6,225
edits
(Cleaned up down tilts for Brawl) |
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*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages. | *[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages. | ||
== | ==Down tilt attacks in ''[[Super Smash Bros. Brawl]]''== | ||
*[[Mario (SSBB)|Mario]]: Swivels his leg around himself in a circle. Poor knockback. 7% closer to Mario, 5% farther away. | *[[Mario (SSBB)|Mario]]: Swivels his leg around himself in a circle. Poor knockback. 7% closer to Mario, 5% farther away. | ||
*[[Luigi (SSBB)|Luigi]]: sticks his foot forward. Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak [[meteor smash]] if used on a foe on the ledge. 9% | *[[Luigi (SSBB)|Luigi]]: sticks his foot forward. Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak [[meteor smash]] if used on a foe on the ledge. 9% | ||
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*[[Bowser (SSBB)|Bowser]]: Swipes his claws along the ground twice, with high knockback for a down tilt. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with [[darkness]] and the first hit can [[Buried|bury]] opponents. 14% first hit, 11% second hit, up to 25%. | *[[Bowser (SSBB)|Bowser]]: Swipes his claws along the ground twice, with high knockback for a down tilt. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with [[darkness]] and the first hit can [[Buried|bury]] opponents. 14% first hit, 11% second hit, up to 25%. | ||
*[[Donkey Kong (SSBB)|Donkey Kong]]: Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]]. 8% | *[[Donkey Kong (SSBB)|Donkey Kong]]: Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]]. 8% | ||
*[[Diddy Kong (SSBB)|Diddy Kong]]: Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages. | *[[Diddy Kong (SSBB)|Diddy Kong]]: Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages. 7% | ||
*[[Yoshi (SSBB)|Yoshi]]: Swings tail along ground. Weaker at tip. 10% normally, 5% tip. | *[[Yoshi (SSBB)|Yoshi]]: Swings tail along ground. Weaker at tip. 10% normally, 5% tip. | ||
*[[Wario (SSBB)|Wario]]: Points finger at the ground. Quick, but weak. 7% | *[[Wario (SSBB)|Wario]]: Points finger at the ground. Quick, but weak. 7% | ||
*[[Link (SSBB)|Link]]: Swipes sword very close to the ground. Can meteor smash aerial opponents. | *[[Link (SSBB)|Link]]: Swipes sword very close to the ground. Can meteor smash aerial opponents. 12% | ||
*[[Zelda (SSBB)|Zelda]]: Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping. 7-8% | *[[Zelda (SSBB)|Zelda]]: Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping. 7-8% | ||
*[[Sheik (SSBB)|Sheik]]: Spins around in a circle while crouching. Similar to [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' and [[Sonic (SSBB)|Sonic's]]. | *[[Sheik (SSBB)|Sheik]]: Spins around in a circle while crouching. Similar to [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' and [[Sonic (SSBB)|Sonic's]]. 8% | ||
*[[Ganondorf (SSBB)|Ganondorf]]: Sticks foot out. Can easily KO at high percents, but weak compared to Ganon's other moves. 12% damage. | *[[Ganondorf (SSBB)|Ganondorf]]: Sticks foot out. Can easily KO at high percents, but weak compared to Ganon's other moves. 12% damage. | ||
*[[Toon Link (SSBB)|Toon Link]]: Ground-shaving quick swipe. Good for edgeguarding; provides medium [[knockback]]. 9% | *[[Toon Link (SSBB)|Toon Link]]: Ground-shaving quick swipe. Good for edgeguarding; provides medium [[knockback]]. 9% | ||
*[[Samus (SSBB)|Samus]]: Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no startup lag, and decent damage. 14% | *[[Samus (SSBB)|Samus]]: Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no startup lag, and decent damage. 14% | ||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Spins around in a circle while crouching. Similar to [[Sheik (SSBB)|Sheik's]] and [[Sonic (SSBB) Sonic's]]. Sends foe upwards. | *[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Spins around in a circle while crouching. Similar to [[Sheik (SSBB)|Sheik's]] and [[Sonic (SSBB) Sonic's]]. Sends foe upwards. 6% | ||
*[[Pit (SSBB)|Pit]]: Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it can meteor smash. 11% | *[[Pit (SSBB)|Pit]]: Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it can meteor smash. 11% | ||
*[[Ice Climbers (SSBB)|Ice Climbers]]: Sweep hammers across the ground. Good for edgeguarding due to horizontal knockback. Knockback a bit higher than [[Diddy Kong (SSBB)|Diddy]]'s. | *[[Ice Climbers (SSBB)|Ice Climbers]]: Sweep hammers across the ground. Good for edgeguarding due to horizontal knockback. Knockback a bit higher than [[Diddy Kong (SSBB)|Diddy]]'s. Leader, 6%, Partner, 5%, total, 5%-11%. | ||
*[[R.O.B. (SSBB)|R.O.B.]]: Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed , and causes [[Prat Falling|prat falls]]. Not much knockback, but good damage racker. Can infinite against walls. | *[[R.O.B. (SSBB)|R.O.B.]]: Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed , and causes [[Prat Falling|prat falls]]. Not much knockback, but good damage racker. Can infinite against walls. 5-6% | ||
*[[Kirby (SSBB)|Kirby]]: Kicks foot forward. Weak, but has a high chance of forcing a trip. 6% when close, 5% when farther out. | *[[Kirby (SSBB)|Kirby]]: Kicks foot forward. Weak, but has a high chance of forcing a trip. 6% when close, 5% when farther out. | ||
*[[Meta Knight (SSBB)|Meta Knight]]: Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit. | *[[Meta Knight (SSBB)|Meta Knight]]: Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit. 4-6% | ||
*[[King Dedede (SSBB)|King Dedede]]: While crouching, swings foot forward. Considerable ending [[lag]], but strong attack. Good for edge-guarding. | *[[King Dedede (SSBB)|King Dedede]]: While crouching, swings foot forward. Considerable ending [[lag]], but strong attack. Good for edge-guarding. 10% | ||
*[[Olimar (SSBB)|Olimar]]: Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.) | *[[Olimar (SSBB)|Olimar]]: Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.) 8% body, 2% antenna, up to 10%. | ||
*[[Fox (SSBB)|Fox]]: Swings tail along the ground. Low priority. | *[[Fox (SSBB)|Fox]]: Swings tail along the ground. Low priority. 9% close, 7% farther away. | ||
*[[Falco (SSBB)|Falco]]: Same as Fox's, but much more priority due to upwards knockback for setting up a spike combo for edgeguarding. Less range than Fox's, but good for combo setups. 12% when close, 9% when farther out. | *[[Falco (SSBB)|Falco]]: Same as Fox's, but much more priority due to upwards knockback for setting up a spike combo for edgeguarding. Less range than Fox's, but good for combo setups. 12% when close, 9% when farther out. | ||
*[[Wolf (SSBB)|Wolf]]: Kicks out with his foot, having decent range and can cause tripping. | *[[Wolf (SSBB)|Wolf]]: Kicks out with his foot, having decent range and can cause tripping. 6% | ||
*[[Captain Falcon (SSBB)|Captain Falcon]]: Sweeps with his leg at the ground. | *[[Captain Falcon (SSBB)|Captain Falcon]]: Sweeps with his leg at the ground. 10% | ||
*[[Pikachu (SSBB)|Pikachu]]: Spins around once, hitting with its tail. | *[[Pikachu (SSBB)|Pikachu]]: Spins around once, hitting with its tail. | ||
*[[Squirtle (SSBB)|Squirtle]]: Spins around and around forward. Multiple hits, good priority. | *[[Squirtle (SSBB)|Squirtle]]: Spins around and around forward. Multiple hits, good priority. |