Super Scope: Difference between revisions

1,666 bytes removed ,  12 years ago
no edit summary
No edit summary
Line 87: Line 87:
| 12%
| 12%
|-
|-
![[Up tilt]] throw
| N/A
|
| 13%
|-
![[Down tilt]] throw
| N/A
|
| 13%
|-
!Dash throw
| N/A
|
| 14%
|-
![[Forward smash]] throw
| N/A
|
| 15%
|-
![[Up smash]] throw
| N/A
|
| 16%
|-
![[Down smash]] throw
| N/A
|
| 16%
|-
![[Aerial]] forward tilt throw
| N/A
|
| 12%
|-
!Aerial up tilt throw
| N/A
|
| 13%
|-
!Aerial down tilt throw
| N/A
|
| 14%
|-
!Aerial forward smash throw
| N/A
|
| 12%
|-
!Aerial up smash throw
| N/A
|
| 13%
|-
!Aerial down smash throw
| N/A
|
| 14%
|-
|}
===Stages===
These are the stages of damages and knockback for the Super Scope in ''Brawl''. There are a total of eight stages with seven stages of charging and the fully charged stage, each stage increases the damage and knockback that the Super Scope does.
{|border="1" class="wikitable sortable"
|-valign="top"
|
!g|Damage
!g|Percent that can KO
|-
!Stage 1
| 1%
| Cannot KO
|-
!Stage 2
| 7%
| 277%
|-
!Stage 3
| 10%
| 226%
|-
!Stage 4
| 13%
| 174%
|-
!Stage 5
| 16%
| 148%
|-
!Stage 6
| 20%
| 122%
|-
!Stage 7
| 24%
| 99%
|-
!Stage 8
| 28%
| 82%
|-
|}
===Description from the ''Super Smash Bros. Brawl'' instruction booklet===
''Fires small blasts and charged shots.''
===Trophy Description===
''A bazooka-shaped peripheral for the [[Super Nintendo Entertainment System]] that was used wirelessly with an infrared sensor placed on top of the television. In Smash Bros., it can be fired rapidly or charged up. In Super Smash Bros. Melee, you could not move while shooting it, but in this game, you can move and jump while blasting!''
:Super Scope 6, 1992
=Gallery=
<gallery>File:Wario_superscope.jpg|Full charge shot
File:Kaminari.jpg|2 shots with equal energy head-on attack.</gallery>


{{SSBMItems}}
{{SSBMItems}}
{{SSBBItems}}
{{SSBBItems}}
 
{{SMB}}
[[Category:Items (SSBM)]]
[[Category:Items (SSBM)]]
[[Category:Items (SSBB)]]
[[Category:Items (SSBB)]]
Anonymous user