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{{ArticleIcons|ssbm=y|brawl=y}} | {{ArticleIcons|ssbm=y|brawl=y}} | ||
[[File:Project M Logo.png|thumb|right|The Project M logo|400px]] | [[File:Project M Logo.png|thumb|right|The Project M logo|400px]] | ||
'''Project M''' is a [[hack]] for ''Super Smash Bros. Brawl'' designed to make ''Brawl'' play more like ''Melee''. The team who is designing Project M is descended from those who worked on [[Brawl+]]. | '''Project M''' is a [[hack]] for ''Super Smash Bros. Brawl'' designed to make ''Brawl'' play more like ''Melee''. The team who is designing Project M is descended from those who worked on [[Brawl+]]. It was featured as a singles side event at [[Genesis 2]] with $225 in prize money. | ||
==Universal changes== | ==Universal changes== | ||
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*Game Settings Modifier (Set to 8-minute, 4 stock matches) | *Game Settings Modifier (Set to 8-minute, 4 stock matches) | ||
*Melee [[air dodge]]: Also known as MAD. The air dodge physics and mechanics used in ''Melee'' are used in Project M. | *Melee [[air dodge]]: Also known as MAD. The air dodge physics and mechanics used in ''Melee'' are used in Project M. | ||
*Manual [[L- | *Manual [[L-cancel]]ing: Unlike in Brawl+, a player has to use L, R, or Z to reduce the landing lag of aerials, similar to how it was done in ''Melee'' and ''Smash64''. | ||
*[[Dash | *[[Dash dancing]]: Changed back to the dash dancing physics and mechanics of ''Melee''. | ||
*[[Crouch Canceling]]: Reimplemented from ''Smash 64/Melee''. | *[[Crouch Canceling]]: Reimplemented from ''Smash 64/Melee''. | ||
*Down smash while holding down on the analog stick: In ''Brawl'', if a player attempts to use a d-smash while crouching, they'll perform a down tilt. instead This does not happen in Project M. | *Down smash while holding down on the analog stick: In ''Brawl'', if a player attempts to use a d-smash while crouching, they'll perform a down tilt. instead This does not happen in Project M. |