Meta Knight (SSBB): Difference between revisions

m (I'm going to randomly put periods now)
Line 23: Line 23:
Meta Knight's wings provide him with five midair jumps and the ability to [[glide]] twice (by pressing and holding the jump button and then using his up special). His moveset is mostly comprised of fast, short-to-long-ranged moves with his sword Galaxia, which deal relatively low damage and knockback, but can combo effectively at low percentages. The low power is compensated for by the fast speed and minimal lag of most of the attacks, allowing Meta Knight to easily set up combos and rack up damage, not to mention that only his dash attack, glide attack, [[Drill Rush]], and [[Mach Tornado]] lack transcendent [[priority]] (though this actually makes Mach Tornado more difficult to interrupt).
Meta Knight's wings provide him with five midair jumps and the ability to [[glide]] twice (by pressing and holding the jump button and then using his up special). His moveset is mostly comprised of fast, short-to-long-ranged moves with his sword Galaxia, which deal relatively low damage and knockback, but can combo effectively at low percentages. The low power is compensated for by the fast speed and minimal lag of most of the attacks, allowing Meta Knight to easily set up combos and rack up damage, not to mention that only his dash attack, glide attack, [[Drill Rush]], and [[Mach Tornado]] lack transcendent [[priority]] (though this actually makes Mach Tornado more difficult to interrupt).


An example can be seen in his up aerial, which when combined with his multiple jumps can combo into itself to 30% or more damage and/or other moves because of its speed and low base knockback. Some of his attacks, such as his down Smash and up tilt, have a sweetspot at the tip of sword (resembling Marth´s sweetspot on most of his attacks) that does more damage and knockback. Many of Meta Knight's multi-hit attacks (such as his forward and back aerials, forward tilt, up smash and Mach Tornado) are useful in racking up damage, but can all be escaped with proper [[Smash DI]]. Meta Knight's most reliable KO moves are his down and side smashes, glide attack, neutral aerial and Shuttle Loop. Meta Knight is one of only two characters (the other being {{SSBB|Sonic}}) possess special moves that may be used to recover, giving him an unpredictable recovery as well as enhancing his edgeguarding game. In particular, his Shuttle Loop makes him very dangerous to edgeguarders because of its high base knockback and transcendent priority, which by the same token, can be used to edgeguard Meta Knight's opponents as well. A common mistake many beginners tend to make is using Meta Knight's specials and accidentally veering off stage, helpless, resulting in a [[self destruct]].
An example can be seen in his up aerial, which when combined with his multiple jumps can combo into itself to 30% or more damage and/or other moves because of its speed and low base knockback. Some of his attacks, such as his down Smash and up tilt, have a sweetspot at the tip of sword (resembling Marth´s sweetspot on most of his attacks) that does more damage and knockback. Many of Meta Knight's multi-hit attacks (such as his forward and back aerials, forward tilt, up smash and Mach Tornado) are useful in racking up damage, but can all be escaped with proper [[Smash DI]]. Meta Knight's most reliable KO moves are his down and side smashes, glide attack, neutral aerial and Shuttle Loop. Meta Knight is one of only two characters (the other being {{SSBB|Sonic}}) possessing multiple special moves that may be used to recover, giving him an unpredictable recovery as well as enhancing his edgeguarding game. In particular, his Shuttle Loop makes him very dangerous to edgeguarders because of its high base knockback and transcendent priority, which by the same token, can be used to edgeguard Meta Knight's opponents as well. A common mistake many beginners tend to make is using Meta Knight's specials and accidentally veering off stage, helpless, resulting in a [[self destruct]].


Meta Knight lacks a projectile, but his Mach Tornado can neutralize opponent's projectiles provided they don't do 10% or more of damage nor are they transcendent. His small hurtbox also allows him to evade many of them, though his poor air speed makes him vulnerable to attacks like [[Thunder]]. Other abilities include his ability to use his [[Dimensional Cape]] for mind games, Wing Dashing (an ability shared but more effectively used by [[Pit (SSBB)|Pit]] and [[Charizard (SSBB)|Charizard]]) which involves canceling the attack and the landing lag while sliding forward, leaving him completely free to use another attack or defend himself, and having two excellent [[approach attack]]s: Mach Tornado and Drill Rush, giving him a very unpredictable approach game. Meta Knight's [[Final Smash]], [[Galaxia Darkness]], can be difficult to land and does little damage and knockback compared to other characters' Final Smashes. It can, however, hit numerous enemies. Final Smashes are banned in the vast majority of tournaments, and as such have little impact on his metagame.
Meta Knight lacks a projectile, but his Mach Tornado can neutralize opponent's projectiles provided they don't do 10% or more of damage nor are they transcendent. His small hurtbox also allows him to evade many of them, though his poor air speed makes him vulnerable to attacks like [[Thunder]]. Other abilities include his ability to use his [[Dimensional Cape]] for mind games, Wing Dashing (an ability shared but more effectively used by [[Pit (SSBB)|Pit]] and [[Charizard (SSBB)|Charizard]]) which involves canceling the attack and the landing lag while sliding forward, leaving him completely free to use another attack or defend himself, and having two excellent [[approach attack]]s: Mach Tornado and Drill Rush, giving him a very unpredictable approach game. Meta Knight's [[Final Smash]], [[Galaxia Darkness]], can be difficult to land and does little damage and knockback compared to other characters' Final Smashes. It can, however, hit numerous enemies. Final Smashes are banned in the vast majority of tournaments, and as such have little impact on his metagame.
Anonymous user