25,762
edits
mNo edit summary |
MHStarCraft (talk | contribs) mNo edit summary |
||
Line 4: | Line 4: | ||
The [[GameCube controller|GameCube]] and [[Classic Controller|Classic]] controllers are able to execute the maneuver with standard [[Controls|controls]] by using the C-stick or right analog stick for upward attacks. It is also possible with the [[Nunchuk]] by converting a button into an upward smash, or by using the [[shake smash]]. The [[Wii remote]] cannot by itself be used to perform the IDC, as the upward smash attack can only be assigned to the 'up' direction, and as the technique would require pressing two opposing directions on the pad ('up' ''and'' 'down') at the same time; a hardware impossibility. | The [[GameCube controller|GameCube]] and [[Classic Controller|Classic]] controllers are able to execute the maneuver with standard [[Controls|controls]] by using the C-stick or right analog stick for upward attacks. It is also possible with the [[Nunchuk]] by converting a button into an upward smash, or by using the [[shake smash]]. The [[Wii remote]] cannot by itself be used to perform the IDC, as the upward smash attack can only be assigned to the 'up' direction, and as the technique would require pressing two opposing directions on the pad ('up' ''and'' 'down') at the same time; a hardware impossibility. | ||
Of course, the potential effectiveness of this move is astounding for defense and offense alike, allowing evasion of virtually any kind of attack, while stealthily transporting to attack opponents (a nearly perfect [[approach]]). For these reasons, and due to the stalling capabilities of this technique, the glitch has been banned by the [[Smash Back Room]] for use in certified tournament play. | Of course, the potential effectiveness of this move is astounding for defense and offense alike, allowing evasion of virtually any kind of attack, while stealthily transporting to attack opponents (a nearly perfect [[approach]]). For these reasons, and due to the stalling capabilities of this technique, the glitch has been [[Tournament legal (SSBB)|banned]] by the [[Smash Back Room]] for use in certified [[tournament]] play. | ||
When Meta Knight exits the infinite maneuver, he will most likely attack, and may be open to punishment if not used carefully. If Meta Knight fall off an edge while using this technique, he will become [[helpless]] and unable to grab the edge, just as he would when using a normal Dimensional Cape. | When Meta Knight exits the infinite maneuver, he will most likely attack, and may be open to punishment if not used carefully. If Meta Knight fall off an edge while using this technique, he will become [[helpless]] and unable to grab the edge, just as he would when using a normal Dimensional Cape. |