Kid Icarus (universe): Difference between revisions
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The '''Kid Icarus universe''' refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's cult classic ''Kid Icarus'' games. The two games in this action/adventure/platformer series were released for NES and Game Boy | The '''Kid Icarus universe''' refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's cult classic ''Kid Icarus'' games. The first two games in this action/adventure/platformer series were released for NES and Game Boy. After a 21 year hiatus, a third Kid Icarus game was released for the Nintendo 3DS. The star of the series is a young angel knight named [[Pit]]. | ||
==Franchise description== | ==Franchise description== | ||
''[[Kid Icarus]]'' was released in 1987 during the "golden age" of the [[NES]] and was met with positive reviews. Its gameplay was based on the engine used for the original ''[[Metroid (game)|Metroid]]'', which was also released in North America and on the very same day in 1987; hence it is often considered a "sister series" to ''Metroid''. In 1991, its sequel, ''Kid Icarus: Of Myths and Monsters'', was released for Game Boy in North America, and it used the engine to ''Metroid II: Return of Samus''; interestingly, it was never released in Japan. It is suggested that during development of ''[[Super Smash Bros. Melee|Melee]]'', the developers had to decide between characters from three classic NES games to include as a fighter, and the choices were [[Pit]], the [[Ice Climbers]], and the [[Balloon Fighter]]. They decided upon the Ice Climbers. | ''[[Kid Icarus]]'' was released in 1987 during the "golden age" of the [[NES]] and was met with positive reviews. Its gameplay was based on the engine used for the original ''[[Metroid (game)|Metroid]]'', which was also released in North America and on the very same day in 1987; hence it is often considered a "sister series" to ''Metroid''. In 1991, its sequel, ''Kid Icarus: Of Myths and Monsters'', was released for Game Boy in North America, and it used the engine to ''Metroid II: Return of Samus''; interestingly, it was never released in Japan. It is suggested that during development of ''[[Super Smash Bros. Melee|Melee]]'', the developers had to decide between characters from three classic NES games to include as a fighter, and the choices were [[Pit]], the [[Ice Climbers]], and the [[Balloon Fighter]]. They decided upon the Ice Climbers. | ||
Seemingly a defunct franchise of the past, global interest in ''Kid Icarus'' was renewed when the E3 2006 trailer for the upcoming ''[[Super Smash Bros. Brawl]]'' revealed a redesigned Pit as a playable character and the second Nintendo World trailer revealed [[Skyworld|a ''Kid Icarus''-themed stage]]. Shortly after E3, famed Nintendo game designer Shigeru Miyamoto suggested that a new game in the ''Kid Icarus'' series could very possibly see release on the Wii. In addition, the ''NES'' game was released for Wii's Virtual Console in February 2007 for 500 Wii points. During E3 2010, Nintendo showed a preview of a new | Seemingly a defunct franchise of the past, global interest in ''Kid Icarus'' was renewed when the E3 2006 trailer for the upcoming ''[[Super Smash Bros. Brawl]]'' revealed a redesigned Pit as a playable character and the second Nintendo World trailer revealed [[Skyworld|a ''Kid Icarus''-themed stage]]. Shortly after E3, famed Nintendo game designer Shigeru Miyamoto suggested that a new game in the ''Kid Icarus'' series could very possibly see release on the Wii. In addition, the ''NES'' game was released for Wii's Virtual Console in February 2007 for 500 Wii points. During E3 2010, Nintendo showed a preview of a new game, ''Kid Icarus: Uprising'', the development of which was headed by [[Masahiro Sakurai]]. Because of his involvement, much of the game's design has been based on the series' content as seen in ''Brawl'', as if to retcon the designs as established in ''Brawl'' into the original series itself. Sakurai has noted that Pit's appearance in ''Brawl'' greatly influenced the decision to jump-start the revival of the ''Kid Icarus'' series. | ||
The ''Kid Icarus'' games are set in a fantasy world based on Greek mythology and holding a strong visual theme of classical antiquity. The fantasy world is titled Angel Land, and it is divided vertically into three realms: the Underworld ruled by the Goddess of Darkness, Medusa; the Overworld of mortals; and the Skyworld of angels, ruled by the Goddess of Light, Palutena. In the first game, Medusa wages war against Palutena and enslaves her in the Underworld. It is up to the young angel Pit to wield the Sacred Bow of Palutena to combat Medusa's forces and defeat her, and throughout the game he collects a series of powerful equipment called the Three Sacred Treasures from boss monsters. He eventually destroys Medusa, saves Palutena, and restores peace to Angel Land. | The ''Kid Icarus'' games are set in a fantasy world based on Greek mythology and holding a strong visual theme of classical antiquity. The fantasy world is titled Angel Land, and it is divided vertically into three realms: the Underworld ruled by the Goddess of Darkness, Medusa; the Overworld of mortals; and the Skyworld of angels, ruled by the Goddess of Light, Palutena. In the first game, Medusa wages war against Palutena and enslaves her in the Underworld. It is up to the young angel Pit to wield the Sacred Bow of Palutena to combat Medusa's forces and defeat her, and throughout the game he collects a series of powerful equipment called the Three Sacred Treasures from boss monsters. He eventually destroys Medusa, saves Palutena, and restores peace to Angel Land. |