Project M: Difference between revisions

84 bytes added ,  13 years ago
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KirbyKaze got 5th, not 4th
m (Undid edit by .....:KirbyKaze is notable, he placed 4th in SSBM 1v1 at Apex 2012, but he doesn't have a page yet)
m (KirbyKaze got 5th, not 4th)
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{{ArticleIcons|ssbm=y|brawl=y}}
{{ArticleIcons|ssbm=y|brawl=y}}
[[File:Project M Logo.png|thumb|right|The Project M logo|400px]]
[[File:Project M Logo.png|thumb|right|The Project M logo|400px]]
'''Project M''' is a [[hack]] for ''Super Smash Bros. Brawl'' designed to make ''Brawl'' play more like ''Melee''. The team who is designing Project M is descended from those who worked on [[Brawl+]].
'''Project M''' is a [[hack]] for ''Super Smash Bros. Brawl'' designed to make ''Brawl'' play more like ''Melee''. The team who is designing Project M is descended from those who worked on [[Brawl+]]. It was featured as a singles side event at [[Genesis 2]] with $225 in prize money.  


==Universal changes==
==Universal changes==
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*Game Settings Modifier (Set to 8-minute, 4 stock matches)
*Game Settings Modifier (Set to 8-minute, 4 stock matches)
*Melee [[air dodge]]: Also known as MAD. The air dodge physics and mechanics used in ''Melee'' are used in Project M.
*Melee [[air dodge]]: Also known as MAD. The air dodge physics and mechanics used in ''Melee'' are used in Project M.
*Manual [[L-Cancel]]ing: Unlike in Brawl+, a player has to use L, R, or Z to reduce the landing lag of aerials, similar to how it was done in ''Melee'' and ''Smash64''.
*Manual [[L-cancel]]ing: Unlike in Brawl+, a player has to use L, R, or Z to reduce the landing lag of aerials, similar to how it was done in ''Melee'' and ''Smash64''.
*[[Dash Dancing]]: Changed back to the dash dancing physics and mechanics of ''Melee''.
*[[Dash dancing]]: Changed back to the dash dancing physics and mechanics of ''Melee''.
*[[Crouch Canceling]]: Reimplemented from ''Smash 64/Melee''.
*[[Crouch Canceling]]: Reimplemented from ''Smash 64/Melee''.
*Down smash while holding down on the analog stick: In ''Brawl'', if a player attempts to use a d-smash while crouching, they'll perform a down tilt. instead This does not happen in Project M.
*Down smash while holding down on the analog stick: In ''Brawl'', if a player attempts to use a d-smash while crouching, they'll perform a down tilt. instead This does not happen in Project M.