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With five midair jumps and [[Final Cutter]], combined with his floatiness, Kirby's recovery is one of the longest in the game; however, his floatiness and below average air speed make his recovery slow and predictable. Kirby also has an extremely low [[crouch]] (although he cannot [[crawl]]), allowing him to duck various attacks. Being light, small, and floaty, Kirby is not very vulnerable to chain grabbing. His low weight also means that he can be KO'd at relatively low damages (although his aforementioned excellent recovery helps him survive), and his floatiness can make it even harder to survive vertical knockback. | With five midair jumps and [[Final Cutter]], combined with his floatiness, Kirby's recovery is one of the longest in the game; however, his floatiness and below average air speed make his recovery slow and predictable. Kirby also has an extremely low [[crouch]] (although he cannot [[crawl]]), allowing him to duck various attacks. Being light, small, and floaty, Kirby is not very vulnerable to chain grabbing. His low weight also means that he can be KO'd at relatively low damages (although his aforementioned excellent recovery helps him survive), and his floatiness can make it even harder to survive vertical knockback. | ||
===Changes from ''[[Super Smash Bros. Melee|Melee]]'' to ''[[Super Smash Bros. Brawl|Brawl]]''=== | |||
Kirby has been significantly buffed. Overall, he is faster, stronger, and has greater range. For example, his smash attacks are much stronger, while his tilts and aerials deal slightly less damage and knockback (excluding his neutral aerial, which has both improved damage and improved knockback). His recovery is improved, due to his faster horizontal air speed (albeit still slow) and the brief stall at the beginning of Hammer, which now has two full horizontal swings in midair. In addition, Kirby's hammer has no sourspot, and is now very strong wherever it connects. His Final Cutter is also faster, giving less of a window for edgeguarding. His up and down tilts now have [[IASA frames]]. His dash attack has changed (again), this time to the Break Spin move from Kirby Super Star. His throws are extremely improved. His down throw has less ending lag and can combo into his up tilt. His forward throw can combo very well, and he no longer loses all of his jumps after his forward or up throws. On the other hand, his [[Kirbycide]] ability has decreased. His forward and back throws can no longer Kirbycide, and every character is now a "Zero Framer". In addition, he no longer regains all of his jumps after a Kirbycide. His Inhale can now suck up items. | |||
In cosmetic terms, his voice has a slightly lower pitch, despite having the same voice actress. | |||
Overall, Kirby has only a few weaknesses which talented players should be able to overcome. | Overall, Kirby has only a few weaknesses which talented players should be able to overcome. | ||
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===[[On-Screen Appearance]]=== | ===[[On-Screen Appearance]]=== | ||
Rides in on a Warp Star and crashes down. | Rides in on a Warp Star and crashes down. | ||
===Brawl Manual Description=== | ===Brawl Manual Description=== |
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