspace Bombs. The allies prepare to battle, but the Ancient Minister does not seem to want to fight them. | After escaping from the facility, Samus and Pikachu come upon a [[Subspace Bomb Factory (Part II)|factory]] mass-producing [[Subspace Bomb]]s. The two enter it, and after fighting their way through, discover the [[Ancient Minister]] in a room filled with Subspace Bombs. The allies prepare to battle, but the Ancient Minister does not seem to want to fight them. {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, and [[Olimar (SSBB)|Captain Olimar]] then break into the room, and all of them, including Samus, witness the Ancient Minister defy the holographic {{SSBB|Ganondorf}}'s commands. As a result, the R.O.B. Squad fires upon him, burning off his robe and revealing him as a {{SSBB|R.O.B.}} as well. It turns out that all of the R.O.B.s had been forced to work with the Subspace Army, with the main R.O.B., the Master Robot, as their leader. The rest of the R.O.B.s activate all the Subspace Bombs in the room, prompted by Ganondorf's override, forcing our heroes to escape. As they rush to the exit aboard Captain Falcon's [[Falcon Flyer]], [[Meta Ridley]] races after them, furiously seeking revenge on Samus and Pikachu. The group defeats the space dragon once more, and escapes just before the [[Isle of the Ancients]] is engulfed in [[Subspace]]. | ||
Samus and posse meet up with the rest of the Smash Bros. heroes aboard the [[Halberd]]. The Halberd is destroyed by the [[Subspace Gunship]], but Samus boards her own [[Gunship]] and continues the assault on Subspace. [[Entrance to Subspace|Upon entry to the Subspace]], Samus and friends are unfortunately reduced to [[trophy]] form by [[Tabuu|Tabuu's]] [[Off Waves]]. | Samus and posse meet up with the rest of the Smash Bros. heroes aboard the [[Halberd]]. The Halberd is destroyed by the [[Subspace Gunship]], but Samus boards her own [[Gunship]] and continues the assault on Subspace. [[Entrance to Subspace|Upon entry to the Subspace]], Samus and friends are unfortunately reduced to [[trophy]] form by [[Tabuu|Tabuu's]] [[Off Waves]]. | ||
{{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}} and {{SSBB|Kirby}} are revived by the [[Dedede Brooch]]es and collect their friends' trophies. Samus and party venture through [[the Great Maze]] and defeat Tabuu. | |||
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