Ledge-canceling: Difference between revisions

Grammatical update to intro
(Simpler introduction)
(Grammatical update to intro)
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{{notable|Well, duh, if you "slide off the edge" then of course there's no landing lag}}
{{notable|Well, duh, if you "slide off the edge" then of course there's no landing lag}}
A ledge-cancel is a complex command involving momentum and traction allowing a character to "cancel" the "lag" after an aerial attack, and ends in the "falling" state.
A ledge-cancel is a complex command involving momentum and traction allowing a character to "cancel" the "lag" after an aerial attack ending in the "falling" state.




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