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(Simpler introduction) |
(Grammatical update to intro) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{notable|Well, duh, if you "slide off the edge" then of course there's no landing lag}} | {{notable|Well, duh, if you "slide off the edge" then of course there's no landing lag}} | ||
A ledge-cancel is a complex command involving momentum and traction allowing a character to "cancel" the "lag" after an aerial attack | A ledge-cancel is a complex command involving momentum and traction allowing a character to "cancel" the "lag" after an aerial attack ending in the "falling" state. | ||
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