Ganondorf (SSBM): Difference between revisions
→Aerial attacks
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*[[Neutral aerial]]- Very fast one-two kick. 12% then 10%. Total 22%. Both kicks have high knockback, but it is very difficult to land both kicks at very low percentages and it is impossible to land both kicks at percentages higher than 25% (unless another opponent is grabbed by another character or the opponent is under the effect of a [[Super Mushroom]]). It's possible to land a second kick without the first kick landed, but it requires correct timing. | *[[Neutral aerial]]- Very fast one-two kick. 12% then 10%. Total 22%. Both kicks have high knockback, but it is very difficult to land both kicks at very low percentages and it is impossible to land both kicks at percentages higher than 25% (unless another opponent is grabbed by another character or the opponent is under the effect of a [[Super Mushroom]]). It's possible to land a second kick without the first kick landed, but it requires correct timing. | ||
[[File:Ganon-gimp.gif|thumb|right|Ganondorf performing his forward aerial after a wall tech]] | [[File:Ganon-gimp.gif|thumb|right|Ganondorf performing his forward aerial after a wall tech]] | ||
*[[Forward aerial]]- "[[Skull Crusher]]" | *[[Forward aerial]]- "[[Skull Crusher]]" (''スカルクラッシャー, Skull Crusher'') Ganondorf reaches forwards and brings his fist down rather quickly with impressive knockback and damage, though slightly weaker than [[The Knee]] doing 17%. It has higher base knockback than the knee, but less knockback scaling, which makes it proportional to his back aerial at higher percentages. Unlike the knee, it always strikes with the same force. It is also just as fast as the knee with much more range, but it has more landing lag. | ||
*[[Back aerial]]- Punches behind him, with high power doing 16%. It is fast, powerful, and good for edgeguarding. It has less base knockback than his forward aerial, but has more knockback scalling, making its power proportional to his fair, knockback wise. Has the exact amount of frames as Captain Falcon's back aerial, but hits with the same power throughout the entirety of the attack. | *[[Back aerial]]- Punches behind him, with high power doing 16%. It is fast, powerful, and good for edgeguarding. It has less base knockback than his forward aerial, but has more knockback scalling, making its power proportional to his fair, knockback wise. Has the exact amount of frames as Captain Falcon's back aerial, but hits with the same power throughout the entirety of the attack. | ||
*[[Down aerial]]- Stomps with [[electric]] effect, doing 22% if fresh. Extremely powerful meteor smash. It is by far the most powerful meteor in the game, along with Young Link's dair if it sweetspots, and it is overall the most powerful aerial in the game. It has a massive hitbox (it covers Ganondorf's entire body), and it is surprisingly easy to recover from (this is due to its low aerial ending lag). It is capable of setting up combos at low percentages and used against grounded opponents, it is a great finisher at high percentages (KOs everyone but Captain Falcon, Donkey Kong, Falco, and Bowser under 100%). | *[[Down aerial]]- Stomps with [[electric]] effect, doing 22% if fresh. Extremely powerful meteor smash. It is by far the most powerful meteor in the game, along with Young Link's dair if it sweetspots, and it is overall the most powerful aerial in the game. It has a massive hitbox (it covers Ganondorf's entire body), and it is surprisingly easy to recover from (this is due to its low aerial ending lag). It is capable of setting up combos at low percentages and used against grounded opponents, it is a great finisher at high percentages (KOs everyone but Captain Falcon, Donkey Kong, Falco, and Bowser under 100%). |